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Re: Feature requests

PostPosted: 11 Apr 2016, 07:26
by jerichopumpkin
The other day I was super excited because Oath and Shadows where finally available for Magic duels.
I started playing Oath's campaign and "puff!" there it is a creature card in my hand that says: "when this creature enters play, add {R}{R}{R} to your mana pool". My first thought has been "How the **** did they pulled off this? There's no mana pool here".
When finally I was able to cast it, I was amazed at the simplicity of the solution that the developers had chosen: the game put 3 "red Mana" token on the battlefield.

So, I get to the point: the concept is really simple, for each mana there will be a token (that is not a permanent and is untargettable) with "sac: add one mana".
Obviously it would be a replacement effect for those cards that generate more than 1 mana (so Elvish Mystic stay as it is, but we can start to add cards like Ancient Tomb).
Is this feasible in Magarena? Will the AIs be able to manage it?

I really hope the answer to both will be yes

Re: Feature requests

PostPosted: 17 Apr 2016, 05:49
by ShawnieBoy
jerichopumpkin wrote:The other day I was super excited because Oath and Shadows where finally available for Magic duels.
I started playing Oath's campaign and "puff!" there it is a creature card in my hand that says: "when this creature enters play, add {R}{R}{R} to your mana pool". My first thought has been "How the **** did they pulled off this? There's no mana pool here".
When finally I was able to cast it, I was amazed at the simplicity of the solution that the developers had chosen: the game put 3 "red Mana" token on the battlefield.

So, I get to the point: the concept is really simple, for each mana there will be a token (that is not a permanent and is untargettable) with "sac: add one mana".
Obviously it would be a replacement effect for those cards that generate more than 1 mana (so Elvish Mystic stay as it is, but we can start to add cards like Ancient Tomb).
Is this feasible in Magarena? Will the AIs be able to manage it?

I really hope the answer to both will be yes
This has popped up before as a solution for the mana pool problem (The only viable one I can think of) which is possible in Magarena and should be possible for the AI (probably with some priority tweaking).

It has fallen off the radar since moving to github - I'll return it to our Issues and see if I can come up with something to start the ball rolling. :)

Thanks for brining this up!

Re: Feature requests

PostPosted: 25 Apr 2016, 22:15
by jerichopumpkin
That's a trivial one. I think it would be cool if the basic lands did not have all the same art, but maybe get randomized from a pool... Yeah, coding wise it's not a reasonable request, I know

Re: Feature requests

PostPosted: 10 May 2016, 13:27
by muppet
Could you color the player whose turn it is say blue for example. I mean in the panels to the left of the board where the avatars are for example.

Re: Feature requests

PostPosted: 28 Sep 2018, 02:43
by zwastik
I think it can't hurt to allow increasing the AI level (over level 8 ). I for one, don't mind the waiting.

Re: Feature requests

PostPosted: 01 Mar 2019, 23:13
by Jessica
Feature request: support for downloading card set pictures (a picture for each set the card appeared in)

Re: Feature requests

PostPosted: 07 Mar 2019, 01:12
by Senior Adrian
Hi does anyone has this problem? Magarena eats 95% of my CPU when the AI is thinking.

Re: Feature requests

PostPosted: 07 Mar 2019, 11:57
by Huggybaby
I think that's normal. It will use 100% if you set it up correctly.

Re: Feature requests

PostPosted: 31 Mar 2019, 15:48
by RagnitePowered
Well that's normal, when you launch a game, it uses all of the available ressources so that you can have the best performances. Do you have games which DON'T do that?