Implementing NEW stuff to Magarena
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Re: Implementing NEW stuff to Magarena
by melvin » 06 Jan 2018, 09:11
Would require a rework of the enchant mechanics in the game as it currently assumes only permanents can be enchanted. If anyone wants to take it up, I'd be happy to provide any assistance needed.jerichopumpkin wrote:Since lately the number of curses has risen, I was wondering if "enchant player" is planned in the near future
-
melvin - AI Programmer
- Posts: 1062
- Joined: 21 Mar 2010, 12:26
- Location: Singapore
- Has thanked: 36 times
- Been thanked: 459 times
Re: Implementing NEW stuff to Magarena
by Huggybaby » 26 May 2018, 23:50
Hello Magarena enthusiasts!
One thing about Magarena seems poorly optimized to me, and that is the time it takes to install all the txt files.
Installing 14,559 files in the scripts folder as of version 1.93 still takes a lot of time on a current machine with a fast processor and lots of RAM.
Is there any way to speed up the installation process by accelerating the decompression of all those text files?
Would putting them all in one zip archive using no compression (Store level) work?
Thanks!
One thing about Magarena seems poorly optimized to me, and that is the time it takes to install all the txt files.
Installing 14,559 files in the scripts folder as of version 1.93 still takes a lot of time on a current machine with a fast processor and lots of RAM.
Is there any way to speed up the installation process by accelerating the decompression of all those text files?
Would putting them all in one zip archive using no compression (Store level) work?
Thanks!
-
Huggybaby - Administrator
- Posts: 3207
- Joined: 15 Jan 2006, 19:44
- Location: Finally out of Atlanta
- Has thanked: 702 times
- Been thanked: 595 times
Who is online
Users browsing this forum: No registered users and 7 guests