It is currently 19 Apr 2024, 23:40
   
Text Size

Magarena 1.15

Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins

Magarena 1.15

Postby melvin » 21 Jun 2011, 02:34

Download Magarena 1.15

As usual, please report bugs for 1.15 in this thread or on the project issues page

Special thanks to Rachel for code contributions and Goblin Hero for allowing us to use his vector mana symbols.

Release 1.15 (June 20, 2011)
============
- 916 cards in total
- added standard cube (303 cards)
- added extended cube (557 cards)
- added legacy cube (915 cards, all except Skullclamp)

- added Tectonic Edge
- added Flashfreeze
- added Pyroclasm
- added Tumble Magnet
- added Inkmoth Nexus
- added Spell Pierce
- added Sphere of the Suns
- added Celestial Purge
- added Mox Opal
- added Signal Pest
- added Negate
- added Mark of Mutiny
- added Explore
- added Nature's Claim

- reduce the number of passes needed if you have the skip single option
preference enabled (item on the stack is shown for 1s before resolving)
- changed default height and width of the application window to be 1024x600
- use symbols drawn by Goblin Hero
- fixed Vines of Vastwood so that if you target an opponent's creature, the
opponent cannot target the creature (previously Vines of Vastwood prevents
the opponent of the controller of the creature from targetting it)
- fixed implementation of first strike, so that triggers may occur after
dealing first strike damage and before regular damage is dealt (fixes issue
11: "Double Strike creature that leaves play after first strike still deals
regular damage (Dread bug)")
- state-based actions are carried out simultaneously instead of one permanent
at a time (fixes issue 7: "Problem in interaction between 704.3/704.5g and
613.4")
- fixed card pic for spirit token
- added cancel button to download images dialog, now it is possible to stop
downloading
- add this README.txt to the game's help menu
- added caching to Monte Carlo Tree Search AI so that simulations performed
for one decision can be reused when computing the next decision
- evaluated the AIs with different parameters, results available at
http://code.google.com/p/magarena/wiki/AIStrength
Last edited by melvin on 25 Jul 2011, 05:52, edited 1 time in total.
Reason: superceeded by new version
User avatar
melvin
AI Programmer
 
Posts: 1062
Joined: 21 Mar 2010, 12:26
Location: Singapore
Has thanked: 36 times
Been thanked: 459 times

Re: Magarena 1.15

Postby Huggybaby » 21 Jun 2011, 02:46

Oh snap, thanks for the cool new release melvin!

Now I'm off to read http://code.google.com/p/magarena/wiki/AIStrength, great stuff!
User avatar
Huggybaby
Administrator
 
Posts: 3207
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 701 times
Been thanked: 594 times

Re: Magarena 1.15

Postby melvin » 21 Jun 2011, 03:07

Your welcome :) Btw, I've simplified the logic for the "skip single choice" option, so that the game will auto skip at more places, however it does seem a little too aggressive. Let me know if the games goes too fast with that option on and where I should add some pauses.
User avatar
melvin
AI Programmer
 
Posts: 1062
Joined: 21 Mar 2010, 12:26
Location: Singapore
Has thanked: 36 times
Been thanked: 459 times

Re: Magarena 1.15

Postby telengard » 21 Jun 2011, 04:44

melvin wrote:Your welcome :) Btw, I've simplified the logic for the "skip single choice" option, so that the game will auto skip at more places, however it does seem a little too aggressive. Let me know if the games goes too fast with that option on and where I should add some pauses.
Very cool stuff! I enjoyed the stats on AIs playing each other. I use AIs playing each other (with LOTS of assert()s) to flesh out bugs/crashes. And yes, fleshing out game state synchronization issues is painful. :evil:

~telengard
Author of Dreamblade:
viewtopic.php?f=51&t=1215
User avatar
telengard
DEVELOPER
 
Posts: 379
Joined: 23 May 2009, 23:04
Has thanked: 2 times
Been thanked: 27 times

Re: Magarena 1.15

Postby ubeefx » 21 Jun 2011, 06:36

Yes, the AI strength page is very cool stuff. :)
Implementing game state caching in MTCS is also a nice evolution.
It was very helpful to MiniMax evaluation speed, next to the pruning.
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Magarena 1.15

Postby melvin » 21 Jun 2011, 07:11

Yeah, the AI strength page is useful to see how the various AIs stack up against each other. More importantly, it shows how various changes affect the "strength" of the AI.

One thing I forgot to mention in the README is that I added solver capability to the Monte Carlo Tree Search AI. It will stop its search once it is able to prove that it can win the game. When the AI starts playing really fast (taking much less than the number of second allocated), be very afraid :twisted:
User avatar
melvin
AI Programmer
 
Posts: 1062
Joined: 21 Mar 2010, 12:26
Location: Singapore
Has thanked: 36 times
Been thanked: 459 times

Re: Magarena 1.15

Postby Huggybaby » 21 Jun 2011, 13:47

melvin wrote:When the AI starts playing really fast (taking much less than the number of second allocated), be very afraid :twisted:
:lol: =D> Oh yeah baby!
User avatar
Huggybaby
Administrator
 
Posts: 3207
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 701 times
Been thanked: 594 times

Re: Magarena 1.15

Postby pedro1973 » 21 Jun 2011, 18:22

Nice as always...

Downloading...

I hope you can implement the tournament or league gameplay in future releases.

THX.
pedro1973
 
Posts: 52
Joined: 17 Apr 2011, 22:17
Has thanked: 0 time
Been thanked: 3 times

Re: Magarena 1.15

Postby atar » 04 Jul 2011, 20:10

Is it possible to post a download link(mediafire etc) for the images?That will be really helpfull for me.Thnx in advance
atar
 
Posts: 121
Joined: 06 Oct 2009, 21:37
Has thanked: 3 times
Been thanked: 1 time

Re: Magarena 1.15

Postby jeffwadsworth » 04 Jul 2011, 20:18

atar wrote:Is it possible to post a download link(mediafire etc) for the images?That will be really helpfull for me.Thnx in advance
The image download is built-in. File->Download Images
jeffwadsworth
Super Tester Elite
 
Posts: 1171
Joined: 20 Oct 2010, 04:47
Location: USA
Has thanked: 287 times
Been thanked: 69 times

Re: Magarena 1.15

Postby atar » 04 Jul 2011, 20:36

i know that already but i have problems with my connection...
atar
 
Posts: 121
Joined: 06 Oct 2009, 21:37
Has thanked: 3 times
Been thanked: 1 time

Re: Magarena 1.15

Postby ubeefx » 04 Jul 2011, 21:24

The Limited Edition 1.13 topic contains a Mediafire download with most of the card images.
But the usual way is to download them with the builtin functionality.
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Magarena 1.15

Postby Aswan jaguar » 22 Jul 2011, 12:00

I didn't play 1.14 PC problems,but with 1.15 I have crashes often which I didn't have with 1.13 Limited.
Could it be that I now have 1g memory to 1,5g before,+ an element that makes gameplay faster messes up and game "hangs"?Some times this happens when I hit the button once but although I have smt to play it goes 2 steps ahead try to undo game "hangs" and you can't do a thing.If you minimize it and go later it shows only 1/3 or less of the elements the screen should have.
I know a solution is to set it not to skip phases and push each time the button but I really like the fast game provided by Magarena.
Another thing is if I block AI's attack and undo 1,2 steps let AI attack again before I declare blockers the previous assigned blockers appear on the screen.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8078
Joined: 13 May 2010, 12:17
Has thanked: 730 times
Been thanked: 458 times

Re: Magarena 1.15

Postby melvin » 22 Jul 2011, 12:28

The problem is most likely due to bugs introduced between 1.13 and 1.15 and not because of the change in the amount of ram.

Setting the game to skip phases should work correctly, if not it is a bug and that needs to be fixed. For that I'll need more details:
1. Which AI are you playing against?
2. You mention "this happens when I hit the button", which button are you referring to? The skip (->) button?
3. Were there a lot of creatures on the battlefield? Up to 1.15, the AI could hang when there are a lot of creatures on the battlefield. There is a fix in the version under development.

I've seen the problem with the blockers before, just didn't think it was that serious. I'll add it to the issues page and we will tackle it. Thanks for the report.
User avatar
melvin
AI Programmer
 
Posts: 1062
Joined: 21 Mar 2010, 12:26
Location: Singapore
Has thanked: 36 times
Been thanked: 459 times

Re: Magarena 1.15

Postby Aswan jaguar » 22 Jul 2011, 12:49

1.Default strength.
2.Right key or > button on the screen.
3.Not always,I had crashes with 3,4 creatures only on the field.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8078
Joined: 13 May 2010, 12:17
Has thanked: 730 times
Been thanked: 458 times

Next

Return to Magarena

Who is online

Users browsing this forum: No registered users and 39 guests

cron

Who is online

In total there are 39 users online :: 0 registered, 0 hidden and 39 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 39 guests

Login Form