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Manalink Update 9/9 - Challenge Set 2 and major unlock

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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby Fracturedorb » 10 Sep 2009, 23:49

I really like playing the challenges. I just wish the game as a whole wored under vista better than it does. I usually get booted from the 1st challenge at the bitterblossom stage. If I make it past that the goblin deck usually murders me.

Thanks for the challenege 1 unlocks.
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby Cheetah » 11 Sep 2009, 00:28

The sorting feature is great, but it also seems kinda messed up.
First of all the deck seems to be sorted alphabetically at the beginning of the match (not the starting hand though, but i.e. when i play sleigh of hand on turn 1 i always see the same two cards), and then my own deck is shuffled when the ai uses a fetchland (kinda stupid when you just played personal tutor).

Edit: I just drew a strak of cards in the middle of a game which were sorted, but starting with I (although there were still cards whith A in the deck)
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby stassy » 11 Sep 2009, 04:33

I think the shuffling thing happened to me too, AI fetched a land and my deck got library-timetwistered too :mrgreen:
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby Salbei » 11 Sep 2009, 06:44

de-activate "AlphabetizeDeck" (:0) in your config.txt till the feature is fixed.


remaining major bugs:
-blocked attacks on planeswalkers still remove their loyalty counters
-whenever you search your library for a land card and the choosen card is ontop of your library you don´t get the card.
-AI uses crop rotation to fetch creatures into play
-AI uses tinker to fetch creatures into play
-AI with genesis in the graveyard will crash the game
-gifts ungiven crashes the game
-if there are too many creatures in play(for the AI) the game will hang up.
-the spawnwrithe challenge usually hangs up once the ai reached 8 creatures.see above.

minor bugs:
-some cards do not use the autotargeting feature when they are listed.
-preeminent captain on the AI battlefield will cause an error (not crash)
-ai flaw:the ai doesn´t use qasali pridemage abbility

new bugs with this patch:
-ai shuffle effects shuffle your library instead (comes with the alphabetize deck feature)
-tutor effects that put the chosen card ontop of your library seldomly getting ignored

suggestions:
-a "cancel" function for activated planeswalkers
-platinum angel/ali from cairo/worship/moat/the abyss/smokestack/propaganda/bloodmoon/magus of the moon/loxodon warhammer
should get the highest priority for spot removal.
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby Marek14 » 11 Sep 2009, 09:25

But Blood Moon and Magus of the Moon should get high priority only if they are actually harming AI a lot... maybe with some cutoff ratio of basic vs. nonbasic lands?
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby jatill » 11 Sep 2009, 11:59

stassy wrote:I think the shuffling thing happened to me too, AI fetched a land and my deck got library-timetwistered too :mrgreen:
I started noticing this too, but it's not always. Can someone get me a savegame of this happening?
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby jatill » 11 Sep 2009, 12:00

jatill wrote:
stassy wrote:I think the shuffling thing happened to me too, AI fetched a land and my deck got library-timetwistered too :mrgreen:
I started noticing this too, but it's not always. Can someone get me a savegame of this happening?

I also need this for any plansewalker bugs.

Finally, what cards are you using to tutor to the top that are not working?
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby stassy » 11 Sep 2009, 12:43

Here is a duel savegame with shuffle issue :

http://rapidshare.com/files/278563883/bug.E1M.html

It's a duel with 2 deck filled of land fetch, it's the AI turn and will fetch a land with Windswepth Heath, making your library shuffle too.

Edit: in fact I noticed that only your deck will be shuffled lol

Edit: it's very random, or the AI library shuffling is very fast, but AI do this with Polluting Delta too (sometimes both deck are tt-ed, sometimes only your)
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby jatill » 11 Sep 2009, 13:12

stassy wrote:Here is a duel savegame with shuffle issue :

http://rapidshare.com/files/278563883/bug.E1M.html

It's a duel with 2 deck filled of land fetch, it's the AI turn and will fetch a land with Windswepth Heath, making your library shuffle too.

Edit: in fact I noticed that only your deck will be shuffled lol

Edit: it's very random, or the AI library shuffling is very fast, but AI do this with Polluting Delta too (sometimes both deck are tt-ed, sometimes only your)
Thanks. I found a fix for this, but it makes baby Jesus cry. It probably only fixes the fetchlands, too, so if you see other shuffle effects going wacky after I upload the patch, let me know.

The fix is adding this code to the fetchlands. No, I don't know why this does anything.
Code: Select all
gain_life(player, 0);
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby stassy » 11 Sep 2009, 13:14

Hum in fact, after checking my library with Sort mode on, you get the shuffle animation but only AI library is really shuffled, mine was still the same...weird :|
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby Blackblade » 11 Sep 2009, 14:00

awesome work Jatill:)

managed to get cards from What hand? and Thats big... without any bugs:P
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby jatill » 11 Sep 2009, 14:59

New release:
http://rapidshare.com/files/278616959/20090911.zip

Bug that I think are fixed with this release:
-Cursed Scroll should work now
-AI will not shuffle your deck
-Unblocked creatures will not damage Planeswalkers if they are dead
-Gifts Ungiven has been disabled
-AI will use Qasali Pridemage to blow stuff up
-AI will use Aether Vial (finally!)
-Corrected Tangle Wire's CC

Challenge Mode 1 Changes:
-Allow you to play any challenge without beating previous challenge
-Changed 10:1 challenge to 5:1
-Changed prize of 5:1 to Serum Powder
-Unlocked all Planeswalker ultimates
-Fixed the Epic Challenge (AI could only play 1 spell... relocked this for everyone)
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby Salbei » 11 Sep 2009, 18:18

sounds great. uploading + updating signature.don´t have much time to playtest but it sounds promising.(am working on my crappy homepage)

attached the artwork of serum powder. just copy it into your CardArtNew folder after unzipping.
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby MalkolmX » 11 Sep 2009, 18:45

Serum Powder omg! I have always loved that card 7 new cards for zero, it's trully powerfull, too bad that drawing it mid-game it's like finding a yu-gi-oh card in you magic deck lol xD. Thanks for the great additions once again jatil.
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Re: Manalink Update 9/9 - Challenge Set 2 and major unlock

Postby mdmichener » 11 Sep 2009, 19:52

I would like some clarification on the challenges so I know what is a bug and what is deliberate.

Epic challenge: cast only one creature/spell. Should this apply to the AI? Currently spells that have either/or mana cost (i.e. Figure of Destiny) can still be played.

Artifact challenge: artifact creatures = not allowed,
artifact lands = allowed

These challenges are really to play. :)
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