ManaLink Updates & Info
The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!
PLEASE DO NOT BUMP OLD UPDATES!
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Re: ManaLink Updates & Info
by HarryPitfall » 27 Feb 2009, 17:34
But this mean... that I lost my bird of paradise.... Rest in peace QuickClaw in all your 17 levels of grandeur! - A moment of silence please...
...
...
...
Ok, I can release a pack ready to rumble about that manalinkex.asm, with yasm.exe, gcc.exe and ld.exe, the only needed files to compiled the code.
Also, I'm playing a bit with macros...
I'll release after I manage to code at least 2 real cards using direct assembler in that way (will be sufficient to prove that is effective!)
...
...
...
Ok, I can release a pack ready to rumble about that manalinkex.asm, with yasm.exe, gcc.exe and ld.exe, the only needed files to compiled the code.
Also, I'm playing a bit with macros...
I'll release after I manage to code at least 2 real cards using direct assembler in that way (will be sufficient to prove that is effective!)
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Re: ManaLink Updates & Info
by jatill » 27 Feb 2009, 18:14
Hurray, I've finally made Voltaic Key, on my third attempt. (It helps that my knowledge of this program has quadrupled between attempts)
Now I can make the most broken deck in Manalink. Wins on turn 3 or better (usually turn 2) every time...
.1550 4 Voltaic Key
.249 1 Time Walk
.248 1 Time Vault
.250 1 Timetwister
.1351 1 Tinker
.537 4 Transmute Artifact
.1 1 Ancestral Recall
.312 1 Ponder
.441 4 Thirst for Knowledge
.322 4 Fabricate
.1060 4 Dark Ritual
.499 1 Brainstorm
.309 1 Windfall
.352 1 Mystical Tutor
.334 1 Personal Tutor
.62 1 Demonic Tutor
.333 1 Vampiric Tutor
.331 1 Imperial Seal
.457 1 Mox Diamond
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.230 1 Sol Ring
.17 1 Black Lotus
.894 1 Mana Crypt
.157 1 Mana Vault
.310 1 Grim Monolith*
.1424 1 Lotus Petal
.317 1 Tolarian Academy
.1487 4 Polluted Delta
.1488 4 Flooded Strand
.258 4 Underground Sea
.1489 1 Bloodstained Mire
.1520 1 Inkwell Leviathan
I'll patch this in this weekend once Harry is done playing with the new asm stuff.
Now I can make the most broken deck in Manalink. Wins on turn 3 or better (usually turn 2) every time...
.1550 4 Voltaic Key
.249 1 Time Walk
.248 1 Time Vault
.250 1 Timetwister
.1351 1 Tinker
.537 4 Transmute Artifact
.1 1 Ancestral Recall
.312 1 Ponder
.441 4 Thirst for Knowledge
.322 4 Fabricate
.1060 4 Dark Ritual
.499 1 Brainstorm
.309 1 Windfall
.352 1 Mystical Tutor
.334 1 Personal Tutor
.62 1 Demonic Tutor
.333 1 Vampiric Tutor
.331 1 Imperial Seal
.457 1 Mox Diamond
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.230 1 Sol Ring
.17 1 Black Lotus
.894 1 Mana Crypt
.157 1 Mana Vault
.310 1 Grim Monolith*
.1424 1 Lotus Petal
.317 1 Tolarian Academy
.1487 4 Polluted Delta
.1488 4 Flooded Strand
.258 4 Underground Sea
.1489 1 Bloodstained Mire
.1520 1 Inkwell Leviathan
I'll patch this in this weekend once Harry is done playing with the new asm stuff.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: ManaLink Updates & Info
by HarryPitfall » 27 Feb 2009, 18:45
You can release anytime, the coded dll is something that only comes to game in about 1 or 2 weeks...
The only new is that editor assembler... i'm using now 2 types of dissassembler, one of then make the code almost like olly...
The only new is that editor assembler... i'm using now 2 types of dissassembler, one of then make the code almost like olly...
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Re: ManaLink Updates & Info
by Bog Wraith » 27 Feb 2009, 19:43
Ok guys, please remember to post the next update release as a new topic and I will sticky it and remove the ManaLink Update: 0902.26 one from sticky status, keeping it easy for our members to find the latest update.
So for example, whoever posts the next update, say Jatill does tomorrow, please title the topic as:
ManaLink Update: 0902.28
I will then sticky it and remove the older one from sticky status.
And please, don't post ANY update links here in this Topic. I want this to stay as a discussion thread for all you guys.
It's real important to keep things organized, so I need you guys to please do it this way or I will have to create a new topic and copy and paste the info there, deleting the originating post. My job is to keep this place as organized as possible, something I really want to do to make finding things easy for everyone.
Thanks for your patience and understanding on this!
So for example, whoever posts the next update, say Jatill does tomorrow, please title the topic as:
ManaLink Update: 0902.28
I will then sticky it and remove the older one from sticky status.
And please, don't post ANY update links here in this Topic. I want this to stay as a discussion thread for all you guys.
It's real important to keep things organized, so I need you guys to please do it this way or I will have to create a new topic and copy and paste the info there, deleting the originating post. My job is to keep this place as organized as possible, something I really want to do to make finding things easy for everyone.
Thanks for your patience and understanding on this!
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: ManaLink Updates & Info
by HarryPitfall » 27 Feb 2009, 21:27
Hey Jatill... after you next release, I'll code the shocklands... since people already did it and it's 'lost', so, it's time to code it officially... ok?
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Re: ManaLink Updates & Info
by mathusalem » 27 Feb 2009, 21:35
Well harry if you could be so kind as to add Solkanar as well ? you made it sound so easy....
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Re: ManaLink Updates & Info
by HarryPitfall » 27 Feb 2009, 22:03
ok, so, since now he have code size a lot... how about just make the angels feather/demon horn/dragon claw/etc cycle? they are like the old ones, just don't have the cost... (play spell, trigger, click and gain life if you want...)
With demon horn coded.... solkana's is a piece of cake... just a legendary swampwalker... correct?
So, after next jatill update, I'll code these things... oh... i learn to make art correct too, did you notice?
With demon horn coded.... solkana's is a piece of cake... just a legendary swampwalker... correct?
So, after next jatill update, I'll code these things... oh... i learn to make art correct too, did you notice?
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Re: ManaLink Updates & Info
by mathusalem » 27 Feb 2009, 22:14
I did notice for the art yes
OK, deal for the feather, horn etc...
you really don't like old cards, do you ?
OK, deal for the feather, horn etc...
you really don't like old cards, do you ?
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Re: ManaLink Updates & Info
by jatill » 27 Feb 2009, 23:43
Harry-mathusalem wrote:I did notice for the art yes
OK, deal for the feather, horn etc...
you really don't like old cards, do you ?
Why'd you have to promise him Sol Kanar? I was going to make him fill out the shock lands / signets / karoos in exchange You and me should be doing to hard cards and learning. Less experienced people should to the lego work, as Mathu puts it.
If you end up doing Sol Kanar, make it so I don't have to click it. Otherwise it's just an approximation
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: ManaLink Updates & Info
by HarryPitfall » 27 Feb 2009, 23:52
If I remember well... the dragon claw/angel feather/etc is 'you may gain 1 life', so, you need to click it... i already coded it (the generic proc, very easy, really very easy - just some nops on the original gain 1 life procedure... LOL).
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Re: ManaLink Updates & Info
by jatill » 28 Feb 2009, 00:31
They are may, sol kanar is not. Not a big deal, but...HarryPitfall wrote:If I remember well... the dragon claw/angel feather/etc is 'you may gain 1 life', so, you need to click it... i already coded it (the generic proc, very easy, really very easy - just some nops on the original gain 1 life procedure... LOL).
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: ManaLink Updates & Info
by Snacko » 28 Feb 2009, 10:01
Thanks for fixing that, as I must have overlooked it and it would be bad if the jumps would change from short to near after a couple of coded cards.HarryPitfall wrote:> The jump table uses jump near, this make jumps with 5 bytes instead 2 or 5 bytes (dependent of how far the code label is)
Re: ManaLink Updates & Info
by mathusalem » 28 Feb 2009, 15:15
You should have been quicker to answerjatill wrote:Harry-
Why'd you have to promise him Sol Kanar? I was going to make him fill out the shock lands / signets / karoos in exchange
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Re: ManaLink Updates & Info
by 0rion79 » 01 Mar 2009, 07:58
Ppl, who is the next to release? And what is the latest official version? I'm almost ready to relase my part of work!
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Re: ManaLink Updates & Info
by jatill » 01 Mar 2009, 13:44
I'm releasing sometime today0rion79 wrote:Ppl, who is the next to release? And what is the latest official version? I'm almost ready to relase my part of work!
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
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