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Manalink Update 2014/02/18: Born of the Gods v2

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Manalink Update 2014/02/18: Born of the Gods v2

Postby Korath » 15 Feb 2014, 20:30

This patch adds 289 290 new cards, primarily from the Born of the Gods expansion, with large minorities from Ice Age and the Time Spiral block; as well as an embarassingly long list of bug fixes. The raw git commit logs since CrIAv2 and BNG are attached.

This update includes work by:
  • Gargaroz. He's been a bit strapped for time since the last patch, but there's still no way this would've happened without him.
  • Sonic, Keeper of CSVs and Wrangler of Artwork.
  • Aswan jaguar, who kept annoying me with AI updates even as I was attempting to package the patch.
  • Stassy, for his tireless work updating AI values, and whom I managed to forget to thank for v1 because I'm a jerk.
  • All the folks over in the Bug Reports forum. You guys go above and beyond.

This update should install cleanly over any installation of version Portals to Theros or later.

If you are installing Manalink for the first time, I recommend, in this order:
  1. My Portals to Theros distribution, available here.
  2. Sarlack's HighRes Widescreen & Standard 4:3 Graphic mod, available here.
  3. This patch.
  4. The card artwork per Sonic's instructions below.

Special bonus! Report a previously-unknown bug from a card or mechanic that I've implemented or rewritten, or a bug I've claimed I've fixed but it's still there, and I'll program the card of your choice. (Within reason. Change-of-target effects like Deflection, mana with restricted usage like Food Chain, and most of the weirder stuff from the Unglued/Unhinged sets are off the table.) This is at least as much to keep me honest as to reward you guys, so don't be shy. (And check your messages. Fully a third of the folks I've offered cards to since BNGv1 haven't even read my pm asking for a card yet.)


Known bugs in this release, besides the still embarassingly-long list over in the Bug Reports forum:
  • The five BNG Archetypes don't consistently prevent "X gains flying" (or whatever ability they prevent) effects from happening. They do remove flying (or whatever) while they're in play. The way they should work is that the gain-flying effect never happens, and so if the Archetype leaves play afterward the creature should still not be flying.
  • Ephara, God of the Polis doesn't count creatures that come into play after it unless Ephara is in play and not a copy of something else when they do.
  • Karametra, God of Harvests probably triggers on creatures with bestow cast for their bestow cost.
  • Tromokratis doesn't work well at all with creatures that can only block depending on how other creatures are blocking, like Mogg Flunkies or Okk.
  • Creatures that say "This creature can't attack unless you [do something]", like Floodtide Serpent and Leviathan, still don't interact well with effects like Propaganda or with attacking planeswalkers.
This is the first patch I've posted. Please be nice when it becomes clear just how badly I screwed it up.

Over to Sonic, for the artwork update:
Important Card Art File Changes - YOU MUST READ THIS

As of the January 2014 patch the card art file naming convention has been changed. Due to this change if your currently installed ‘CardArtManalink’ folder and card artwork is older than the January 2014 patch release it will need to be replaced with those in the archives posted in the links further down this post - BEFORE installing this months card art update files.


CardArtManalink_Feb2014 – http://www.mediafire.com/download/vwf11 ... eb2014.zip

Unfortunately we are unable to source a full set of HQ artwork for Born of the Gods at present. Subsequently most of the new Born of the Gods card artwork included in the archive is currently LQ and will be updated as soon as the HQ card art becomes available.

Archive includes Basic Land card art update (590 images), new artwork for the Archenemy, Draft, EDH, Planechase, Random Singleton, and Handicap cards. Plus alternative artwork for:

Ancestral Recall
Bird (Token)
Boar (Token)
Cleric (Token)
Dragon (Token)
Elemental (Token) x2
Sin Collector
Soldier (Token) x2
Warleader’s Helix
Wasteland

Please Note: This card art update only contains the card artwork for the February 2014 Manalink 3.0 patch.

If you are downloading Manalink 3.0 for the first time, or your currently installed ‘CardArtManalink’ folder is older than the January 2014 release, please download and install the folder and files in the following archives:

‘2012_CardArtManalink.zip’ (Main Folder / Artwork) – http://www.mediafire.com/download/pnj15 ... nalink.zip
‘2012_2013_CardArtUpdates.zip’ (Compiled 2012/13 CardArt Updates) – http://www.mediafire.com/download/p1i5a ... pdates.zip
CardArtManalink_Jan2014 – http://www.mediafire.com/download/dsln1 ... an2014.zip


Delete your currently installed ‘CardArtManalink’ folder and replace it with the folder in the 2012_CardArtManalink archive. Then copy the artwork from the 2012_2013_CardArtUpdates, January and February archives into the newly installed ‘CardArtManalink’ folder.

Updated number of image files in the CardArtManalink folder: 12592


CardArtShandalar.zip (March 2012 release) – http://www.mediafire.com/?u6h5by3b9fbf8cf

If your current CardArtShandalar folder is older than the March 2012 release, please delete it before installing the one in the link above.
The folder for the March release contains images with corrected file names, copying the new files into an old CardArtShandalar folder will not overwrite the incorrectly named files.

Number of images image files in the CardArtShandalar folder: 1259
Last edited by Korath on 19 Dec 2016, 18:40, edited 3 times in total.
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby Korath » 15 Feb 2014, 20:31

The list of new cards:

From Legends:
Transmutation

From Homelands:
Chandler
Dwarven Pony
Faerie Noble
Heart Wolf
Joven
Reef Pirates
Sengir Bats
Torture
Trade Caravan

From Ice Age:
Adarkar Sentinel
Aggression
Amulet of Quoz
Anarchy
Arctic Foxes
Arcum's Whistle
Armor of Faith
Arnjlot's Ascent
Aurochs
Avalanche
Balduvian Conjurer
Balduvian Hydra
Barbarian Guides
Barbed Sextant
Battle Cry
Black Scarab
Blessed Wine
Blizzard
Blue Scarab
Bone Shaman
Brand of Ill Omen
Brown Ouphe
Burnt Offering
Chub Toad
Clairvoyance
Cold Snap
Cooperation
Curse of Marit Lage
Dire Wolves
Flame Spirit
Forgotten Lore
Green Scarab
Juniper Order Druid
Red Scarab
White Scarab

From Alliances:
Elvish Bard
Phantasmal Fiend

From Mirage block:
Bloodrock Cyclops
Dwarven Thaumaturgist
Sands of Time
Sylvan Hierophant
Thirst
Yare

From Tempest block:
Exalted Dragon
Firefly
High Ground
Kor Chant
Mounted Archers
Puppet Strings
Seeker of Skybreak

From Portal:
Talas Warrior

From Urza block:
About Face
Argothian Elder
Aura Thief
Colos Yearling
Humble
Ostracize
Wall of Glare

From Masques block:
Entangler

From Invasion block:
Angelfire Crusader
Firescreamer
Metathran Soldier
Strafe
Urborg Drake

From Odyssey block:
Anurid Swarmsnapper
Cephalid Coliseum
Luminous Guardian

From Onslaught block:
Covert Operative
Goblin Brigand
Headhunter
Ironfist Crusher

From Mirrodin block:
Crazed Goblin
Lich's Tomb
Myr Quadropod
Plasma Elemental

From Unhinged:
Duh

From Kamigawa block:
Mannichi, the Fevered Dream
Miren, the Moaning Well
Strange Inversion

From Ravnica block:
Selesnya Sagittars
Utvara Scalper
Valor Made Real

From Coldsnap:
Steam Spitter

From Time Spiral block:
Bog Serpent
Char-Rumbler
Crookclaw Transmuter
Eternity Snare
Fa'adiyah Seer
Foriysian Interceptor
Gossamer Phantasm
Healing Leaves
Melancholy
Merfolk Thaumaturgist
Molten Firebird
Piracy Charm
Primal Plasma
Pyrohemia
Reality Acid
Reckless Wurm
Revered Dead
Riptide Pilferer
Serra Avenger
Vampiric Link

From Lorwyn block:
Banishing Knack
Cenn's Tactician
Crag Puca
Flamekin Brawler
Inside Out
Lairwatch Giant
Turtleshell Changeling

From M10:
Divine Verdict

From Zendikar block:
Calcite Snapper
Valakut Fireboar

From Archenemy:
Imprison This Insolent Wretch
Perhaps You've Met My Cohort
Plots That Span Centuries

From M11:
Leyline of Sanctity

From Scars of Mirrodin block:
Kemba's Legion
Twisted Image

From Return to Ravnica block:
Fluxcharger
Guardian of the Gateless

From Theros:
Coastline Chimera

From Born of the Gods:
Acolyte's Reward
Aerie Worshippers
Akroan Conscriptor
Akroan Phalanx
Akroan Skyguard
Arbiter of the Ideal
Archetype of Aggression
Archetype of Courage
Archetype of Endurance
Archetype of Finality
Archetype of Imagination
Ashiok's Adept
Aspect of Hydra
Asphyxiate
Astral Cornucopia
Bile Blight
Black Oak of Odunos
Bolt of Keranos
Brimaz, King of Oreskos
Champion of Stray Souls
Charging Badger
Chorus of the Tides
Chromanticore
Claim of Erebos
Courser of Kruphix
Culling Mark
Cyclops of One-Eyed Pass
Dawn to Dusk
Deepwater Hypnotist
Drown in Sorrow
Eater of Hope
Eidolon of Countless Battles
Elite Skirmisher
Ephara, God of the Polis
Ephara's Enlightenment
Ephara's Radiance
Epiphany Storm
Evanescent Intellect
Everflame Eidolon
Excoriate
Eye Gouge
Fall of the Hammer
Fanatic of Xenagos
Fate Unraveler
Fated Conflagration
Fated Infatuation
Fated Intervention
Fated Retribution
Fated Return
Fearsome Temper
Felhide Brawler
Felhide Spiritbinder
Flame-Wreathed Phoenix
Flitterstep Eidolon
Floodtide Serpent
Forgestoker Dragon
Forlorn Pseudamma
Forsaken Drifters
Ghostblade Eidolon
Gild
Glimpse the Sun God
God-Favored General
Gorgon's Head
Graverobber Spider
Great Hart
Griffin Dreamfinder
Grisly Transformation
Herald of Torment
Hero of Iroas
Hero of Leina Tower
Heroes' Podium
Hold at Bay
Hunter's Prowess
Impetuous Sunchaser
Karametra, God of Harvests
Karametra's Favor
Kiora, the Crashing Wave
Kiora's Follower
Kragma Butcher
Kraken of the Straits
Lightning Volley
Loyal Pegasus
Marshmist Titan
Meletis Astronomer
Mindreaver
Mischief and Mayhem
Mogis, God of Slaughter
Mortal's Ardor
Mortal's Resolve
Nessian Demolok
Nessian Wilds Ravager
Noble Quarry
Nullify
Nyxborn Eidolon
Nyxborn Rollicker
Nyxborn Shieldmate
Nyxborn Triton
Nyxborn Wolf
Odunos River Trawler
Oracle of Bones
Oracle's Insight
Oreskos Sun Guide
Ornitharch
Pain Seer
Peregrination
Pharagax Giant
Phenax, God of Deception
Pheres-Band Raiders
Pheres-Band Tromper
Pillar of War
Pinnacle of Rage
Plea for Guidance
Ragemonger
Raised by Wolves
Reap What Is Sown
Reckless Reveler
Retraction Helix
Rise to the Challenge
Sanguimancy
Satyr Firedancer
Satyr Nyx-Smith
Satyr Wayfinder
Scourge of Skola Vale
Scouring Sands
Searing Blood
Servant of Tymaret
Setessan Oathsworn
Setessan Starbreaker
Shrike Harpy
Silent Sentinel
Siren of the Fanged Coast
Siren of the Silent Song
Siren Song Lyre
Skyreaping
Snake of the Golden Grove
Sphinx's Disciple
Spirit of the Labyrinth
Spiteful Returned
Stormcaller of Keranos
Stratus Walk
Sudden Storm
Sunbond
Swordwise Centaur
Temple of Enlightenment
Temple of Malice
Temple of Plenty
Thassa's Rebuff
Thunder Brute
Thunderous Might
Tromokratis
Unravel the AEther
Vanguard of Brimaz
Vortex Elemental
Warchanter of Mogis
Weight of the Underworld
Whelming Wave
Whims of the Fates
Xenagos, God of Revels
Last edited by Korath on 19 Feb 2014, 00:51, edited 1 time in total.
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby Fizanko » 15 Feb 2014, 21:16

Thank you very much for all the work that has been done for Manalink and all the enduring support and upgrade through the years, you guys have done wonders .
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby Fizanko » 15 Feb 2014, 22:17

My first new bug noticed : after applying the patch, the basic land card Forest has lost its picture.
After playing a couple of AI duel i have not seen another card affected.

I rebooted after the patch and even redone the whole Manalink install, but still the Forest card is not displayed correctly.
Before patch it didn't had that problem

EDIT : my bad, i didn't used the february card update in my reinstallation, after doing so, the problem was still there, but i rebooted again and now the cards seem to display correctly.
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby gmzombie » 16 Feb 2014, 00:13

Mighty fine release there Dev's. Mighty fine ive already tested nightveil specter and its working great now. thumbs up
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby 0rion79 » 16 Feb 2014, 07:22

So nice: I can't believe that this game has improved so much form its 1st edition, where we had to "land, Black Lotus : War Mammoth " because there was nothing better to use :)
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby Aquillion » 16 Feb 2014, 07:49

The 'legendary enchantment creature' Gods (like Xenagos, God of Revels) don't show their power / toughness in the deckbuilder.

Would it be possible to add it to their text somehow, as was done with alternate side of the double-sided cards from the Ravnica block?
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby Aswan jaguar » 16 Feb 2014, 08:18

Thank you our beloved Developers & the supporting team that you continue to amaze us with the loads of work and ingenuity to overcome obstacles and give us a program we love to play.
I also want to thank Stassy that escaped Korath's attention that keeps evaluating and tuning the AI base value scores so AI can make better decisions.
---
Just playtesting.
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby eidanyoson » 16 Feb 2014, 08:28

First of all sorry for my english and thanks to all of you for the game.
I´ve a very strange problem and i try to llok for a solution here, and there without find it. Always I unrar, unzip o whatever program I use, always have the same problem: Manalinkeh.dll can´t copy to the program folder. Always i try i have the same error: your hard thisk is full, and I have more than 1,5 tb free!. I try to change the virtual disk in winrar but it not work. If i try to unrar (7zip, winace, winzip, winrar...) that archive to another place, first time it will be fine. But if you look for that archive to recoy to the program folder its disappear!. And without manalinkeh.dll cant play.
Any idea?
Thank you very very very much.
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby Korath » 16 Feb 2014, 10:30

Two thoughts on that -
  1. If you've installed in your Program Files directory, you need to unzip (and indeed do anything else that changes files there) as an administrator, or the User Account Control misfeature of recent Windows versions will break things, usually with less obvious symptoms.
  2. An overenthusiastic virus scanner may be intercepting changes to all dll files. If it were properly designed, it would tell you when it did so, so you could do something about the source of the problem.
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby Korath » 16 Feb 2014, 10:33

The attacking planeswalkers bug is severe enough that I'll be releasing another patch in a couple days. Currently aiming for Tuesday night, U.S. time.
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby stassy » 16 Feb 2014, 11:18

Here is 2 test decks : one from non Theros and the others is Theros newly coded cards, also don't forget to update your PDA!

Special bonus! Report a previously-unknown bug from a card or mechanic that I've implemented or rewritten, and I'll program the card of your choice. (Within reason. Change-of-target effects like Deflection, mana with restricted usage like Food Chain, and most of the weirder stuff from the Unglued/Unhinged sets are off the table.)
Does that include recoded old mechanism/card? :P
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby 0rion79 » 16 Feb 2014, 11:33

The bug about generals' casting cost in EDH has not been fixed :(
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby stassy » 16 Feb 2014, 11:35

If you report it, it might get fixed within the week :P
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Re: Manalink Update 2014/02/15: Born of the Gods

Postby Korath » 16 Feb 2014, 11:43

stassy wrote:Does that include recoded old mechanism/card? :P
If you mean, will I pay up if I recoded an old mechanism or card and there's a bug with it, then yes. If you mean, will I pay up by recoding an old mechanism or card of your choice, then yes, in principle; but we may not know a better way to code a card than the way it was done before, so it depends.
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