Manalink Update 8/11 - M11
The latest Manalink updates are posted here.
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PLEASE DO NOT BUMP OLD UPDATES!
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Re: M11 - ready for testing (last updated 8/4/10)
by gabeiq » 07 Aug 2010, 00:57
I think about ask this to Jatill in PM but I think is better ask here for other people that need to reinstall the game over and over.... Last time ireinstalled the game, instal the last patch was not enough to update my manalink, for example,overgrowth batllement was not encoded, and then i need to download like 3 updates in order to update all my cards....
That happens 2 with these new patch?
That happens 2 with these new patch?
Re: M11 - ready for testing (last updated 8/4/10)
by stassy » 07 Aug 2010, 04:28
Don't think so, coding wise Jatill now stack all the last update in the most recent archive but the tournament one (to temporary remove challenge lock).
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Re: M11 - ready for testing (last updated 8/4/10)
by madlib420 » 07 Aug 2010, 17:13
I was playing M11 in limited today and noticed a few things. Captivating Vampire did not pump any of my vampires up. I had 2 Captivating Vampires in play as well as a Child of the Night and none of them were pumped up. Also, it seems Viscera Seer is a 0/0. At least in hand it is, and it goes straight to the graveyard instead of into play.
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Re: M11 - ready for testing (last updated 8/4/10)
by Dominixux » 07 Aug 2010, 23:25
Hi,
First all thanks for 2011 edition.
I spotted the bug when I played the Demon of Death's Gate with alternate casting cost. I sacrificed three creatures but didn't lose 6 life. This is nice bug but it has to be fixed.
I have to say that AI is terrible and sometimes only thing it is playing are lands (I looked in its hand). AI has trouble with Jinxed Idol, it would never sacrifice a creature.
Why disenchant destroys Planeswalker?
cya
First all thanks for 2011 edition.
I spotted the bug when I played the Demon of Death's Gate with alternate casting cost. I sacrificed three creatures but didn't lose 6 life. This is nice bug but it has to be fixed.
I have to say that AI is terrible and sometimes only thing it is playing are lands (I looked in its hand). AI has trouble with Jinxed Idol, it would never sacrifice a creature.
Why disenchant destroys Planeswalker?
cya
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Re: M11 - ready for testing (last updated 8/4/10)
by stassy » 08 Aug 2010, 17:58
Because it's coded as enchantment currently
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Re: M11 - ready for testing (last updated 8/4/10)
by Dominixux » 08 Aug 2010, 21:42
OK. Thank you.stassy wrote:Because it's coded as enchantment currently
Bug: Knight Exemplar doesn't gain indestructible ability to any knight. I putted in game 2 Knight Exemplar, 1 White Knight and cast Day of Judgment, knights went directly to the grave.
CYA
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Re: M11 - ready for testing (last updated 8/4/10)
by monopoman » 09 Aug 2010, 09:22
Yeah I don't think that Jatill is able to make a new card type so Planeswalkers have to be coded as something. Enchantment was probably the closest we could get but they still do behave like Planeswalkers beyond that. They have been that way since introduced to Manalink 2.0 about a year ago.
Re: M11 - ready for testing (last updated 8/4/10)
by Lostsoul » 09 Aug 2010, 09:32
Hi sorry stassy if I'm so annoying. I have already downloaded the DeckEditor. I don't know how to install it. Is do i just extract and replace the file..etc or is there a proper way to do it.stassy wrote:Once you have installed the last update on the wiki, you need to install the DeckEditor :
http://www.slightlymagic.net/wiki/Updated_Deck_Editor
And then proceed to its installation which can take some time.
Once done you need to use the DeckEditor instead of the internal DeckBuilder to get access to all the new cards and play them with no restriction in Custom mode.
For me, I have an issue with playing in Limited, I don't know how to create a deck in Limited (which option is not available in DeckEditor). Either Construction or Custom mode will disrupt the deck with DeckEditor and it's worse if I try to create one with the internal DeckBuilder, when going in Duel mode I start in a strange setup with only 1 card in hand and an empty library/graveyard (no debug).
Thank you so much
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Re: M11 - ready for testing (last updated 8/4/10)
by stassy » 09 Aug 2010, 11:16
Did you follow all the steps in the DeckEditor install instructions in the wiki?
I can also confirm Viscera Seer is casted as a 0/0 and then go directly into the graveyard.
I can also confirm Viscera Seer is casted as a 0/0 and then go directly into the graveyard.
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Re: M11 - ready for testing (last updated 8/4/10)
by Sonic » 09 Aug 2010, 22:22
If it's any help, the Viscera Seer error is in the MagicLimited.exe 'Card Power' and 'Card Toughness' entries - both are currently set to '0'
Working On: Life, the Universe, and Everything.
Re: M11 - ready for testing (last updated 8/4/10)
by stassy » 10 Aug 2010, 10:25
With the 09/08 August Tournament update, we got a few fix and some bugs in Limited mode:
Fixes
- Viscera Seer is no longer 0/0 and is 1/1
- Infantry Veteran give the proper +1/+1 buff instead of a buff incon
- War Priest of Thune no longer destroy and counter enchantment from being cast
Bug
- Ajani Pridemate start with 1 counter and is a 3/3 instead of 2/2
- Acidic Slime has deathtouch in Constructed but doesn't in Limited in its card description (the deathtouch ability is still there in Limited even though it's not in the card description)
Fixes
- Viscera Seer is no longer 0/0 and is 1/1
- Infantry Veteran give the proper +1/+1 buff instead of a buff incon
- War Priest of Thune no longer destroy and counter enchantment from being cast
Bug
- Ajani Pridemate start with 1 counter and is a 3/3 instead of 2/2
- Acidic Slime has deathtouch in Constructed but doesn't in Limited in its card description (the deathtouch ability is still there in Limited even though it's not in the card description)
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Re: M11 - ready for testing (last updated 8/4/10)
by jatill » 10 Aug 2010, 12:16
There was actually a 8/9 release that fixed those. Now there is an 8/10 release that also fixes the planeswalker bug.stassy wrote:With the 09/08 August Tournament update, we got a few fix and some bugs in Limited mode:
Fixes
- Viscera Seer is no longer 0/0 and is 1/1
- Infantry Veteran give the proper +1/+1 buff instead of a buff incon
- War Priest of Thune no longer destroy and counter enchantment from being cast
Bug
- Ajani Pridemate start with 1 counter and is a 3/3 instead of 2/2
- Acidic Slime has deathtouch in Constructed but doesn't in Limited in its card description (the deathtouch ability is still there in Limited even though it's not in the card description)
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: M11 - ready for testing (last updated 8/4/10)
by Dominixux » 10 Aug 2010, 12:41
Hi,
I spotted new bug:
Every time when land is searched with Terramorphic Expanse game puts me to wait. I've waited for whole 3 minutes and then decided to shut down the game from the task manager by killing a process cause Alt+F4 didn't work.
Note: I am playing only with magic limited edition. OS: Windows 7.
I spotted new bug:
Every time when land is searched with Terramorphic Expanse game puts me to wait. I've waited for whole 3 minutes and then decided to shut down the game from the task manager by killing a process cause Alt+F4 didn't work.
Note: I am playing only with magic limited edition. OS: Windows 7.
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Re: M11 - ready for testing (last updated 8/4/10)
by jatill » 10 Aug 2010, 12:44
Which date did you download last? I rewrote Expanse on 8/9.Dominixux wrote:Hi,
I spotted new bug:
Every time when land is searched with Terramorphic Expanse game puts me to wait. I've waited for whole 3 minutes and then decided to shut down the game from the task manager by killing a process cause Alt+F4 didn't work.
Note: I am playing only with magic limited edition. OS: Windows 7.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: M11 - ready for testing (last updated 8/10/10)
by Dominixux » 10 Aug 2010, 13:04
I've just downloaded latest version (8/10), Terramorphic Expanse is working fine.
Last edited by Dominixux on 10 Aug 2010, 13:57, edited 1 time in total.
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