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ManaLink Updates & Info

The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!

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Re: ManaLink Updates & Info

Postby HarryPitfall » 26 Feb 2009, 16:33

I find a huge bug on patch system 'cause of the new dll :/ already solved.

Jatill, as soon you release you latest version, I'll add the dll support on it, pack the editor, and make some cards inside the dll to test real cards coded on it :)
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Most Recent Manalink Update

Postby jatill » 26 Feb 2009, 16:45

The most recent update can be found here:
http://www.savefile.com/files/1997761

Since there are many developers on the project now, there may be slightly more recent versions. Each weekend, though, I will update the link in this thread to be the most recent. So this link will never be more than a week behind.

Recent Additions:
441 - thirst for knowledge
457 - mox diamond
499 - brainstorm
517 - tooth and nail*
555 - compulsive research
--fixed flame rift
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Re: ManaLink Updates & Info

Postby jatill » 26 Feb 2009, 16:46

Yeah, I'm done. I started a new thread with the link to the most recent copy.
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Re: ManaLink Updates & Info

Postby Snacko » 26 Feb 2009, 16:52

If you got the dll support in, why not code the cards with an external assembler (nasm/yasm), this would allow the code to be more understandable and you could add comments.
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Re: ManaLink Updates & Info

Postby HarryPitfall » 26 Feb 2009, 16:56

I'm not sure if a external assembler will do the calls correctly... the internal procedures of manalink aren't exported, so, no export table for it and this is a real mess with external dlls...
We code directly into memory, doing the jumps/call directly where the procedure resides on memory, is a hard and unsafe way, but works as expected most of the time.
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Re: ManaLink Updates & Info

Postby Snacko » 26 Feb 2009, 17:06

Then it would be much easier with external assembler as you could define names mapped to addreses so instead of call 0x123 you could write call addMana. Even better you could make macros that would take care of all the pushing / clearing the stack.

I could try and set you up at least the base so you could start working with it when you got the dll working in your current setup.
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Re: Most Recent Manalink Update

Postby HarryPitfall » 26 Feb 2009, 17:09

ok, I'll add dll support, add the editor updated, fix some arts and make civic wayfinder at least... :) tks!


NEWS SO FAR:
* ManalinkEx.dll pluged into lastest version.
* Editor patch system/dissassembler fixed.
* Civic Wayfinder coded into dll, works as expected without crash (oh yeah baby)
* Frogmite, Myr Enforcer and Qumulox added, affinity works as expected. (atog+artifact lands+affinity artifact creature... do you love it?)
* Art updated of latest jatill cards + my cards

IN PROGRESS:
* nothing special, i'll release my version in some hours... stay tunned...
Last edited by HarryPitfall on 26 Feb 2009, 18:32, edited 3 times in total.
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Re: ManaLink Updates & Info

Postby Bog Wraith » 26 Feb 2009, 17:55

jatill wrote:Yeah, I'm done. I started a new thread with the link to the most recent copy.
I want to keep things as organized as possible, thus I moved it to this thread.

If you want me to change it to it's own sticky, then I want to take this one off sticky status.
The problem with the old site was it was way to difficult to find things and keep up to date with all the updates that were being released. This is why i made this thread a sticky, so every released update could be posted here and located by our members as easily as possible.

So for now, please post all updates in this thread.

Let me know what you think is the best way for you developers, but I want to keep the updates as sticky thread so it's easy for everyone to find!

Also, I have made the Tutorial provided by jatill as a sticky as well!

P.S. Please Read the Announcement that I posted:

viewtopic.php?f=25&t=892
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Re: ManaLink Updates & Info

Postby jatill » 26 Feb 2009, 18:34

Can you recover my previous thread and sticky that instead of this? The main thing is that I want the first post in the thread to always have a link to a newish version. That way people new to the site don't have to hunt for the link (since my link never changes).

When we make new patches, we can post to that thread so the regulars know to re-download. That's what was working on manalink.
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Re: ManaLink Updates & Info

Postby Bog Wraith » 26 Feb 2009, 18:48

I reposted it.

However, the problem with doing it like it was before is that many people kept seeing the dates of the updates at the site where the links were had the dates for the older updates. Or they would not know to keep clicking on the link to get to the latest file with the newer date. There were many posts by folks who were having this trouble!

To just keep updating the same link at the front of any thread page makes it confusing and also promotes the threads getting too long on the page count.

So, whenever a new update is posted, I want to make it a sticky and take the older one off sticky status. This way there will be no confusion as to which is the latest update. Also, the older ones that are taken off of sticky status will still be available for anyone who wishes to access them.
That is something i will try to stay on top of. You guys just concentrate on getting the updates posted when you have them ready! 8)
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Re: ManaLink Updates & Info

Postby HarryPitfall » 26 Feb 2009, 18:53

Okey! Based on 26/02/2009 version (today released version of jatill), I'm releasing a patched version:

* ManalinkEx.dll pluged into game, fresh 2 megabytes of code size.
* Art of that version + my cards added.
* Added: Civic Wayfinder, Frogmite, Myr Enforcer and Qumulox.
* Editor updated inside patch, to work with extended dll (dissassembler), also, patch system fixed for it.

Get here while is hot: http://rapidshare.com/files/202897804/SkyMarshal.zip

Sorry for the filename, lol, It's because I'm working since the start on a folder called 'skymarshall', the guy that start all of our card coding madness... madness?!? THIS IS SHANDALAR... lol...

Good luck coders!
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Re: ManaLink Updates & Info

Postby Bog Wraith » 26 Feb 2009, 19:05

Harry,

I also posted your above post with jatill's latest update:

viewtopic.php?f=25&t=893

So both releases for February 26th are together there as todays sticky! =P~
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Re: ManaLink Updates & Info

Postby Huggybaby » 26 Feb 2009, 19:30

It's unbelievable how HP fixed that code!

To just keep updating the same link at the front of any thread page makes it confusing and also promotes the threads getting too long on the page count.
Hey, that's the way the HQ pics topic works! I like my long thread, it makes me feel important!

So, whenever a new update is posted, I want to make it a sticky and take the older one off sticky status. This way there will be no confusion as to which is the latest update. Also, the older ones that are taken off of sticky status will still be available for anyone who wishes to access them.
That's the way the MTG Forgers are doing it.
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Re: ManaLink Updates & Info

Postby Bog Wraith » 26 Feb 2009, 20:00

I'm thinking that might be the best way to approach it Huggy!. These guys have been releasing a boatload of updates, sometimes a few a day! :shock:
So I'm trying to stay on top of it while keeping the latest updates the ones that will be noticed first.

Hey, it's a work in progress. I'm real happy that most of the guys have found there way here and are settling in. Thanks to you & GH, the place is very comfortable! 8)
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Re: ManaLink Updates & Info

Postby Huggybaby » 26 Feb 2009, 21:59

Well, I'll miss all the new folks once the official forum is back up, but it's good to have everyone here while they are. Watching the progress is a whole lot of fun!

It's good to see ol' HP around too, maybe he'll find time for a Card Gen GUI update. :twisted:

And it's nice to see you finally exercising your moderator privelages. :lol: I knew you had it in you. O:)
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