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Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 26 Sep 2013, 16:17
by gmzombie
You could always try to up the number a bit as it almost seems to fast for me. Ive tried 1040 but I think I will try 2600 which os about half of the old speed and tell you how it worka out

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 27 Sep 2013, 03:42
by maka
Is it just me or is Swampcycling in Twisted Abomination not working?

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 27 Sep 2013, 04:35
by stassy
maka wrote:Is it just me or is Swampcycling in Twisted Abomination not working?
---> Bug Reports <---

Also, a nice thing I noticed is that savegame will retain the debug mode activation, if debug mode is on when you save a game on loading no longer need to hit F12... =D>

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 27 Sep 2013, 16:06
by maka
Thanks, stassy, I've submitted both bugs I found.
Quick question: when a bug gets fixed, does it mean that we'll get the fixed card come next patch?
Sorry, I'm fairly newbish in this website.

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 27 Sep 2013, 17:04
by stassy
After a patch release, if there is a major gameplay issue it will be fixed within a week (so bug reports must be send asap if you found some) which is currently the case, else bug reports are gathered and fixed within a month.

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 27 Sep 2013, 17:43
by Korath
stassy wrote:Also, a nice thing I noticed is that savegame will retain the debug mode activation, if debug mode is on when you save a game on loading no longer need to hit F12...
This isn't stored in a savegame. The bug was that config.txt was only read when you started a new game, not if you loaded an old one. This was only an annoyance with, say, Debug and AlphabetizeDeck, but was intolerable with AiDecisionTime.

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 28 Sep 2013, 13:56
by Gargaroz
V2 is out, fetchlands are fixed and with a new remainder text (the old one was just borrowed by Farseek).

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 28 Sep 2013, 18:13
by stassy
I just noticed on V2 that VerifyHandCount option is disabled : too much false positive?

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 28 Sep 2013, 19:43
by decker
Hi,
Either I did something wrong or fixes of the bugs I declared were not included/fixed...
-> Anvil of Bogardan acts even worse (prevents drawing and forces one discard)
-> Verdant Catacombs copies my Bayou instead of taking it from the deck...

Can someone confirm the v2 patch is well built ?
Thanks guys

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 28 Sep 2013, 19:45
by stassy
Please report in the Bug Reports section for cards bugs with one thread for one issue, thank you :)

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 28 Sep 2013, 19:47
by decker
My question is more : has the built been correctly done, none of my bugs are fixed. Can I reopen my bugs ?

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 28 Sep 2013, 20:45
by stassy
The Anvil of Bogardan one has already been updated, you can create another one for the 2nd.

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 29 Sep 2013, 12:47
by Gargaroz
Well, sorry Decker, you probably posted the "clone land" bug correctly but I've overlooked it as I didn't check all the bug reports about fetchlands after the first. That issue is fixed now. I'll look into Anvil of Bogardan bug another time, but it's a tough one to fix :(

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 30 Sep 2013, 04:02
by maka
Thanks, Gargaroz.

Re: Manalink update September 2013 : Onslaught of awesomenes

PostPosted: 01 Oct 2013, 00:17
by Althuna
I think every update should be called "Onslaught of awesomeness".