Manalink update 16/11/2013 : Portals to Theros
The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!
PLEASE DO NOT BUMP OLD UPDATES!
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Re: Manalink update 16/11/2013 : Portals to Theros
by decker » 16 Nov 2013, 23:05
Great work, lots of thanks !
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Re: Manalink update 16/11/2013 : Portals to Theros
by mathusalem » 16 Nov 2013, 23:32
I've downloaded those files and extrated them in the roo folder but nothing worksNothing works.
Intertingly I can open the deck editor independently and see the nice work done for each card with it's original card frame.
Intertingly I can open the deck editor independently and see the nice work done for each card with it's original card frame.
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Re: Manalink update 16/11/2013 : Portals to Theros
by Korath » 16 Nov 2013, 23:55
If you're not any more specific than "Nothing works" then there literally isn't anything we can do to help you besides say "Try again". Sorry.
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I'd forgotten how utterly miserable it is to install Manalink from nothing. I've got a more-or-less vanilla version packaged in a vanilla zip uploaded at http://www.mediafire.com/?gdl1kl4j319g2gr which should be complete and up to date; but you'll probably want to install a graphics mod or two so you don't get the blocky 1997 MicroProse backgrounds.
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I'd forgotten how utterly miserable it is to install Manalink from nothing. I've got a more-or-less vanilla version packaged in a vanilla zip uploaded at http://www.mediafire.com/?gdl1kl4j319g2gr which should be complete and up to date; but you'll probably want to install a graphics mod or two so you don't get the blocky 1997 MicroProse backgrounds.
Last edited by Korath on 17 Nov 2013, 01:12, edited 1 time in total.
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Re: Manalink update 16/11/2013 : Portals to Theros
by gmzombie » 16 Nov 2013, 23:57
Wow u guys this is great. IM so executed to be able to test again. What do u mean adding things from golden years mod?
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Manalink update 16/11/2013 : Portals to Theros
by Mojodishu » 17 Nov 2013, 02:36
Thanks for the update. One question: is there any way to return to classic-only card backgrounds?
Re: Manalink update 16/11/2013 : Portals to Theros
by Korath » 17 Nov 2013, 02:43
Yes - edit DuelArt/Duel.dat, search for the "ForceFrame=" line in the [Expansions] section (it's line 1191, a bit more than halfway down), and change it to "ForceFrame=Classic", like so:
- Code: Select all
;If non-empty, all cards are drawn with the given frame type. This is
;primarily intended for testing purposes, but can also be used if you only want
;classic frames, for example. Valid values are the same as subsection names
;(currently Modern, Classic, Timeshift, Futureshift, Planeswalker, and Token),
;optionally with Nyx added at the start (for example, ForceFrame=NyxClassic);
;or just Nyx by itself to force the Nyx overlays to display on the
;normally-chosen frame types.
;Defaults ForceFrame=
ForceFrame=Classic
;
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Re: Manalink update 16/11/2013 : Portals to Theros
by Stroggoii » 17 Nov 2013, 08:11
Amazing update, I really love Theros and P3K.
Two bugs regarding EDH tho, the gods aren't valid generals and Nykthos has "ilegal color symbols".
Two bugs regarding EDH tho, the gods aren't valid generals and Nykthos has "ilegal color symbols".
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Re: Manalink update 16/11/2013 : Portals to Theros
by mathusalem » 17 Nov 2013, 10:31
i can't be much more specific than that . I clic the Icon, get the same error message as in my first post : "missing libgcc_sdw2-1.dll" (see page 1 of the thread)Korath wrote:If you're not any more specific than "Nothing works" then there literally isn't anything we can do to help you besides say "Try again". Sorry.
I.E. : nothing works
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Re: Manalink update 16/11/2013 : Portals to Theros
by Aswan jaguar » 17 Nov 2013, 11:07
Here it is the one you miss and one more lib that you may need.mathusalem wrote:
i can't be much more specific than that . I clic the Icon, get the same error message as in my first post : "missing libgcc_sdw2-1.dll" (see page 1 of the thread)
I.E. : nothing works
- Attachments
-
- libgcc.RAR
- (254.11 KiB) Downloaded 310 times
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Manalink update 16/11/2013 : Portals to Theros
by Acra » 17 Nov 2013, 11:38
so i downloaded the "clean" version from korath and if i delete my old folder (2 seperate folder on my disk) all text on all cards are gone. what could be wrong there?
Re: Manalink update 16/11/2013 : Portals to Theros
by mathusalem » 17 Nov 2013, 12:08
thanks aswan jag ! you rock ! it works
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Re: Manalink update 16/11/2013 : Portals to Theros
by HarlequinCasts » 17 Nov 2013, 13:40
I am getting several dozen errors (66) from drawcardlib.dll "Could not load [Modern]CardOv_ ..." seen in the pic below. I think either they are named wrong or drawcardlib.dll is referencing them incorrectly because they are there.
I notice drawcardlib.dll is trying to load files named like "CardOv_LandBar.pic" but the files in the directory are like "CardOv_LandBar.png" - different file types.
Specifically there are 11 errors for each set of borders (All CardOv_*):
[Modern]
LandBar
GoldBar
ColorlessNyx
ArtifactNyx
LandNyx
GoldNyx
BNyx
UNyx
GNyx
RNyx
WNyx
Then it repeats for [Classic][Timeshift][Futureshift][Planeswalker]and [Token]
Finally it ends on "The application was unable to start correctly (0xc0000142). Click OK to close the application."
Way too much detail but I wanted to be specific. Are the CarDOv files just incorrectly named or incorrectly referenced by drawcardlib? I renamed a handful of them to *.pic and they no longer appear in the string of errors. Maybe I'll rename them all and see if it actually runs.
(This thread is really lagging for me atm)
I notice drawcardlib.dll is trying to load files named like "CardOv_LandBar.pic" but the files in the directory are like "CardOv_LandBar.png" - different file types.
Specifically there are 11 errors for each set of borders (All CardOv_*):
[Modern]
LandBar
GoldBar
ColorlessNyx
ArtifactNyx
LandNyx
GoldNyx
BNyx
UNyx
GNyx
RNyx
WNyx
Then it repeats for [Classic][Timeshift][Futureshift][Planeswalker]and [Token]
Finally it ends on "The application was unable to start correctly (0xc0000142). Click OK to close the application."
Way too much detail but I wanted to be specific. Are the CarDOv files just incorrectly named or incorrectly referenced by drawcardlib? I renamed a handful of them to *.pic and they no longer appear in the string of errors. Maybe I'll rename them all and see if it actually runs.
(This thread is really lagging for me atm)
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Re: Manalink update 16/11/2013 : Portals to Theros
by HarlequinCasts » 17 Nov 2013, 14:09
After batch renaming the files it seems drawcardlib is looking for a bunch that are just not there:
modern\CardOv_LandNyx.pic
modern\CardOv_ColorlessNyx.pic
modern\CardOv_GoldNyx.pic
These are also referenced by the other border types (Classic, Futureshift etc). CardOv_LandNyx.png actually exists but is only found in the Classic directory. The other two do not exist.
EDIT: SUCCESS!
After renaming the problem files to *.pic, copying CardOv_LandNyx from \Classic to \Modern, I then made 2 copies of CardOV_LandNyx.pic and named them CardOv_ColorlessNyx.pic and CardOv_GoldNyx.pic and placed them in the \modern directory.
I'm sure I've possibly fucked up those border types but the game actually runs now.
EDIT 2: SORT OF!
While it did get the game to run, I did in fact royally fuck up my borders. Perhaps I will wait until Korath or someone can chime in on the files contained in CardArt and how drawcardlib is referencing them.
modern\CardOv_LandNyx.pic
modern\CardOv_ColorlessNyx.pic
modern\CardOv_GoldNyx.pic
These are also referenced by the other border types (Classic, Futureshift etc). CardOv_LandNyx.png actually exists but is only found in the Classic directory. The other two do not exist.
EDIT: SUCCESS!
After renaming the problem files to *.pic, copying CardOv_LandNyx from \Classic to \Modern, I then made 2 copies of CardOV_LandNyx.pic and named them CardOv_ColorlessNyx.pic and CardOv_GoldNyx.pic and placed them in the \modern directory.
I'm sure I've possibly fucked up those border types but the game actually runs now.
EDIT 2: SORT OF!
While it did get the game to run, I did in fact royally fuck up my borders. Perhaps I will wait until Korath or someone can chime in on the files contained in CardArt and how drawcardlib is referencing them.
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Re: Manalink update 16/11/2013 : Portals to Theros
by gmzombie » 17 Nov 2013, 15:56
guys your making it harder than it has to be. after the new update post like second post is Koraths post about not having everything. here is the full frame artwork. make a backup of the old cardart folder and place this new one in there. copy over everything it asks about to copy over. then the 2 other links in the second post download and put into the right folder and that is all.
[/quote]
[/quote]
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Manalink update 16/11/2013 : Portals to Theros
by HarlequinCasts » 17 Nov 2013, 17:02
I copied all the files from Korath's post and from the original post. My 66 errors was the result.
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