Magarena 1.17b
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Magarena 1.17b
by melvin » 26 Aug 2011, 09:09
Download Magarena 1.17b for Windows/Linux/Mac
updated on 29th Aug
This is a bug fix release to solve a critical bug in the sound system. There is a bug in 1.17 that caused the game to crash whenever a sound effect is played, this has been fixed. Thanks to Huggybaby's bug report.
We have also added a crash log to the game. Whenever the game crashes, it will write some logging data to Magarena/crash.log. Please send us this file when reporting game crashes.
As a small bonus, there are about 30+ new cards in this bug fix release.
Full changelog for 1.17b
This is a bug fix release.
- fixed an issue where the game would crash when trying to play sound effects
- fixed bug with Sun Titan's ability to return, previously could return spells
- added a crash log to the game, it is stored in the Magarena data folder
along with the game.cfg and tournament.cfg files.
- added the following cards:
Dark Favor
Deathmark
Demystify
Devouring Swarm
Disentomb
Raise Dead
Divine Favor
Drifting Shade
Dungrove Elder
Fiery Hellhound
Flight
Fog
Angel's Mercy
Gideon's Avenger
Gladecover Scout
Goblin Arsonist
Goblin Fireslinger
Goblin Tunneler
Gravedigger
Greatsword
Griffin Rider
Guardians' Pledge
Hideous Visage
Kite Shield
Lava Axe
Lord of the Unreal
Manalith
Manic Vandal
Mesa Enchantress
Mind Rot
Peregrine Griffin
Pride Guardian
Reclaim
(978 cards in total)
original post on 26th Aug
A new release in time for the weekend This release is brought to you by beholder and melvin.
Thanks to the efforts of beholder, a number of cards was added, bringing the total number of cards supported by Magarena to 945. A number of significant issues have also been fixed.
Full changelog for 1.17
- added Modern cube (855 cards)
- added the following cards:
Act of Treason
AEther Adept (Æther Adept)
Alluring Siren
Amphin Cutthroat
Arbalest Elite
Armored Warhorse
Auramancer
Aven Fleetwing
Belltower Sphinx
Benalish Veteran
Blood Seeker
Bonebreaker Giant
Brindle Boar
Call to the Grave
Cancel
Cemetery Reaper
Chandra's Outrage
Chasm Drake
Death Baron
Frost Titan
Gideon's Lawkeeper
Honor of the Pure
Kederekt Parasite
Liliana's Caress
Sangromancer
Spiteful Visions
Underworld Dreams
(945 cards in total)
- changed some game messages to use the player's name instead of "you"
- added option for themes to choose whether to use colored border or overlay to highlight usable cards
(all themes use colored overlay to highlight cards, except the standard felt theme)
- delay for items on the stack to resolve (used when ...) is now configurable
from the Preferences menu
- added an About menu
- Mac and Linux launch scripts (Magarena.command and Magarena.sh) now works
when invoked from any location, previously they assume that Magarena.exe is
on the path.
- added text search to Card explorer
- enabled AI to make use of abilities that can be activated multiple times
more effectively
- fixed image for Raging Kavu, was using the Latin version
(select Arena -> Download images to download the correct card image for
Raging Kavu and other missing card images)
- fixed wording of Lightning Helix's effect, it refers to Lightning
Bolt instead of Lightning Helix
- fixed problem with shuffle into library effect in the situation where the
new card to be shuffled in ends up at the top of the library again
- fixed problem where card image may be missing due to issue with image caching
- fixed problem where duels with more than 40 cards are not loaded correctly
updated on 29th Aug
This is a bug fix release to solve a critical bug in the sound system. There is a bug in 1.17 that caused the game to crash whenever a sound effect is played, this has been fixed. Thanks to Huggybaby's bug report.
We have also added a crash log to the game. Whenever the game crashes, it will write some logging data to Magarena/crash.log. Please send us this file when reporting game crashes.
As a small bonus, there are about 30+ new cards in this bug fix release.
Full changelog for 1.17b
This is a bug fix release.
- fixed an issue where the game would crash when trying to play sound effects
- fixed bug with Sun Titan's ability to return, previously could return spells
- added a crash log to the game, it is stored in the Magarena data folder
along with the game.cfg and tournament.cfg files.
- added the following cards:
Dark Favor
Deathmark
Demystify
Devouring Swarm
Disentomb
Raise Dead
Divine Favor
Drifting Shade
Dungrove Elder
Fiery Hellhound
Flight
Fog
Angel's Mercy
Gideon's Avenger
Gladecover Scout
Goblin Arsonist
Goblin Fireslinger
Goblin Tunneler
Gravedigger
Greatsword
Griffin Rider
Guardians' Pledge
Hideous Visage
Kite Shield
Lava Axe
Lord of the Unreal
Manalith
Manic Vandal
Mesa Enchantress
Mind Rot
Peregrine Griffin
Pride Guardian
Reclaim
(978 cards in total)
original post on 26th Aug
A new release in time for the weekend This release is brought to you by beholder and melvin.
Thanks to the efforts of beholder, a number of cards was added, bringing the total number of cards supported by Magarena to 945. A number of significant issues have also been fixed.
Full changelog for 1.17
- added Modern cube (855 cards)
- added the following cards:
Act of Treason
AEther Adept (Æther Adept)
Alluring Siren
Amphin Cutthroat
Arbalest Elite
Armored Warhorse
Auramancer
Aven Fleetwing
Belltower Sphinx
Benalish Veteran
Blood Seeker
Bonebreaker Giant
Brindle Boar
Call to the Grave
Cancel
Cemetery Reaper
Chandra's Outrage
Chasm Drake
Death Baron
Frost Titan
Gideon's Lawkeeper
Honor of the Pure
Kederekt Parasite
Liliana's Caress
Sangromancer
Spiteful Visions
Underworld Dreams
(945 cards in total)
- changed some game messages to use the player's name instead of "you"
- added option for themes to choose whether to use colored border or overlay to highlight usable cards
(all themes use colored overlay to highlight cards, except the standard felt theme)
- delay for items on the stack to resolve (used when ...) is now configurable
from the Preferences menu
- added an About menu
- Mac and Linux launch scripts (Magarena.command and Magarena.sh) now works
when invoked from any location, previously they assume that Magarena.exe is
on the path.
- added text search to Card explorer
- enabled AI to make use of abilities that can be activated multiple times
more effectively
- fixed image for Raging Kavu, was using the Latin version
(select Arena -> Download images to download the correct card image for
Raging Kavu and other missing card images)
- fixed wording of Lightning Helix's effect, it refers to Lightning
Bolt instead of Lightning Helix
- fixed problem with shuffle into library effect in the situation where the
new card to be shuffled in ends up at the top of the library again
- fixed problem where card image may be missing due to issue with image caching
- fixed problem where duels with more than 40 cards are not loaded correctly
Last edited by melvin on 23 Sep 2011, 12:13, edited 4 times in total.
Reason: newer version released
Reason: newer version released
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melvin - AI Programmer
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Re: Magarena 1.17
by Aswan jaguar » 26 Aug 2011, 12:03
Thank you guys great update. I will have fun with it this afternoon.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Magarena 1.17
by beholder » 26 Aug 2011, 13:39
Let me be the first one to spot a bug and of course it's one I am to blame for
Bug: The about dialog still shows the version as 1.16b.
Good news; it's already fixed but we have to live with it till next month.
...gawd what a stupid bug it was
Bug: The about dialog still shows the version as 1.16b.
Good news; it's already fixed but we have to live with it till next month.
...gawd what a stupid bug it was
If debugging is the process of removing bugs, then programming must be the process of putting them in.
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beholder - Programmer
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Re: Magarena 1.17
by ubeefx » 26 Aug 2011, 16:35
Nice selection of cards and cool to see that you extended the engine like draw triggers.
Just a hint, I think MTG Commander also has some nice cards to add.
I usually changed the version number first, because that is easy to forget.
Just a hint, I think MTG Commander also has some nice cards to add.
I usually changed the version number first, because that is easy to forget.
Re: Magarena 1.17
by beholder » 26 Aug 2011, 17:43
Yeah, Commander has some nice ones indeed. I'll get to those.
I'm wary of adding cards at random as it'll quickly become a selection of cards I like, or all powerful cards. So I stick to adding blocks and right now its M12. I also focus on cards that the Ai can reasonably play well. Adding cards is often not that much work, it's the testing.
I'm wary of adding cards at random as it'll quickly become a selection of cards I like, or all powerful cards. So I stick to adding blocks and right now its M12. I also focus on cards that the Ai can reasonably play well. Adding cards is often not that much work, it's the testing.
If debugging is the process of removing bugs, then programming must be the process of putting them in.
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beholder - Programmer
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Re: Magarena 1.17
by ubeefx » 26 Aug 2011, 18:26
Please do.I also focus on cards that the Ai can reasonably play well.
I agree, setting up test games takes time.Adding cards is often not that much work, it's the testing.
Re: Magarena 1.17
by pedro1973 » 26 Aug 2011, 20:54
Installed:)
Great work and is always good to have new cards...
Keep the good job...
waiting for 1.18:)
Great work and is always good to have new cards...
Keep the good job...
waiting for 1.18:)
Re: Magarena 1.17
by Milod » 27 Aug 2011, 02:45
good to see updates from this game but i always get disapointed when i dont see planeswalkers added
Re: Magarena 1.17
by Aswan jaguar » 27 Aug 2011, 09:58
Melvin wrote:
-added option for themes to choose whether to use colored border or overlay to highlight usable cards
(all themes use colored overlay to highlight cards, except the standard felt theme)
Is it possible that it doesn't work correctly as I don't see any overlay and
I have the same UI problem as with 1.16 update with highlighted cards.I am not able to understand which cards are highlighted with some themes if you could make an option to choose between border color-grey overlay I would be grateful as I like to change regularly between the great Magarena themes,because as it is now it's like we make some themes inconvenient to use,thanks.
-added option for themes to choose whether to use colored border or overlay to highlight usable cards
(all themes use colored overlay to highlight cards, except the standard felt theme)
Is it possible that it doesn't work correctly as I don't see any overlay and
I have the same UI problem as with 1.16 update with highlighted cards.I am not able to understand which cards are highlighted with some themes if you could make an option to choose between border color-grey overlay I would be grateful as I like to change regularly between the great Magarena themes,because as it is now it's like we make some themes inconvenient to use,thanks.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
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Re: Magarena 1.17
by beholder » 27 Aug 2011, 12:05
The new option is part of the theme.properties file IN the xxx_theme.zip. Because the themes were made when using an overlay was the only option, I chose to make using overlays the default.
You just need to download the changed themes.
You just need to download the changed themes.
If debugging is the process of removing bugs, then programming must be the process of putting them in.
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beholder - Programmer
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Re: Magarena 1.17b
by melvin » 29 Aug 2011, 04:08
1.17b has been posted, it fixed a bug where the game would crash when playing any sound effect.
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melvin - AI Programmer
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Re: Magarena 1.17b
by Huggybaby » 29 Aug 2011, 21:12
Played for over three hours, not one graphics glitch or any other problem I could find. This is an extremely stable release so far, the best in a long time. Thanks for bringing back overlays too.
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Huggybaby - Administrator
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Re: Magarena 1.17b
by beholder » 30 Aug 2011, 12:50
That's good to hear, Huggybaby.
My favorite new change (smartly done by melvin) of 1.17 is this one:
- enabled AI to make use of abilities that can be activated multiple times
more effectively.
It's a blast to see the Ai kill me with a pumped up Nantuko Shade. Makes me smile everytime
My favorite new change (smartly done by melvin) of 1.17 is this one:
- enabled AI to make use of abilities that can be activated multiple times
more effectively.
It's a blast to see the Ai kill me with a pumped up Nantuko Shade. Makes me smile everytime
If debugging is the process of removing bugs, then programming must be the process of putting them in.
-
beholder - Programmer
- Posts: 123
- Joined: 17 Jul 2011, 17:56
- Location: Netherlands
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Re: Magarena 1.17b
by pedro1973 » 30 Aug 2011, 17:13
This game is the best MTG in the Market:)
But it needs new game modes like "tournament mode"...
Are any new game modes in the todo list?
THX:)
But it needs new game modes like "tournament mode"...
Are any new game modes in the todo list?
THX:)
Re: Magarena 1.17b
by beholder » 31 Aug 2011, 17:48
Yeah, I see that adding a tournament mode is on the issue list since the beginning of june.
I would like to see something like it myself, but at the moment I'm still trying to wrap my head around the source code.. adding cards, spotting bugs and learning.
Adding something like a tournament mode seems like quite some work and if it gets added anytime soon depends on melvin I guess.
*goes back to adding cards*
I would like to see something like it myself, but at the moment I'm still trying to wrap my head around the source code.. adding cards, spotting bugs and learning.
Adding something like a tournament mode seems like quite some work and if it gets added anytime soon depends on melvin I guess.
*goes back to adding cards*
If debugging is the process of removing bugs, then programming must be the process of putting them in.
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beholder - Programmer
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