Manalink Update 2014/02/18: Born of the Gods v2
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Re: Manalink Update 2014/02/18: Born of the Gods v2
by Korath » 19 Feb 2014, 04:11
The last major change to drawcardlib configuration was in CrIA. CrIAv2 only changed Duel.dat:[Frames]FaceDownCreature from 3 to 2. No changes at all in BNG or BNGv2.
BNG added MinPicsToRandomize (defaulting to 15) to config.txt; there's been no other changes to that since at least PtT.
BNG added MinPicsToRandomize (defaulting to 15) to config.txt; there's been no other changes to that since at least PtT.
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Korath - DEVELOPER
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Re: Manalink Update 2014/02/18: Born of the Gods v2
by Gilber » 19 Feb 2014, 14:22
Born of The Gods
How sweet this name is
I want to thank you sooooooooooooooo much guys for this great update and for every thing you do to make this great game better
you guys do a great job
, you really show us how a small good card game become bigger and greater
you are the best guys, you are amazing literally
God bless you all
and Salam (peace to all)
How sweet this name is
I want to thank you sooooooooooooooo much guys for this great update and for every thing you do to make this great game better
you guys do a great job

you are the best guys, you are amazing literally
God bless you all

Re: Manalink Update 2014/02/18: Born of the Gods v2
by Aswan jaguar » 19 Feb 2014, 15:58
You have made me laugh Korath when I saw Duh coded.
A promise is a promise though.
I want to know if you Devs have a list of which cards have not been yet coded to C? I see all these "not working with non-c coded cards" which I am fed up seeing for years and I thought maybe either I can help to gather them if there is not such a list or intrigue you to code the ones that are not of too much hassle at least first than code new ones.
And prepare to code an exe card for me as you didn't exclude them from the list.

A promise is a promise though.

I want to know if you Devs have a list of which cards have not been yet coded to C? I see all these "not working with non-c coded cards" which I am fed up seeing for years and I thought maybe either I can help to gather them if there is not such a list or intrigue you to code the ones that are not of too much hassle at least first than code new ones.
And prepare to code an exe card for me as you didn't exclude them from the list.

(Within reason. Change-of-target effects like Deflection, mana with restricted usage like Food Chain, and most of the weirder stuff from the Unglued/Unhinged sets are off the table.)
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Manalink Update 2014/02/18: Born of the Gods v2
by Korath » 19 Feb 2014, 18:59
Here you go. It's not exhaustive; we still use the exe cards as the back-ends of other cards in some cases - a lot of the X spells, for example, simply check to see if Gaddock Teeg is on the battlefield, and then call the original card function if not. These cases are all listed in src/manalink.lds (though that includes plenty of other stuff as well, and not all functions looking like card_spell_blast or whatever are actually called from C anymore).
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Re: Manalink Update 2014/02/18: Born of the Gods v2
by Gilber » 20 Feb 2014, 08:33
Aswan jaguar wrote: which cards have not been yet coded to C ?
Would you please tell me what C mean ?
exeasm.txt can anyone tell me what this list mean ? or for what ?
Thank you
Would you please tell me what C mean ?
exeasm.txt can anyone tell me what this list mean ? or for what ?
Thank you
Re: Manalink Update 2014/02/18: Born of the Gods v2
by BAgate » 20 Feb 2014, 09:24
C is a high level programming language (ASM is a form of assembly, or low level programming language). As I understand it, we don't have access to the original code of the game, just the executable (i.e. exe) file that was released. The devs have reverse engineered that partly to allow for us to expand the original game into Manalink and are now coding everything in C.
However, not everything has been translated yet, so some cards/functions are still original, which means that the new code doesn't deal with it as nicely. The devs are working to convert everything to C, but that is a long term project.
The exeasm.txt is just a list of cards that are still original and not yet converted to C.
However, not everything has been translated yet, so some cards/functions are still original, which means that the new code doesn't deal with it as nicely. The devs are working to convert everything to C, but that is a long term project.
The exeasm.txt is just a list of cards that are still original and not yet converted to C.
Working on: housekeeping and archived reports
Re: Manalink Update 2014/02/18: Born of the Gods v2
by Gilber » 20 Feb 2014, 20:38
Thank you very much BAgate for reply and i really appretiate your help
One more question please: about legendary enchantment creatures
Is there a way to see power/toughness of these cards in deck builder ?
Or i must play these cards and put them on the battlefield to see their power/toughness ?
Thank you again
One more question please: about legendary enchantment creatures
Is there a way to see power/toughness of these cards in deck builder ?
Or i must play these cards and put them on the battlefield to see their power/toughness ?
Thank you again
Re: Manalink Update 2014/02/18: Born of the Gods v2
by BAgate » 20 Feb 2014, 22:17
As I understand it (and devs correct me if I'm wrong), but these cards are coded as two separate cards, one an enchantment and one an enchantment creature, and then they switch between them as the situation requires. The issue is that their primary card is the enchantment, which doesn't have P/T, so you can't see that unless it's in play. But you can always go to Gatherer for information on cards.
Working on: housekeeping and archived reports
Re: Manalink Update 2014/02/18: Born of the Gods v2
by Gilber » 21 Feb 2014, 14:36
Thanks BAgate very much for answer my question
God bless you
God bless you

Re: Manalink Update 2014/02/18: Born of the Gods v2
by ozks » 22 Feb 2014, 03:21
i forget to thank you guys! As always you guys rock!!!!
Re: Manalink Update 2014/02/18: Born of the Gods v2
by RanDomino » 24 Feb 2014, 02:30
Wow, I just got here because I wasn't expecting it so fast! Looks great, and hardly anything broken!
Re: Manalink Update 2014/02/18: Born of the Gods v2
by extonjaez » 24 Feb 2014, 19:46
OK Great for the Solo
Have you try the now update in multiplayer ?
best Regards
And good Job!!!!!

Have you try the now update in multiplayer ?
best Regards
And good Job!!!!!

Re: Manalink Update 2014/02/18: Born of the Gods v2
by Chaosjno » 07 Mar 2014, 15:23
Thanks for all this huge work !!!
I'll install and try the new patch this week-end. I've find a lot a bug and i'll try to find if there are fix or not.
Bye the way, i post for the first time but i follow all the work done since a very long time. I want to make my contribution, i created many decks i want to share.
Most important, i used the wonderful playdeckeditor to copy more than 2500 decks. I'm testing all, put the valid ones in a folder and keep the other, waiting for the integrations of new cards.
So i expected to copy you my work in a compress file in one or two weeks
I'll install and try the new patch this week-end. I've find a lot a bug and i'll try to find if there are fix or not.
Bye the way, i post for the first time but i follow all the work done since a very long time. I want to make my contribution, i created many decks i want to share.
Most important, i used the wonderful playdeckeditor to copy more than 2500 decks. I'm testing all, put the valid ones in a folder and keep the other, waiting for the integrations of new cards.
So i expected to copy you my work in a compress file in one or two weeks

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Re: Manalink Update 2014/02/18: Born of the Gods v2
by ozks » 13 Mar 2014, 22:19
born of the gods up - up
Ice age down
Ice age down
Re: Manalink Update 2014/02/18: Born of the Gods v2
by Janeiro » 26 Mar 2014, 06:52
Thank you so very much for all this work!
I used to play to original game, and now coming back some 15 years later I find this post and see this has all been overhauled, expanded is all maintained. So I installed this. I was so surprised by how good this works on my Win64 rig! I don't find any other game as graphically pleasing as this one, it feels rock stable, so many many cards are there to choose from I'm able to recreate many decks I see being played in Standard and Legacy. Just amazing. I'll be running this for a long long time.
This is really great work!
I used to play to original game, and now coming back some 15 years later I find this post and see this has all been overhauled, expanded is all maintained. So I installed this. I was so surprised by how good this works on my Win64 rig! I don't find any other game as graphically pleasing as this one, it feels rock stable, so many many cards are there to choose from I'm able to recreate many decks I see being played in Standard and Legacy. Just amazing. I'll be running this for a long long time.
This is really great work!

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