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Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 12:39
by jatill
0rion79 wrote:Ok, done. I've marked myself as next one after Lone Fox.

Ah, Jatill, since you are reading here, could you take a look to your black pump knight (Stromghald?) The white one is working fine (first strike mana too) but the black one is causing me some unexpected quit to desktop, maybe after that you did fix the first strike matter because, before, it was ok!
Oops, looks like I replaced the old ones with the new ones in Magic.exe instead of copying. (Knight of Stromgald works, Order of Ebon Hand doesn't). You can fix this in your release if you want, or I'll get to it this weekend.

Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 12:51
by 0rion79
Hh, not really... I think that it is better if you do so: this is what I've seen.

Fallen Empires cards where not working when I have started modding: I thought that it was a sort of mistake/leftover, because they were in the CSV but I could not see them with SkyMagic editor.
So I have cloned the Ice Age knights and renamed them to match the IDs in the CSV file, but both the black ones are not working and I've check this even in the previous exe without any of my latest changes.
Hope this may help you and don't worry: none of us is payd to add cards and all of us do mistakes (me much more than anybody else! :mrgreen: )

Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 13:12
by Th3 H4xX
Meh.. i tested pendelhaven again but it keeps crashing the game :(
guess i have to reinstall now..

Edit: Reinstalled and still the same problem :(
Perhaps i did something wrong with the updates..
question : aside from the main game with manalink 2.0 and all the cardArt, do i only need the latest update ? oder do i first need to install the previous updates ?

Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 15:32
by 0rion79
Well, with the last update you would get everything except the artworks...

Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 17:24
by LoneFox
OK, I have the cards ready for release. However, I noticed that basic land types of the shocklands don't work for things like swampwalk and Sedge Troll. Is that a bug in the code or have I missed something that should be set in the editor?
Also, the AI said it "chooses to produce red mana" with Dimir Signet, but signet appears to produce correct colors...

Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 17:52
by jatill
LoneFox wrote:OK, I have the cards ready for release. However, I noticed that basic land types of the shocklands don't work for things like swampwalk and Sedge Troll. Is that a bug in the code or have I missed something that should be set in the editor?
Also, the AI said it "chooses to produce red mana" with Dimir Signet, but signet appears to produce correct colors...
I verified that these are problems with the originals that I created. I'm perplexed in both cases. Anyway, I wouldn't call those bugs showstoppers (though the shock land bug really really does suck). Upload away!

Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 18:21
by HarryPitfall
Very nice, all signets... oh... just to know, i coded HorsemanShip and Shadow right now... to work you need to set the 4th static ability field, unknown #1 is horsemanship, unknown #2 is shadow... and set the codepointer...

Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 18:26
by 0rion79
Jatill, do you want to take some time to fix the pump knights? Then I will re-add my cards using LoneFox with your fixes, ok?

Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 19:08
by Th3 H4xX
0rion79 wrote:Well, with the last update you would get everything except the artworks...
wrong ^^ now the cards have no text on them... only the pictures XD

Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 19:10
by 0rion79
Ehh??? Sorry, but this cannot be. In the first release I did forgot to fill Uktabi Orangutan text, but I did fix it 12 hours ago (this morning local time). Anyway, this is no longer important because I have to respect my turn and re-add my cards after LoneFox update...

Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 19:12
by jatill
0rion79 wrote:Ehh??? Sorry, but this cannot be. In the first release I did forgot to fill Uktabi Orangutan text, but I did fix it 12 hours ago (this morning local time). Anyway, this is no longer important because I have to respect my turn and re-add my cards after LoneFox update...
The Lonefox update is here and it is mind-blowing. It also has the correct versions of all 4 pump knights, I believe.

Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 19:16
by Th3 H4xX
HOW IN THE HELL ??? i restarted my laptop and now it works all fine... sorry for the trouble guys 8-[

Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 19:21
by 0rion79
Ok, then I will re-add cards my cards ASAP: now have to work for a project, so I bet that this Friday in the evening I should be able to do it.

Re: Manalink Update 10/Mar/2009

PostPosted: 11 Mar 2009, 22:31
by Bog Wraith
Not sure if all the card art for those listed below were covered in Mathy's latest release, but if you need any of 'em, here they are in all their HQ glory!

http://www.mediafire.com/?21nnndznm2d


Card list:

Golgari Signet=1641

Gorilla Titan=1630

Gruul Signet=1644

Gruul Turf=1653

Hallowed Fountain=1637

Izzet Boilerworks=1654

Kraken's Eye=1659

Moor Fiend=1628

Mulldrifter=1618

Obelisk of Alara=1619

Priest of Gix=1626

Rakdos Carnarium=1656

Rakdos Signet=1647

Sacred Foundry=1632

Selesnya Sanctuary=1649

Selesnya Signet=1640

Simic Growth Chamber=1657

Simic Signet=1648

Steam Vents=1636

Stomping Ground=1634

Watery Grave=1633

Willow Priestess=1577

Wurm's Tooth=1662