It is currently 19 Apr 2024, 23:12
   
Text Size

Card Contributions

Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins

Re: Card Contributions

Postby melvin » 14 Oct 2013, 09:44

@willianmgbr @ember hauler

Thanks for your card contributions! They have been merged for the October release (1.43).
User avatar
melvin
AI Programmer
 
Posts: 1062
Joined: 21 Mar 2010, 12:26
Location: Singapore
Has thanked: 36 times
Been thanked: 459 times

Re: Card Contributions

Postby Blants » 22 Oct 2013, 13:29

Here are 3 cards I've whipped up.
Cinder Pyromancer
Furnace of Rath
Kiln Fiend
Attachments
CC.rar
(2.01 KiB) Downloaded 319 times
Blants
 
Posts: 2
Joined: 24 Jan 2013, 16:33
Has thanked: 0 time
Been thanked: 1 time

Re: Card Contributions

Postby melvin » 22 Oct 2013, 13:54

Thanks, Blants. Looks good, will be including them in the upcoming October release :)
User avatar
melvin
AI Programmer
 
Posts: 1062
Joined: 21 Mar 2010, 12:26
Location: Singapore
Has thanked: 36 times
Been thanked: 459 times

Re: Card Contributions

Postby ShawnieBoy » 14 Nov 2013, 09:50

I've been putting some submissions up on Project Firemind, but I thought I'd add some here too. They're not the flashiest cards around - been going through the simple cycling cards (and some others):

Anodet Lurker
Barren Moor
Blasted Landscape
Constricting Tendrils
Drifting Djinn
Improvised Armor
Lonely Sandbar
Lull
Molten Frame
Radiant's Judgment
Remote Isle
Savage Hunger
Secluded Steppe
Smoldering Crater
Tranquil Thicket

Always thought it was strange that some of the cycling lands were there, but not all. - Will be more to come :D
Attachments
Cycling Scripts.zip
(4.67 KiB) Downloaded 290 times
User avatar
ShawnieBoy
Programmer
 
Posts: 601
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: Card Contributions

Postby melvin » 15 Nov 2013, 03:22

Welcome to Magarena, ShawnieBoy :)

Thanks for your submissions, I've included them for the next release.
User avatar
melvin
AI Programmer
 
Posts: 1062
Joined: 21 Mar 2010, 12:26
Location: Singapore
Has thanked: 36 times
Been thanked: 459 times

Re: Card Contributions

Postby ShawnieBoy » 15 Nov 2013, 20:54

Excellent - Thanks!

The template generator on Project Firemind is a great tool, I'm using it all the time - however I've noticed a few glitches:
First, it doesn't seem to be working with card names with punctuation (Understandable in scripting), the other is that some of the set codes are wrong. Magiccards-info doesn't always use the codes you'd expect, something I've found out before with some programming. Here's a couple off the top of my head:

Mirrodin - mrd -> mi (Yeah, looks like that's Mirage, but Mirage is 'mr')
Onslaught - ons -> on
9th Edition - 9ed -> 9e

On a separate note - I've been doing some more work on lands, and have found another glitch and possible workaround.

If a land both produces mana, and also has an activated ability requiring tap and mana, it will 'double tap' itself to pay for both: e.g. ability=tap add mana {1}; pay {1}, {T}:[Do something]
I've noticed that if you swap the costs around for the 'pay' this doesn't occur [pay {T}, {1}]. I'm assuming it's just working it's way through the payments.

This can have a bit of a strange side-effect though, as the engine doesn't realise if you don't have enough mana (if you ignore the mana from land source). This is more noticeable with coloured mana sources: e.g ability=tap add mana {U};pay {T}, {1} {U} - Assuming you only have one another mana source for blue (so unable to pay the cost), it will still be highlighted and if activated, you will be prompted to choose a source for {U}, but unable to select it. So you can only undo your action (No biggie)

Just an insight, hope it helps (If it's not already popped up before)
User avatar
ShawnieBoy
Programmer
 
Posts: 601
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: Card Contributions

Postby melvin » 16 Nov 2013, 03:09

ShawnieBoy wrote:If a land both produces mana, and also has an activated ability requiring tap and mana, it will 'double tap' itself to pay for both: e.g. ability=tap add mana {1}; pay {1}, {T}:[Do something]
I've noticed that if you swap the costs around for the 'pay' this doesn't occur [pay {T}, {1}]. I'm assuming it's just working it's way through the payments.

This can have a bit of a strange side-effect though, as the engine doesn't realise if you don't have enough mana (if you ignore the mana from land source). This is more noticeable with coloured mana sources: e.g ability=tap add mana {U};pay {T}, {1} {U} - Assuming you only have one another mana source for blue (so unable to pay the cost), it will still be highlighted and if activated, you will be prompted to choose a source for {U}, but unable to select it. So you can only undo your action (No biggie)

Just an insight, hope it helps (If it's not already popped up before)
Yup, this is a known issue, the current workaround is to add an additional condition in the activation to take into the account the mana produced by the permanent. So for an ability that requires {1}, there is an activation condition that checks that you have at least {2} before allowing you to activate the ability.

This bugged me for a long time as this workaround is not obvious, rather clunky, and doesn't work in the case of a permanent getting a mana ability later due to an effect.

I've finally managed to work out a proper fix for this that is part of 1.44 that works without having to manually add in a activation condition. I'd appreciate some advance testing on this if possible, you can find a current release candidate for 1.44 from https://buildhive.cloudbees.com/job/mel ... /magarena/
User avatar
melvin
AI Programmer
 
Posts: 1062
Joined: 21 Mar 2010, 12:26
Location: Singapore
Has thanked: 36 times
Been thanked: 459 times

Re: Card Contributions

Postby ShawnieBoy » 16 Nov 2013, 17:14

Excellent - Will use the latest build for testing new cards from now on, and so far it looks as though the problem is fixed. I have a few more lands on the way, so will be having lots of opportunity to test further.
User avatar
ShawnieBoy
Programmer
 
Posts: 601
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: Card Contributions

Postby ShawnieBoy » 16 Nov 2013, 18:27

Here's another batch of cards:

Blinkmoth Well
Daru Encampment
Deserted Temple
Dust Bowl
High Market
Karakas
Oasis
Oboro, Palace in the Clouds
Phyrexia's Core
Riptide Laboratory
Shizo, Death's Storehouse
Tower of the Magistrate
Turntimber Grove
Urza's Factory

And doing the Factory, it's only fair to do:

Assembly-Worker

I've also included the token script for the Assembly-Worker, and as there's no official token image, it's using the MTGO one, also included.
Attachments
Land.zip
(221.2 KiB) Downloaded 278 times
User avatar
ShawnieBoy
Programmer
 
Posts: 601
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times


Re: Card Contributions

Postby melvin » 17 Nov 2013, 10:04

Thanks! Am I correct to assume that all except Assembly-Worker has been submitted to firemind.ch?
User avatar
melvin
AI Programmer
 
Posts: 1062
Joined: 21 Mar 2010, 12:26
Location: Singapore
Has thanked: 36 times
Been thanked: 459 times

Re: Card Contributions

Postby ShawnieBoy » 17 Nov 2013, 18:08

Yes, they're all on Firemind too
User avatar
ShawnieBoy
Programmer
 
Posts: 601
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: Card Contributions

Postby ShawnieBoy » 18 Nov 2013, 03:49

Attachments
Auras.zip
(2.99 KiB) Downloaded 269 times
User avatar
ShawnieBoy
Programmer
 
Posts: 601
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: Card Contributions

Postby ShawnieBoy » 18 Nov 2013, 20:54

Attachments
Enchantments.zip
(2.6 KiB) Downloaded 276 times
User avatar
ShawnieBoy
Programmer
 
Posts: 601
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: Card Contributions

Postby ShawnieBoy » 18 Nov 2013, 23:07

I can't believe I missed the Cluestones!

Azorius Cluestone
Boros Cluestone
Dimir Cluestone
Golgari Cluestone
Gruul Cluestone
Izzet Cluestone
Orzhov Cluestone
Rakdos Cluestone
Selesnya Cluestone
Simic Cluestone

Please replace the ones on Firemind with these, I forgot to add the {T} cost to the second ability >.<
Attachments
Cluestones.zip
(2.98 KiB) Downloaded 249 times
User avatar
ShawnieBoy
Programmer
 
Posts: 601
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

PreviousNext

Return to Magarena

Who is online

Users browsing this forum: No registered users and 53 guests


Who is online

In total there are 53 users online :: 0 registered, 0 hidden and 53 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 53 guests

Login Form