Request more control for combat resolution
by ubeefx
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Request more control for combat resolution
by Huggybaby » 15 Mar 2011, 00:20
I attacked with one creature, the computer blocked with three. And then auto-killed the weakest opponent (a 1/1) leaving the other two alive. Problem is, I would have killed the 2/1 guy that had deathtouch. Sometimes when this happens I just start the match over it's so frustrating.
I understand that implementing manual damage assignment would probably add too much complexity to the program, so I propose a compromise: allow the player to at least choose the one creature he wants most to kill.
I know there are plenty of ramifications to my oversimplified proposal, but there it is.
Thank you!
I understand that implementing manual damage assignment would probably add too much complexity to the program, so I propose a compromise: allow the player to at least choose the one creature he wants most to kill.
I know there are plenty of ramifications to my oversimplified proposal, but there it is.
Thank you!
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Huggybaby - Administrator
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Re: Request more control for combat resolution
by Incantus » 15 Mar 2011, 01:03
Actually, with the new multiple creature blocking rules I believe this is correct. The defending player orders their blockers and damage only spills over if you have assigned lethal damage to the previous blocker.
Re: Request more control for combat resolution
by Huggybaby » 15 Mar 2011, 04:20
New rules eh? Dammit. If that's the case, then the AI played it exactly right.
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Huggybaby - Administrator
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Re: Request more control for combat resolution
by melvin » 15 Mar 2011, 04:53
If I'm not wrong, in Magarena the defending player orders the blockers, while in the current rules it should be the attacking player who orders the blockers.
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melvin - AI Programmer
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Re: Request more control for combat resolution
by ubeefx » 15 Mar 2011, 10:46
Indeed, according to the rules the attacker declares the order in which lethal damage is assigned to the blockers.
But I like the current approach in Magarena.
But I like the current approach in Magarena.
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