Manalink Update June 2 2009 - The race to 2000
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Re: Manalink Update June 2 2009 - The race to 2000
by mathusalem » 05 Jun 2009, 15:08
Ok, Ive added the two images to my graphic update. link below. I will wait a bit to be sure of what's in the last slots and I will re-upload a fresh complete archive. so for our new guests who have missing images, make sure you download the two archives posted on the 1st page of the graphic update sticky and if something is missing......don't panic.
http://rapidshare.com/files/241141050/CardArtNew_.rar
http://rapidshare.com/files/241141050/CardArtNew_.rar
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Re: Manalink Update June 2 2009 - The race to 2000
by Salbei » 05 Jun 2009, 15:18
typedef enum
{
EVENT_DRAW_PHASE = 0x0A,
EVENT_DECLARE_ATTACKERS = 0x15,
EVENT_MAX_HAND_SIZE = 0x1F,
EVENT_CLEANUP = 0x22,
EVENT_POWER = 0x32,
EVENT_TOUGHNESS = 0x33,
EVENT_ABILITIES = 0x34,
EVENT_SET_COLOR = 0x36,
EVENT_CAST_SPELL = 0x6C,
EVENT_ACTIVATE = 0x6D,
EVENT_RESOLVE_SPELL = 0x71,
EVENT_RESOLVE_ACTIVATION = 0x72,
EVENT_CAN_ACTIVATE = 0x73,
EVENT_CAN_CAST = 0x74,
EVENT_GRAVEYARD_FROM_PLAY = 0x77,
EVENT_BLOCK_LEGALITY = 0x78,
EVENT_TRIGGER = 0x7D,
EVENT_RESOLVE_TRIGGER = 0x7E,
EVENT_COUNT_MANA = 0x7F,
EVENT_TAP_CARD = 0x81,
EVENT_UNTAP = 0x82,
EVENT_SETUP_UPKEEP_COSTS = 0x85,
EVENT_UPKEEP_COSTS_UNPAID = 0x86,
EVENT_MODIFY_COST_GLOBAL = 0xA2,
EVENT_MODIFY_COST = 0xA4,
EVENT_GRAVEYARD_ABILITY = 0xB0,
EVENT_CAN_ACTIVATE_FROM_HAND = 0xB1,
EVENT_ACTIVATE_FROM_HAND = 0xB2,
EVENT_REVOLVE_ACTIVATION_FROM_HAND = 0xB3,
} event_t;
straight from the source (manalink.h). dunno if that helps ,guess i´m just an idiot again xD
---
whow that was fast with the new pics
Retired a long time ago. I will not reply.
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Re: Manalink Update June 2 2009 - The race to 2000
by drekonja » 05 Jun 2009, 19:58
Since I'm new here I'd like to ask jatill a thing. To install all these updates, I need to install only the latest one, or everything separately? And I just copy it in Magic folder? Do I require also anything else that Manalink 2.0?
I hope these updates don't screw the multiplayer, I had several issues with it and it was hard to make it all work for multiplayer, from that compatibility toolkit to those no text issues.
I hope these updates don't screw the multiplayer, I had several issues with it and it was hard to make it all work for multiplayer, from that compatibility toolkit to those no text issues.
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Re: Manalink Update June 2 2009 - The race to 2000
by Zeek » 05 Jun 2009, 22:42
Okay, it's not a completely new issue, but I've had this pop up two duels in a row using some newer cards, so I'll post the bug here.

For those who don't pick up on it immediately, the deck combo is to use Exploration, Crucible of Worlds, and either Strip Mine or Barbarian Ring to continuously either destroy opposing lands or shock the opponent. However, the problem you'll notice is that sometimes damage kinda...hangs, for lack of a better word. Life payment or gain will take immediate effect, but the damage will just sit there and eventuall resolve in one big batch on both players. Any idea why this is? It hasn't made any serious problems in gameplay, but it's kinda weird and can get annoying when you're trying to calculate what life totals should be in a pinch.

For those who don't pick up on it immediately, the deck combo is to use Exploration, Crucible of Worlds, and either Strip Mine or Barbarian Ring to continuously either destroy opposing lands or shock the opponent. However, the problem you'll notice is that sometimes damage kinda...hangs, for lack of a better word. Life payment or gain will take immediate effect, but the damage will just sit there and eventuall resolve in one big batch on both players. Any idea why this is? It hasn't made any serious problems in gameplay, but it's kinda weird and can get annoying when you're trying to calculate what life totals should be in a pinch.
Re: Manalink Update June 2 2009 - The race to 2000
by gmzombie » 05 Jun 2009, 23:14
only thing i can think of is clicking the damage card. i think that will get rid of it
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Manalink Update June 2 2009 - The race to 2000
by Zeek » 06 Jun 2009, 00:00
It doesn't.
However, it's happened enough for me to notice trends. Normally, if I'm using my Ring and Mine, it's on my main phase. Typically I'm holding counterspells, so it's constantly prompting me for interrupts, despite that I can't Counterspell my ability triggers. And a lot of times, damage done by my Ring during those main phases will hang like that, but if I wait and activate it on the opponent's discard phase, all damage will be resolved. Once, I had used the Ring once on an Onulet, which survived the turn and attacked, hitting me one last time before heading to the graveyard when the damage finally resolved.
That deck is pretty consistent, although I haven't tested it against any really fast, cheap decks like my Goblins. It's a lot of clicking though, and it's quite long even if it starts locking things down early. Still, kinda fun, and probably another deck the computer will be 100% unable to use effectively. I took one Crucible out for a Tinker, and now run a new card or two.
However, it's happened enough for me to notice trends. Normally, if I'm using my Ring and Mine, it's on my main phase. Typically I'm holding counterspells, so it's constantly prompting me for interrupts, despite that I can't Counterspell my ability triggers. And a lot of times, damage done by my Ring during those main phases will hang like that, but if I wait and activate it on the opponent's discard phase, all damage will be resolved. Once, I had used the Ring once on an Onulet, which survived the turn and attacked, hitting me one last time before heading to the graveyard when the damage finally resolved.
That deck is pretty consistent, although I haven't tested it against any really fast, cheap decks like my Goblins. It's a lot of clicking though, and it's quite long even if it starts locking things down early. Still, kinda fun, and probably another deck the computer will be 100% unable to use effectively. I took one Crucible out for a Tinker, and now run a new card or two.
Re: Manalink Update June 2 2009 - The race to 2000
by Topdeck » 06 Jun 2009, 00:29
Some great updates, and I love seeing key Vintage cards being implemented. I'm sad Darksteel Colossus didn't make the cut (didn't see it in the CSV), it's such a winner.
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Re: Manalink Update June 2 2009 - The race to 2000
by meesterhans » 06 Jun 2009, 09:47
Hallo again,
I still got a feeling I'm missing some kind of update... When I play draft I can choose cards that I can't 'see' in the bottem border of deckconstruction... I see them in the main window of deckconstruction, but I can't for instance duplicate them because there missing in de main card list... Card I'm missing for instance are; sneak attack, recurring nightmare...
Can somebody please say if this is right, or that I'm missing something....
THANK A MILLION!
Hans
I still got a feeling I'm missing some kind of update... When I play draft I can choose cards that I can't 'see' in the bottem border of deckconstruction... I see them in the main window of deckconstruction, but I can't for instance duplicate them because there missing in de main card list... Card I'm missing for instance are; sneak attack, recurring nightmare...
Can somebody please say if this is right, or that I'm missing something....
THANK A MILLION!
Hans
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Re: Manalink Update June 2 2009 - The race to 2000
by mathusalem » 06 Jun 2009, 10:45
Sneak attack and recurring nigthmare are not yet implemented, the are in the CSV and thay have images but they haven't been coded. you are experiencing a bug but you do not miss any update.
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Re: Manalink Update June 2 2009 - The race to 2000
by meesterhans » 06 Jun 2009, 11:54
THANKS!!!!!!!!!!
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Re: Manalink Update June 2 2009 - The race to 2000
by jayway23 » 07 Jun 2009, 14:31
You guys are great. Keeping this game alive. 

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Re: Manalink Update June 2 2009 - The race to 2000
by jatill » 08 Jun 2009, 12:11
http://www.savefile.com/files/1997761
Updates:
Removed the life gain bug from Cryptic Command
Added cards:
Squee
Genesis
Traumatize
Mental Note
Oath of Druids
Forbidden Orchard
Edit: Traumatize always mills cards = half your deck size. Will fix tomorrow.
Updates:
Removed the life gain bug from Cryptic Command
Added cards:
Squee
Genesis
Traumatize
Mental Note
Oath of Druids
Forbidden Orchard
Edit: Traumatize always mills cards = half your deck size. Will fix tomorrow.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Manalink Update June 2 2009 - The race to 2000
by meesterhans » 08 Jun 2009, 14:04
Squee IS my all ( old ) time favorite!!!
I was the only one who played the noob card 'squee's toy' from tempest just for the fun of it! And very happy to see squee in m&m
THANKS!!!
I was the only one who played the noob card 'squee's toy' from tempest just for the fun of it! And very happy to see squee in m&m
THANKS!!!
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Re: Manalink Update June 2 2009 - The race to 2000
by Blackblade » 08 Jun 2009, 14:45
Found bug when u try to play Braingeyser from graveyard over Yawgmoth's Will that spell will ask for some ridiculous mana price and then do nothing.
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Re: Manalink Update June 2 2009 - The race to 2000
by aww1979 » 08 Jun 2009, 16:01
Dude! You just made like a dozen different deck archetypes possible with that addition :p Squee is critical in so many decks, and Oath of Druids is as well. I think TnT might actually be possible with Squee now :p
Edit: oh wait, no goblin welder yet :p Still, a lot of decks open up with Squee/Bazaar, or any Oath of Druids deck.
Edit: If Genesis is in graveyard and Squee is, too, Squee vanished when I activated Genesis on a third creature. Squee was working just fine when I declined to use Genesis but return Squee; I did this several turns in a row.
Forbidden Orchard seems to be working just fine so far. I haven't encountered the other new cards, yet.
Edit: My hand size is slowly shrinking permanently, and I keep having to discard at three or even two cards in hand. It is either Genesis, Squee, or Forbidden Orchard that is causing this. I'm going to go with Squee, but I haven't proven it yet.
Edit: It seems Squee didn't vanish, he turned into a second Genesis in my graveyard :p (I only have 1 Genesis in this deck)
Edit: Shrinking hand size is caused by Genesis (only new card I got in my second game so far) unless it carries over from the previous game
Edit: Traumatize milled AI's entire deck (43 cards in library, 60 size deck). This is slightly different than the buggy behaviour noted earlier in the thread.
Edit: very minor: Forbidden Orchard is spelled 'orchad' in the title
Edit: oh wait, no goblin welder yet :p Still, a lot of decks open up with Squee/Bazaar, or any Oath of Druids deck.
Edit: If Genesis is in graveyard and Squee is, too, Squee vanished when I activated Genesis on a third creature. Squee was working just fine when I declined to use Genesis but return Squee; I did this several turns in a row.
Forbidden Orchard seems to be working just fine so far. I haven't encountered the other new cards, yet.
Edit: My hand size is slowly shrinking permanently, and I keep having to discard at three or even two cards in hand. It is either Genesis, Squee, or Forbidden Orchard that is causing this. I'm going to go with Squee, but I haven't proven it yet.
Edit: It seems Squee didn't vanish, he turned into a second Genesis in my graveyard :p (I only have 1 Genesis in this deck)
Edit: Shrinking hand size is caused by Genesis (only new card I got in my second game so far) unless it carries over from the previous game
Edit: Traumatize milled AI's entire deck (43 cards in library, 60 size deck). This is slightly different than the buggy behaviour noted earlier in the thread.
Edit: very minor: Forbidden Orchard is spelled 'orchad' in the title
Last edited by aww1979 on 08 Jun 2009, 18:45, edited 1 time in total.
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