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Manalink June 2013 : the Prophecy of Dragon's Maze Nemesis

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Manalink June 2013 : the Prophecy of Dragon's Maze Nemesis

Postby Gargaroz » 16 Jun 2013, 14:30

It's Summer, at least if you, like me, live in the northern emisphere, Manalink friends, but it's not yet vacation time for your beloved Manalink developers, so here's a new patch for you, containing almost all the cards from Dragon's Maze, plus the best from Nemesis and Prophecy.
As usual, this wouldn't be possible without the help of some great guys, here they are :
* Sonic, for artwork management (check his section below) and data insertion
* Stassy, for managing the AI Base Value stuff.
* All the Bug Hunters, guys you rules !
* Foolosopher, for his work on the Limited part.
* Korath, for the useful debug / coding tips and his work on additional icons for non-standard abilities.

Link : V2 - http://www.mediafire.com/?8yik08a9u8ftr39

----
CardArtManalink_June2013 - http://www.mediafire.com/download/c3utvkfr4zpn33b

And in minor card art release news – Sonic breaks the 10,000+ card art barrier.
Includes alternative artwork for:
Avatar of Woe
Elemental (Token)
Firemane Avenger

Please Note: This card art update only contains the card artwork for the June 2013 Manalink 3.0 patch.

If you are downloading Manalink 3.0 for the first time, or your currently installed CardArtManalink folder is older than the March 2012 release, please download and install the files in the following archives:

‘2012CardArtManalink.zip’ (March 2012 release - Main Folder / Artwork) – http://www.mediafire.com/?j5h6celnk6n63gk

‘2012CardArtUpdates.zip’ (Compiled 2012 CardArt Updates) – http://www.mediafire.com/?tdiijbgdodynn3a

‘CardArtManalink_Jan2013’ (Jan 2013 release) – http://www.mediafire.com/?dvv0o010v47h500

‘CardArtManalink_March2013’ (March 2013 release) – http://www.mediafire.com/?o8tduy2dztkpobz

‘CardArtManalink_May2013’ (May 2013 release) – http://www.mediafire.com/?pgn9vebe93ff9ah

Delete your currently installed folder, and replace it with the ‘CardArtManalink’ folder in the ‘2012CardArtManalink’ archive. Then copy the artwork from the 2012CardArtUpdates, January, March, May, and June archives into the newly installed CardArtManalink folder.

Updated number of image files in the CardArtManalink folder: 10195

CardArtShandalar.zip (March 2012 release) – http://www.mediafire.com/?u6h5by3b9fbf8cf

If your current CardArtShandalar folder is older than the March 2012 release, please delete it before installing the one in the link above.
The folder for the March release contains images with corrected file names, copying the new files into an old CardArtShandalar folder will not overwrite the incorrectly named files.

Number of images image files in the CardArtShandalar folder: 1259

--- BUGS FIXED ---
- V2 -
* Fixed abilities / bad values in "ct_all" for Hearthfire Hobgoblin.
* Fixed a global bug about pumping non-stard abilities until eot of turn.
* Fixed code for Vorel of the Hull Clade.
* Fixed code for Kazandu Tuskcaller.
* Fixed code for Phyrexian Revoker.
* Fixed code for Mirrorworks.
* Fixed code for Leyline of Singularity.
* Fixed a global bug that makes the game freeze if you cast / activate a card that make someone sacrifice a card.

- V1-
* Fixed abilities / bad values in "ct_all" for Hollowhenge Spirit, Talons of Falkenrath, Orim, Samite Healer, Novijen, Heart of Progress, Arms Dealer, Chancellor of the Spires, Unscythe, Killer of Kingg, Teysa, Orzhov Scion, Makeshift Mauler, Zombie Wizard token, Skeletal Changeling, Epic Proportions, Qasali Ambusher, Onyx Goblet, Mindlock Orb.
* Fixed legacy card for Zhalfirin Commander, Olivia Voldaren, Splinter Twin.
* Implemented the new Legend rule (check here: http://www.wizards.com/magic/magazine/a ... ature/248e )
* Fixed code for Talons of Falkenrath.
* Improved code for Curse of Misfortunes.
* Fixed code for Saproling Burst's tokens.
* Fixed code for Seance.
* Fixed interaction between Dream Chisel and Vesuvan Shapeshifter, Akroma, Angel of Fury.
* Fixed interaction between Vesuvan Shapeshifter and face-down creatures.
* Fixed code for Lightning Helix.
* Fixed code for Sudden Disappearance.
* Fixed code for Spiteful Shadows.
* Fixed interaction of Persist / Undying with "stolen" permanents (this time for sure).
* Fixed interaction between Eldrazis and cards that let you put something into play from hand / deck / grave.
* Fixed code for Burden of Guilt.
* Fixed code for Drumhunter.
* Fixed code for Immortal Coil.
* Fixed available cards & code for "Back to '95" Challenge.
* Fixed shuffle bug for Panoramas from Shards of Alara.
* Fixed code for Esper Battlemage.
* Fixed code for Ooze Garden.
* Fixed code for Prophetic Prism.
* Fixed code for Mighty Emergence.
* Fixed code for Jace, Architect of Thought's ultimate.
* Fixed code for Bifurcate.
* Fixed code for Mirror-Sigil Sergeant.
* Fixed code for Oriss, Samite Guardian.
* Fixed a global bug about alternate casting cost for Borderposts from Alara Reborn.
* Fixed code for Blasting Station.
* Fixed code for Dire Undercurrents.
* Fixed code for Necroplasm.
* Improved code for Trascendent Master.
* Fixed code for Soltari Visionary.
* Fixed code for Hanweir Lancer
* Fixed code for Giltspire Avenger.
* Fixed code for Thada Adel,Acquisitor.
* Fixed code for Lavaclaw Reaches.
* Fixed code for Incremental Blight.
* Fixed code for Heap Doll.
* Fixed code for Ghastlord of Fugue.
* Fixed code for Novijen, Heart of Progress
* Fixed code for Drove of Elves.
* Fixed code for Sapphire Drake.
* Fixed code for Recurring Nightmare.
* Fixed alternate casting cost for Reaper King.
* Fixed code for Skill Borrower.
* Fixed code for Wall of Souls.
* Fixed interaction between spells / abilities that force a player to sac a permanent and Tajuru Preserver / Sigarda, Host of Herons.
* Fixed code for Tuktuk Scrapper
* Fixed code for Rest for the Weary.
* Fixed code for Bloodhusk Ritualist.
* Fixed code for Chain Reaction.
* Fixed code for Wall of Shards.
* Fixed new code for Drop of Honey / Porphyre Nodes
* Fixed code for Strength of the Tajuru.
* Fixed code for Suffocating Blast.
* Fixed code for cards that can be activated from your initial hand.
* Fixed code for Rhys the Exiled.
* Fixed code for Mirrorworks.
* Fixed code for That Which Was Taken.
* Fixed code for Consuming Aberration.
* Fixed AI code for Leeching Bite.
* Fixed code for Overgrown Battlement.
* Fixed code for Inspired Sprite.
* Fixed a global bug for Impulse-like effects.
* Fixed code for Knight Exemplar and Timber Protector.
* Fixed code for It That Betrays.
* Fixed code for the global function for reshuffling all cards from a grave into a deck.
* Fixed code for Cloudpost.
* Fixed code for Vengeful Firebrand.
* Fixed code for Phyrexian Ingester.
* Fixed code for Defiler of Souls.
* Fixed code for Meglonoth.
* Fixed code for Chancellor of the Tangle.
* Fixed code for Praetor's Grasp.
* Fixed code for Thornbite Staff.
* Fixed code for Arm with Æther.
* Fixed code for Devouring Light.
* Fixed code for Joda's Avenger
* Fixed code for Devout Chaplain.
* New code for Zuberi, Golden Feather
* Fixed code for Energy Bolt.
* Fixed code for Morkrut Banshee.
* Fixed code for Ghostly Possession.
* Fixed code for Baneful Omen.
* Fixed code for Razor Pendulum.
* Fixed code for Rise of the Hobgoblins.
* Fixed tokens for Carrion.
* Fixed code for Ancestral Mask.
* Fixed code for Hellcarver Demon.
* Fixed code for Divine Reckoning.
* Fixed code for Cloistered Youth / Unholy Fiend.
* Fixed code for Mirri the Cursed.
* Fixed code for Catacomb Dragon.
* Fixed "life sucking" code for Falkenrath Noble and Blood Artist.
* Fixed code for Surreal Memoir.
* Fixed code for "rebound" mechanic.
* Fixed code for Goblin Assault.
* Fixed code for Bant Battlemage.
* Fixed code for Powder Keg.
* Fixed code for Evil Twin.
* Improved code for Purgatory
* Fixed code for Lay Bare.
* Fixed code for Guul Draz Assassin.
* Fixed code for Druid of the Anima.
* Fixed code for Notorious Assassin.
* Fixed code for Strands of Undeath.
* Fixed a global issue with the "rearrange top N cards" functions.
* Fixed code for Misstep.
* Fixed code for Jund Charm.
* Fixed code for Branching Bolt.
* Fixed code for Goblin Razerunners.
* Fixed code for Glaze Fiend.
* Fixed code for Scepter of Insight.
* Fixed code for Dreadwing.
* Fixed tokens for Selesnya Charm.
* Fixed the interaction with Amulet of Vigor for all the Zendikar / Worldwake lands.
* Fixed code for Death Baron.
* Fixed code for Skullmulcher.
* Fixed code for Salvage Titan.
* Fixed code for creatures with "forecast".
* Fixed code for Deadly Allure.
* Fixed code for Chandra's Phoenix graveyard ability.
* Fixed code for Dawn Charm.
* Fixed code for Ashen Skin Zubera.
* Fixed code for Mindleech Mass.
* Fixed "transmute" for Drift of Phantasms.
* Fixed a global bug of cards like Dryad's Caress from Ravnica.
* Fixed code for Esper Stormblade.
* Fixed code for Blazing Archon.
* Fixed code for Izzet Staticaster.
* Fixed code for Punishing Fire's graveyard ability
* New code for Wild Nacatl.
* Fixed code for cards that made other permanents came into play tapped.
* Fixed code for shocklands.
* Fixed code for Static Orb.
* Fixed upkeep abilities for Etherwrought Page, Vexing Sphinx, Glacial Plating.
* Fixed code for Coffin Queen.
* Fixed code for Dimir House Guard.
* Fixed code for Conclave Phalanx.
* Fixed code for Necrogenesis.
* Fixed code for Curse of the Cabal when suspended.
* Fixed code for Dawnglow Infusion.
* Fixed suspend for Search for Tomorrow.
* Fixed code for Praetor's Counsel.
* Fixed code for Hinder.
* Fixed code for Sacellum Godspeaker.
* Fixed interaction between Pandemonium / Orchard's Warden / Angelic Chorus / creatures with "evolve" and tokens from Gutter Grime / Saproling Burst.
* Fixed code for Cylian Sunsinger
* Fixed code for Faerie Mechanist and Gift of the Gargantuan.
* Fixed code for Realm Razer.
* Fixed code for Sphinx Sovereign.
* Fixed code for Scourge of Numai.
* Fixed code for Orzhov Guildmage.
* Fixed code for Unwilling Recruit.
* Fixed code for Word of Seizing.
* Fixed code for Revenant Patriarch.
* Fixed code for Moonlit Strider.
* Fixed a global bug when creatures that boosts a creature type boosts even the cards in you hand.
* Fixed a global bug about "damage effects".
* Fixed code for Necromancer's Magemark.
* Fixed code for "My Wish Is Your Command" scheme for Archenemy.
* Fixed code for Urborg, Tomb of Yawgmoth.
* Fixed code for Spreading Seas (thanx Korath !).
* Fixed code for Prince of Thralls.
* Fixed code for Brillant Ultimatum.
* Fixed code for Voracious Dragon.
* Fixed code for Cunning Bandit // Azamuki,Treachery Incarnate
* Fixed code for Daybreak Coronet.
* Fixed code for Anthroplasm.
* Fixed code for Phyrexian Reclamation.
* Fixed code for Sowing Salt.
* Fixed code for Paranoid Delusion.
* Fixed code for Ruthless Invasion.
* Fixed code for Inquisitor's Flail.
* Fixed code for Wirewood Symbiote.
* Fixed code for Heritage Druid.
* New code for Giant Scorpion
Last edited by Gargaroz on 17 Jun 2013, 13:56, edited 1 time in total.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby gmzombie » 16 Jun 2013, 14:43

very cool man as always im excited to test this out!
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby jlu511 » 16 Jun 2013, 15:00

good job1111
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby Sonic » 16 Jun 2013, 16:59

UPDATE

The artwork for 'Scion of Vitu-Ghazi' was missing from the CardArt folder. I've now updated the archive.

If you downloaded the card art before this post was made download it again.

Updated number of image files in the CardArtManalink folder: 10196
Working On: Life, the Universe, and Everything.
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby stassy » 16 Jun 2013, 17:05

DGM coded cards

| Open
Scion of Vitu-Ghazi
Advent of the Wurm
Ætherling
Alive // Well
Armed // Dangerous
Armored Wolf-Rider
Ascended Lawmage
Far // Away
Awe for the Guilds
Azorius Cluestone
Bane Alley Blackguard
Battering Krasis
Beck // Call
Beetleform Mage
Blast of Genius
Blaze Commando
Flesh // Blood
Blood Baron of Vizkopa
Blood Scrivener
Boros Cluestone
Boros Mastiff
Breaking // Entering
Bred for the Hunt
Bronzebeak Moa
Turn // Burn
Carnage Gladiator
Catch // Release
Clear a Path
Council of the Absolute
Crypt Incursion
Deadbridge Chant
Debt to the Deathless
Deputy of Acquittals
Dimir Cluestone
Down // Dirty
Dragonshift
Drown in Filth
Emmara Tandris
Exava, Rakdos Blood Witch
Fatal Fumes
Gaze of Granite
Give // Take
Gleam of Battle
Goblin Test Pilot
Golgari Cluestone
Gruul Cluestone
Gruul War Chant
Haazda Snare Squad
Haunter of Nightveil
Hidden Strings
Hired Torturer
Izzet Cluestone
Jelenn Sphinx
Korozda Gorgon
Krasis Incubation
Kraul Warrior
Lavinia of the Tenth
Legion's Initiative
Profit // Loss
Lyev Decree
Master of Cruelties
Maw of the Obzedat
Maze Abomination
Maze Behemoth
Maze Glider
Maze Rusher
Maze Sentinel
Maze's End
Melek, Izzet Paragon
Mending Touch
Mindstatic
Mirko Vosk, Mind Drinker
Morgue Burst
Murmuring Phantasm
Mutant's Prey
Nivix Cyclops
Notion Thief
Obzedat's Aid
Opal Lake Gatekeepers
Orzhov Cluestone
Phytoburst
Pilfered Plans
Plasm Capture
Pontiff of Blight
Possibility Storm
Progenitor Mimic
Protect // Serve
Punish the Enemy
Pyrewild Shaman
Rakdos Cluestone
Rakdos Drake
Ral Zarek
Ready // Willing
Reap Intellect
Render Silent
Renegade Krasis
Renounce the Guilds
Riot Control
Riot Piker
Rot Farm Skeleton
Rubblebelt Maaka
Runner's Bane
Ruric Thar, the Unbowed
Saruli Gatekeepers
Savageborn Hydra
Scab-Clan Giant
Selesnya Cluestone
Showstopper
Simic Cluestone
Sin Collector
Sinister Possession
Sire of Insanity
Skylasher
Smelt-Ward Gatekeepers
Species Gorger
Spike Jester
Steeple Roc
Sunspire Gatekeepers
Tajic, Blade of the Legion
Wear // Tear
Teysa, Envoy of Ghosts
Thrashing Mossdog
Tithe Drinker
Toil // Trouble
Trostani's Summoner
Ubul Sar Gatekeepers
Uncovered Clues
Unflinching Courage
Varolz, the Scar-Striped
Viashino Firstblade
Voice of Resurgence
Vorel of the Hull Clade
Wake the Reflections
Warleader's Helix
Warped Physique
Weapon Surge
Woodlot Crawler
Zhur-Taa Ancient
Zhur-Taa Druid


Non coded DGM cards

| Open
Boros Battleshaper
Fluxcharger
Restore the Peace
Scion of Vitu-Ghazi
Trait Doctoring


coded non DGM cards
| Open
Ancient Hydra
Arc Mage
Æther Barrier
Avenger en-Dal
Belbe's Armor
Belbe's Portal
Bola Warrior
Chieftain en-Dal
Cloudskate
Complex Automaton
Dark Triumph
Defender en-Vec
Defiant Vanguard
Dominate
Ensnare
Fanatical Devotion
Flowstone Overseer
Flowstone Slide
Flowstone Surge
Jolting Merfolk
Laccolith Grunt
Laccolith Titan
Laccolith Warrior
Laccolith Whelp
Massacre
Mogg Salvage
Moggcatcher
Nesting Wurm
Netter en-Dal
Overlaid Terrain
Pack Hunt
Parallax Inhibitor
Parallax Nexus
Parallax Tide
Plague Witch
Predator, Flagship
Rackling
Rath's Edge
Rathi Assassin
Rathi Fiend
Rathi Intimidator
Refreshing Rain
Reverent Silence
Rising Waters
Rupture
Seal of Cleansing
Seal of Removal
Seal of Strength
Shrieking Mogg
Sivvi's Ruse
Sivvi's Valor
Skyshroud Behemoth
Skyshroud Poacher
Skyshroud Ridgeback
Skyshroud Sentinel
Spiritual Asylum
Stampede Driver
Stronghold Biologist
Stronghold Machinist
Trickster Mage
Viseling
Volrath the Fallen
Wild Mammoth
Woodripper
Abolish
Alexi, Zephyr Mage
Aura Fracture
Avatar of Fury
Avatar of Might
Avatar of Will
Avatar of Woe
Blessed Wind
Branded Brawlers
Calming Verse
Chimeric Idol
Citadel of Pain
Denying Wind
Foil
Greel, Mind Raker
Gulf Squid
Heightened Awareness
Keldon Firebombers
Latulla, Keldon Overseer
Mageta the Lion
Mungha Wurm
Overburden
Pygmy Razorback
Rethink
Reveille Squad
Rhystic Circle
Rhystic Deluge
Rhystic Study
Shield Dancer
Snag
Spiketail Drake
Spore Frog
Squirrel Wrangler
Thrive
Troublesome Spirit
Veteran Brawlers
Vitalizing Wind
Well of Discovery
Well of Life
Whip Sergeant
Wild Might
Withdraw
Rubblebelt Raiders
Simic Fluxmage


Attached are 2 tests decks, one with DGM cards and one with non DGM cards, good luck bug hunters and don't forget to update your PDA!
Attachments
PDMN.zip
(3.25 KiB) Downloaded 153 times
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby ozks » 16 Jun 2013, 23:57

Cool a new Update. Thank you guys! great job made with every patch you release.
its good to know the new padawan Korath =D>
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby Druga Rules » 17 Jun 2013, 01:09

I wanted to thank you for taking care of this project with such zeal and willpower. It had been about 4 years since I was interested in MTG and about 2 months I've downloaded the ML3.0 and thanks to this masterpiece back playing very soon!

I just came here to thank you anyway! Keep it going!
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby stassy » 17 Jun 2013, 03:14

DGM coded card list and test decks updated for with Scion of Vitu-Ghazi.
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby Gilber » 17 Jun 2013, 10:40

hi guys i am your friend from aleppo{syria}
i just want to thank you verrrrrrrry muchhhhhhhhh and a special thank to people whom keep this site running.
may God protect my baby syria
may peace come upon my lovely country syria
may god mercy our martyre both civilian and the heroes from raiding defending syria arab army.
thanks again and peace to all.
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby Aswan jaguar » 17 Jun 2013, 12:25

Gilber,nice to hear from you again,my best wishes for peace to your country and all others as soon as possible.
---
Just playtesting.
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby Gargaroz » 17 Jun 2013, 13:57

V2 is out, fixing an huge bug about sacrifices.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby 0rion79 » 17 Jun 2013, 14:50

Thanks to Orion79 for noticing that the whole "target player sacrifices a creature" code was corrupted! Oh, well... that was me! What an honor :))
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby ozks » 17 Jun 2013, 17:21

V2 Downloading.... thanks. Thank to you also Orion79! =D>
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby Sonic » 17 Jun 2013, 20:57

0rion79 wrote:Thanks to Orion79 for noticing that the whole "target player sacrifices a creature" code was corrupted! Oh, well... that was me! What an honor :))
Like Gargaroz said in the 1st post.
All the Bug Hunters, guys you rules !
=D>
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Re: Manalink June 2013 : the Prophecy of Dragon's Maze Nemes

Postby Althuna » 17 Jun 2013, 21:33

Wow so cool... thanks!
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