Excellent - Thanks!
The template generator on Project Firemind is a great tool, I'm using it all the time - however I've noticed a few glitches:
First, it doesn't seem to be working with card names with punctuation (Understandable in scripting), the other is that some of the set codes are wrong. Magiccards-info doesn't always use the codes you'd expect, something I've found out before with some programming. Here's a couple off the top of my head:
Mirrodin - mrd -> mi (Yeah, looks like that's Mirage, but Mirage is 'mr')
Onslaught - ons -> on
9th Edition - 9ed -> 9e
On a separate note - I've been doing some more work on lands, and have found another glitch and possible workaround.
If a land both produces mana, and also has an activated ability requiring tap and mana, it will 'double tap' itself to pay for both: e.g. ability=tap add mana
; pay
,
:[Do something]
I've noticed that if you swap the costs around for the 'pay' this doesn't occur [pay
,
]. I'm assuming it's just working it's way through the payments.
This can have a bit of a strange side-effect though, as the engine doesn't realise if you don't have enough mana (if you ignore the mana from land source). This is more noticeable with coloured mana sources: e.g ability=tap add mana
;pay
,
- Assuming you only have one another mana source for blue (so unable to pay the cost), it will still be highlighted and if activated, you will be prompted to choose a source for
, but unable to select it. So you can only undo your action (No biggie)
Just an insight, hope it helps (If it's not already popped up before)