Manalink Update 2014/04/17: Apr14
Posted: 17 Apr 2014, 05:20
This was intended to be a shorter-than-normal release cycle, not two full months. I blame my inability to come up with a clever patch name. The following one should appear promptly after the Journey into Nyx set is released. Honest.
This patch adds an even 100 new cards as well as the embarassing-as-always long list of bug fixes. The raw git commit log since BNGv2 is attached. It includes work from:
This update should install cleanly over any installation of version Portals to Theros or later.
If you are installing Manalink for the first time, I recommend, in this order:
And finally, the link and release notes for the artwork update from Sonic:
This patch adds an even 100 new cards as well as the embarassing-as-always long list of bug fixes. The raw git commit log since BNGv2 is attached. It includes work from:
- Gargaroz - active once again!
- Sonic, who did his usual bang-up job with the csvs and artwork.
- Aswan jaguar, especially since he annoyed Sonic at the last minute with his AI updates instead of me this time.
This update should install cleanly over any installation of version Portals to Theros or later.
If you are installing Manalink for the first time, I recommend, in this order:
- My Portals to Theros distribution, available here.
- Sarlack's HighRes Widescreen & Standard 4:3 Graphic mod, available here. (Though note that his counter artwork hasn't yet been updated to the new format in this patch. You're stuck with my humble efforts for now.)
- This patch.
- The card artwork per Sonic's instructions below.
- Archenemy: Your Inescapable Doom
- Core Sets (all Magic 2010, as it happens): Borderland Ranger, Essence Scatter, Goblin Artillery, Undead Slayer, Vampire Aristocrat
- Portal Three Kingdoms: Three Visits
- Legends: Clergy of the Holy Nimbus, Wall of Shadows
- Homelands: Ambush Party, Clockwork Steed, Clockwork Swarm, Dry Spell, Joven's Ferrets, Shrink
- Ice Age block: Chaos Harlequin
- Mirage block: Aboroth, Aleatory, Bad River, Bogardan Phoenix, Brass-Talon Chimera, Crystal Vein, Dream Tides, Flood Plain, Forbidden Crypt, Grasslands, Haunting Misery, Iron-Heart Chimera, Jabari's Banner, Lead-Belly Chimera, Mindbender Spores, Mountain Valley, Rocky Tar Pit, Southern Paladin, Telim'Tor, Tin-Wing Chimera, Uktabi Efreet, Wall of Resistance, Winding Canyons
- Tempest block: Clergy en-Vec, Death's Duet, Elven Warhounds, Essence Bottle, Pursuit of Knowledge, Scalding Salamander, Shadow Rift, Starke of Rath
- Urza block: Bedlam, Blasted Landscape, Carrion Beetles, Destructive Urge, Drifting Meadow, Pariah, Planar Void, Polluted Mire, Rapid Decay, Raze, Remote Isle, Slippery Karst, Smoldering Crater, Titania's Boon, Vebulid
- Mercadian Masques block: Crooked Scales, Puppet's Verdict, Seahunter
- Invasion block: Bog Down, Breaking Wave, Kangee, Aerie Keeper, Urborg Uprising, Soul Link, Stormscape Familiar, Sunscape Familiar, Thornscape Familiar, Thunderscape Familiar
- Odyssey block: Decompose
- Mirrodin block: Arcbound Crusher, Flamebreak, Mirrodin's Core, Thunderstaff
- Kamigawa block: Part the Veil, Rag Dealer, Torrent of Stone
- Ravnica block: Bronze Bombshell, Predatory Focus, Rabble-Rouser, Scatter the Seeds, Twilight Drover
- Time Spiral block: Angel of Salvation, Duskrider Peregrine, Lightning Axe
- Lorwyn block: Slippery Bogle, Spitemare, Springjack Pasture
- Alara block: Deadshot Minotaur
- Zendikar block: Lightkeeper of Emeria, Omnath, Locus of Mana, Soul's Attendant, Venerated Teacher
- Innistrad block: Alchemist's Refuge
- Return to Ravnica block: Thespian's Stage
- Clergy of the Holy Nimbus: Uses the same approximation as Knight of the Holy Nimbus - it can only be activated when it would regenerate, and it only prevents its own regeneration effect.
- Thespian's Stage: Doesn't deal well with lands that set persistent storage when they come into play. This is properly a problem with the land being copied, not Thespian's Stage. (It's at least less prevalent than with Vesuvan Doppelganger or other things that switch between copies of different creatures.) They'll need to be found on a case-by-case basis.
- Wall of Shadows: Isn't targetable when a spell or ability is specifically trying to target a Wall; but there's no way to tell whether a spell or ability could target a non-Wall with one of its other modes, per its Gatherer ruling.
- New config.txt setting: ManaBurn (Re-enables mana burn if set to 1. Enables it only for the human player if set to 2.)
- New config.txt setting: AIUsesRulesEngine (If set to 1, allows the AI to use activated Rules Engine abilities.) Currently experimental; will likely be turned on by default in later patches.
- Cards can now have any kind of counter on them (instead of just a counter specific to the card type chosen from 24 types, +1/+1 counters, and +1/+1 counters hacked to give different or no power/toughness), and each counter type has its own image (controlled by Duel.dat:[Counters]). The AI for adding, removing, and moving counters, particularly with the proliferate mechanic, is still completely untuned; increasing AiDecisionTime in config.txt will help some, but the real solution is for someone to weight counter types as requested here.
- New Duel.dat setting: [CardBack]Renderer, to sacrifice visual quality for performance when drawing the card back image, particularly while shuffling large decks.
- New Duel.dat setting: [SmallCard]TriggeringVisible and [Frames]Triggering, to highlight which card's trigger is currently resolving.
And finally, the link and release notes for the artwork update from Sonic:
Important Card Art File Changes - YOU MUST READ THIS
As of the January 2014 patch the card art file naming convention has been changed. Due to this change if your currently installed ‘CardArtManalink’ folder and card artwork is older than the January 2014 patch release it will need to be replaced with those in the archives posted in the links further down this post - BEFORE installing this months card art update files.
CardArtManalink_April2014 – http://www.mediafire.com/download/1ob9b ... il2014.zip
Archive includes corrected artwork for the flip cards, reprint artwork from Commander 2013 and Born of the Gods, plus alternative artwork for:
Arbiter of the Ideal
Dimir Charm
Eater of Hope
Forgestoker Dragon
Kiora's Follower
Pain Seer
Phalanx Leader
Silent Sentinel
Tromokratis
Please Note: This card art update only contains the card artwork for the April 2014 Manalink 3.0 patch.
If you are downloading Manalink 3.0 for the first time, or your currently installed ‘CardArtManalink’ folder is older than the January 2014 release, please download and install the folder and files in the following archives:
‘2012_CardArtManalink.zip’ (Main Folder / Artwork) – http://www.mediafire.com/download/pnj15 ... nalink.zip
‘2012_2013_CardArtUpdates.zip’ (Compiled 2012/13 CardArt Updates) – http://www.mediafire.com/download/p1i5a ... pdates.zip
CardArtManalink_Jan2014 – http://www.mediafire.com/download/dsln1 ... an2014.zip
CardArtManalink_Feb2014 – http://www.mediafire.com/download/vwf11 ... eb2014.zip
Delete your currently installed ‘CardArtManalink’ folder and replace it with the folder in the 2012_CardArtManalink archive. Then copy the artwork from the 2012_2013_CardArtUpdates, January, February, and April archives into the newly installed ‘CardArtManalink’ folder.
Updated number of image files in the CardArtManalink folder: 12742
CardArtShandalar.zip (March 2012 release) – http://www.mediafire.com/?u6h5by3b9fbf8cf
If your current CardArtShandalar folder is older than the March 2012 release, please delete it before installing the one in the link above.
The folder for the March release contains images with corrected file names, copying the new files into an old CardArtShandalar folder will not overwrite the incorrectly named files.
Number of images image files in the CardArtShandalar folder: 1259