Beginners play - statistic decks - puzzles

Hi,
I'm new, new to Magic, new to Magarena, new to all.
I hope I'm not boring you with thing already written in the forum (or somewhere), but I ask you to stop reading here, if you are a person like saying "Read the (complete) forum, use the search feature (till you find) ...".
First I like to say, that I'm wondering, that so many (free) Magic projects exists and they are even ongoing.
So it is hard to make a decission which to use.
At the moment I believe Magarena would be the best (for me).
Maybe sometime it could be other, but at the moment: Magarena!
If you like to know the reasons, here they are:
- I like the optic/design (I still wonder, why Forge is so popular even without background image)
- showing the possible cards to use is a well thing for a beginner like me. But maybe when you are experienced, maybe you would feel like a kid. Would be an option available to turn this help-feature off?
- I like the possibility to make undo - even the whole game could be gone back. Are there any other free magic programs supporting undo?
- I like the realization of "logic", meaning I've read Magarena has a strong AI (haven't tested it yet), the computer is thinking not too long (I've checked other programs, where the computer needs too much time) and I like the "Deck Strength" feature. Any other free magic-program has such a feature?
Reading this, you will understand that I like to say a few things to different topic:
1) playing for beginners
Sometimes (often?) it's hard to follow EXACT all things (speak: at the moment I could make 1000 errors if playing without a computer with real cards instead).
First to say, the "Messages" would help a lot. It's better (and a few lines more) than shown on the left side.
It would be nice, if this messages-window wouldn't be modal, but instead show it the whole time (maybe on the far right side).
Also moving there with mouse should show the depending card.
Next it would be nice, if you could click there and see that situation how it was. This would be almost possible, as it's nothing else than using undo till the selected situation, BUT there should be also a "redo" option to make the played moves forward.
2) statistic
As told, I like the "Deck strength" feature.
But instead each user on the whole wide world using Magarena should waste much time for creating it, it would be a great idea, to add the results at the end of the decks, so only ONE time (in the whole world) this calculation must be done and so it could be done more exact playing more games.
For example at the end of the deck-files there will be a section, where added many lines.
Each line have to contain the opponent deck (maybe with a md5-checksum, because things/decks could change, or simple list each cards), than the number of games, the level (and used) AI. And maybe also the hardware where it was run (or better a value determined by a speedtest on that computer).
And finaly of course the winning percentage.
3) puzzles
This idea I got from "westpark gamers". Look for example here: westpark gamers - Sank Petersburg Puzzle
It's about the game Sankt Petersburg and all people should have sent there score, showing all of them on a highscore table.
(For example Puzzle #10)
The same could be done with magic/Magarena in a very similar way.
The main important thing to puzzles: they must be able to reproduze EXACT the same game, which means, eliminate all random things.
The puzzle-settings have to contain: both decks with the order to use.
Cards using a cube to roll are not allowed.
Searching library is also no problem, because shuffling is only necessary with real cards, where you can see the order. With a computerprogram, it can show you the card sorted, without let you know the order in the library (or it can SHOW it shuffled, but keeping the order in the library).
Also the puzzle-settings must contain the AI and it's settings of strength. The AI must make the same moves, on all computers different hardware and independent of time needed.
Finaly there is to specify a formular for the score in the highscore table:
- one factor should be the number of turns. Winning faster, better score.
- one other could be the livepoints: having more left when win, is better
- there could also be done to give the computer more livepoints. Winning giving more additional livepoints than others, is better
- also I thought, maybe playing with "reverse opponent-livepoints". So you play till you lost the game and the score is the number of live-points you added (!) to your opponent. But maybe this wouldn't be so nice, because you ALWAY lose the fight, as you play till you lost your last point and count the damagepoints.
- also it could be any formular, like each livepoints left (good thing) will reduce the turn by maybe 1/5.
There are different variations, I don't know which would best.
- there could be ONE score-system, where you can play different puzzles
- but it would be also to "define" the score-system within the puzzle, so say: "best player who needs less turns" and in an other "best player to save most livepoints"
My fist INTUITIONAL proposal: maybe a combination
try to win with LEAST turns, each livepoint removes by 1/5.
So when you win for example after turn 37 and have 7 livepoints, your score is 37 - 7/5 = 35.6
Lower score is better.
MAYBE (ohhh, I think so
) the score should be made more variable, so even two players both witz 37 turns and 7 livepoints left should have different score.
For making them different, also use the number of cards left in library, lands on the table, cards on the graveyard, ...
(For example, for each card on your graveyard, add 1/5 or ...)
Yes, I believe this could become very well, so there would be a great highscore-table without having lot's of persons with the exact the same score.
I've written very much and hope you are not boring of reading it and maybe making it true.
Thanks,
Bernhard
I'm new, new to Magic, new to Magarena, new to all.

I hope I'm not boring you with thing already written in the forum (or somewhere), but I ask you to stop reading here, if you are a person like saying "Read the (complete) forum, use the search feature (till you find) ...".

First I like to say, that I'm wondering, that so many (free) Magic projects exists and they are even ongoing.
So it is hard to make a decission which to use.
At the moment I believe Magarena would be the best (for me).

Maybe sometime it could be other, but at the moment: Magarena!
If you like to know the reasons, here they are:
- I like the optic/design (I still wonder, why Forge is so popular even without background image)
- showing the possible cards to use is a well thing for a beginner like me. But maybe when you are experienced, maybe you would feel like a kid. Would be an option available to turn this help-feature off?
- I like the possibility to make undo - even the whole game could be gone back. Are there any other free magic programs supporting undo?
- I like the realization of "logic", meaning I've read Magarena has a strong AI (haven't tested it yet), the computer is thinking not too long (I've checked other programs, where the computer needs too much time) and I like the "Deck Strength" feature. Any other free magic-program has such a feature?
Reading this, you will understand that I like to say a few things to different topic:
1) playing for beginners

Sometimes (often?) it's hard to follow EXACT all things (speak: at the moment I could make 1000 errors if playing without a computer with real cards instead).
First to say, the "Messages" would help a lot. It's better (and a few lines more) than shown on the left side.
It would be nice, if this messages-window wouldn't be modal, but instead show it the whole time (maybe on the far right side).
Also moving there with mouse should show the depending card.
Next it would be nice, if you could click there and see that situation how it was. This would be almost possible, as it's nothing else than using undo till the selected situation, BUT there should be also a "redo" option to make the played moves forward.
2) statistic

As told, I like the "Deck strength" feature.
But instead each user on the whole wide world using Magarena should waste much time for creating it, it would be a great idea, to add the results at the end of the decks, so only ONE time (in the whole world) this calculation must be done and so it could be done more exact playing more games.
For example at the end of the deck-files there will be a section, where added many lines.
Each line have to contain the opponent deck (maybe with a md5-checksum, because things/decks could change, or simple list each cards), than the number of games, the level (and used) AI. And maybe also the hardware where it was run (or better a value determined by a speedtest on that computer).
And finaly of course the winning percentage.
3) puzzles

This idea I got from "westpark gamers". Look for example here: westpark gamers - Sank Petersburg Puzzle
It's about the game Sankt Petersburg and all people should have sent there score, showing all of them on a highscore table.
(For example Puzzle #10)
The same could be done with magic/Magarena in a very similar way.
The main important thing to puzzles: they must be able to reproduze EXACT the same game, which means, eliminate all random things.
The puzzle-settings have to contain: both decks with the order to use.
Cards using a cube to roll are not allowed.
Searching library is also no problem, because shuffling is only necessary with real cards, where you can see the order. With a computerprogram, it can show you the card sorted, without let you know the order in the library (or it can SHOW it shuffled, but keeping the order in the library).
Also the puzzle-settings must contain the AI and it's settings of strength. The AI must make the same moves, on all computers different hardware and independent of time needed.
Finaly there is to specify a formular for the score in the highscore table:
- one factor should be the number of turns. Winning faster, better score.
- one other could be the livepoints: having more left when win, is better
- there could also be done to give the computer more livepoints. Winning giving more additional livepoints than others, is better
- also I thought, maybe playing with "reverse opponent-livepoints". So you play till you lost the game and the score is the number of live-points you added (!) to your opponent. But maybe this wouldn't be so nice, because you ALWAY lose the fight, as you play till you lost your last point and count the damagepoints.
- also it could be any formular, like each livepoints left (good thing) will reduce the turn by maybe 1/5.
There are different variations, I don't know which would best.
- there could be ONE score-system, where you can play different puzzles
- but it would be also to "define" the score-system within the puzzle, so say: "best player who needs less turns" and in an other "best player to save most livepoints"
My fist INTUITIONAL proposal: maybe a combination
try to win with LEAST turns, each livepoint removes by 1/5.
So when you win for example after turn 37 and have 7 livepoints, your score is 37 - 7/5 = 35.6
Lower score is better.
MAYBE (ohhh, I think so

For making them different, also use the number of cards left in library, lands on the table, cards on the graveyard, ...
(For example, for each card on your graveyard, add 1/5 or ...)
Yes, I believe this could become very well, so there would be a great highscore-table without having lot's of persons with the exact the same score.

I've written very much and hope you are not boring of reading it and maybe making it true.
Thanks,
Bernhard