Manalink Update Mar 26 2009 - MAJOR RELEASE

warning: this release contains several new bugs/approximations.
But in keeping with the conservation of matter, I fixed many bugs also
I believe this is my best release ever. (Time for a well-deserved week off from coding.)
Enjoy!
http://www.savefile.com/files/1997761
Additions:
Skullclamp
Siege-Gang Commander
Force of Will
Chrome Mox*
Springleaf Drum
Goblin Grenade
Kjeldoran Outpost*
Dark Confidant
Cranial Plating
Blastoderm*
Reanimate*
Also, there is one easter egg that I am most proud of...
Bug Fixes:
-RFG cards discard at EOT with Necro
-Abbey Gargoyle was marked as colorless, is now white
-fix buddy creatures (Silvergill Adept, etc)
-Fix Cruel Ultimatum bug... now it can return a creature
-Fix Mox Diamond AI cheat
-Fix echo/enchantment bug
-Fix issue where equipment briefly de-equips when new target dies
Issues:
-All chrome moxes can produce the same mana
-Outpust sacs and kind of land, until I learn how to target a Plains
-Blastoderm doesn't use Fade counters. Also, it doesn't tell you
what it fades down to. This is an easy fix if I knew how to use sprintf better.
-Reanimate only targets your graveyard
-There appears to be a bug in the generate_token code. This never came up
when coding in ASM, but the compiler triggers it occasionally.
Failed Cards:
-Stonybrook Banneret
Made merfolk of the pearled trident free. There must be something else going on with cost reductions.
I've added a list of functions I wish we had on the wiki (unsolved mysteries section). Maybe the next developer can take a stab at
one or more of those.
Also, this would probably be a good time to get a complete art pack uploaded.
Thanks.
But in keeping with the conservation of matter, I fixed many bugs also

I believe this is my best release ever. (Time for a well-deserved week off from coding.)
Enjoy!
http://www.savefile.com/files/1997761
Additions:
Skullclamp
Siege-Gang Commander
Force of Will
Chrome Mox*
Springleaf Drum
Goblin Grenade
Kjeldoran Outpost*
Dark Confidant
Cranial Plating
Blastoderm*
Reanimate*
Also, there is one easter egg that I am most proud of...
Bug Fixes:
-RFG cards discard at EOT with Necro
-Abbey Gargoyle was marked as colorless, is now white
-fix buddy creatures (Silvergill Adept, etc)
-Fix Cruel Ultimatum bug... now it can return a creature
-Fix Mox Diamond AI cheat
-Fix echo/enchantment bug
-Fix issue where equipment briefly de-equips when new target dies
Issues:
-All chrome moxes can produce the same mana
-Outpust sacs and kind of land, until I learn how to target a Plains
-Blastoderm doesn't use Fade counters. Also, it doesn't tell you
what it fades down to. This is an easy fix if I knew how to use sprintf better.
-Reanimate only targets your graveyard
-There appears to be a bug in the generate_token code. This never came up
when coding in ASM, but the compiler triggers it occasionally.
Failed Cards:
-Stonybrook Banneret
Made merfolk of the pearled trident free. There must be something else going on with cost reductions.
I've added a list of functions I wish we had on the wiki (unsolved mysteries section). Maybe the next developer can take a stab at
one or more of those.
Also, this would probably be a good time to get a complete art pack uploaded.
Thanks.