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Manalink Update - Nov 4th - MAJOR update

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Re: Manalink Update - Nov 4th - MAJOR update

Postby Triadasoul » 06 Nov 2009, 19:36

I see. Enchantments is the lesser evil.

Bugs:
1. AI played Lilliana Vess that activated discard and got 250 counters. (see savegame)
2. Bloodchief ascension get counters even if i've damaged planeswalker instead of a player.
3. Sometimes AI sacrifices Hexemage targeting basic land.
4. Diabolic Edict asks for target twice

1 - http://www.axifile.com/?1599026
4 - http://www.axifile.com/?6630822
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Re: Manalink Update - Nov 4th - MAJOR update

Postby aww1979 » 06 Nov 2009, 22:26

I had the same problem with Liliana awhile back; there's even a savegame if you scroll back a few pages. As for Diabolic Edict, I've seen this happen with a lot of 'player target' things like Beacon of Immortality and the like, but only when the AI has a counterspell in hand and is just about to use it on your spell.

edit: make that scroll back on the compiled bug thread for Jatill if he wants to see my save game as well for that. With two, hopefully the solution is more obvious.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby 0rion79 » 07 Nov 2009, 11:24

I'm quite sad for Sylvan Library unusual behavior: it is still preventing me from chosing if to draw & loose life or not and, usually, it is forcing me to loose 4 life points & draw 1 card except if I would die for that.
That card is absolutely broken now.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby Triadasoul » 07 Nov 2009, 20:09

HQ Pics to the "Best Of" Zendikar Cards + New cards of this patch

http://www.axifile.com/?7604705

HQ Pics to the "Zendikar" (Except basic lands)

http://www.mediafire.com/?bkrccltcnzc
Didn't know what to do with basic lands pictures. Should we increase their number in manalink.csv or replace older ones?

Bugs:
"Best of"
1. Vampire Nocturnus affects Vampires from the stack
2. Hondens of AI triggered on my upkeep (couldn't snapshot that)
Last edited by Triadasoul on 08 Nov 2009, 12:04, edited 2 times in total.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby 240sxforever » 08 Nov 2009, 05:02

I am having fits with this update. The switcher gives me a "Cannot find the path specified" error. I have no card names, text etc...

I am obviously doing something wrong, but what is it?
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Re: Manalink Update - Nov 4th - MAJOR update

Postby 0rion79 » 08 Nov 2009, 16:25

Update is fine for me but there are several card arts that are wrong. Anyway, another bug: I was testing a green deck with Fade counters and I was using Genesis to bring back Blastoderm. Each time I did, my max hand size has been reduced by 1, so I could no longer store more than 6, 5 and 4 cards in hand (I used it 3 times).
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Re: Manalink Update - Nov 4th - MAJOR update

Postby thedrigo » 09 Nov 2009, 02:44

Hey, thanks for the answer Jatill.
Quick question, is there gonna be any other unlocks like there were for challenge set one? I'm not usually the one to be asking for these things because I love the idea of actually beating the challenges but Land Ho and 5:1 are just beyond me. I've tried to beat them 150+ times each and it just hasn't happened for me.
I've come really close to beating 5:1 but the game just keeps crashing on me at the final rounds; the thing that's especially frustrating is that it takes so long to beat each round cuz you need to make sure you've fulfilled the condition before you can actually win and sometimes it really takes FOREVER (5 Strip Mines, anyone?)
As far as Land Ho! is concerned, I just haven't gotten lucky enough, to be honest. I've gotten to round 9 once or twice, but I've never been lucky enough to actually win... I've really tried EVERYTHING but still, no cigar. I don't know how the people who beat it did it but geez...
Anyway, I don't wanna sound like I'm whining, it's just a thought. Keep up the awesome work, Jatill, this is AWESOME.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby terenceee » 09 Nov 2009, 07:06

I can't seem to download the update.
RapidShare gives me this msg
You have reached the download limit for free-users. Would you like more?

I haven't downloaded anything =(
Can some kind soul upload the update on a different host

Thanks
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Re: Manalink Update - Nov 4th - MAJOR update

Postby jatill » 09 Nov 2009, 13:38

thedrigo wrote:Hey, thanks for the answer Jatill.
Quick question, is there gonna be any other unlocks like there were for challenge set one?
Nope. I'm leave the 1 card per challenge locked permanently.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby Professor » 09 Nov 2009, 15:58

I enjoyed the new interface all weekend. Very nice to not have to close and open the Launcher over and over.

Some issues (which I'm sure others have brought up):
- It's not clearing draft decks (or I can't find the button). I saw the bat file in the DL...
- The autotargeting is out of control. Maybe sometimes I DO want to Swords my own guy. And Fire Imp and Flametongue should kill themselves if they're the only creature in play.
- The Rotisserie draft sounds like a great idea, but it doesn't remove chosen cards from the list, allowing me to pick the same card 4 times, or at least until one of the AI players picks it.

Again, fantastic update. You are doing amazing work!
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Re: Manalink Update - Nov 4th - MAJOR update

Postby jatill » 09 Nov 2009, 18:38

Some bug fixed / minor challenge updates.

Vampire Hexmage: Remove +1/+1 counters properly
Diabolic Edict: Never ask for targets twice
Threads of Disloyalty: allow stealing of CMC <= 2, not 3
Chandra Nalaar: Update loyalty text to 6
Virulent Sliver: don't give poison when attacking planeswalkers
vampire Nocturnus: don't pump creatures from the stack
Liliana Vess: don't get a million counters
Merfolk Wayfinder: fix cmc

Challenge Mode:
Gimme: allow Reiterate, Sarkhan Vol, Nicol Bolas Planeswalker
Gimme: allow 4 exceptions
Urza Wannabe: Allow 6 exceptions
Decks: Added a new deck to the rotation (22 decks now)
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Re: Manalink Update - Nov 4th - MAJOR update

Postby Triadasoul » 09 Nov 2009, 20:08

1. Dryad Arbor enters play without summoning sickness via Crucible of Worlds (to repeat dredge then dryad arbor)
2. Also in that game Beasts created by Baloths came without sickness
3. Also in that savegame when double click on creatures sometimes appear +1/+1 counters. Completely bugged savegame :mrgreen:

1. http://www.axifile.com/?6331869
Last edited by Triadasoul on 09 Nov 2009, 23:50, edited 1 time in total.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby Triadasoul » 09 Nov 2009, 23:49

Umezawa Jitte bugs:
1. Doesn't accomulate counters with Shadowmage Infiltrator
2. When equipped to mulldrifter shrinks it
3. Can be re-equipped in combat
http://www.axifile.com/?8907075
4. Doesn't accomulate counters with vampire nighthawk http://www.axifile.com/?3587204

Other
1. Vampire Nighthawk doesn't give life when blocking creatures http://www.axifile.com/?7057084
Last edited by Triadasoul on 10 Nov 2009, 00:25, edited 2 times in total.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby aww1979 » 10 Nov 2009, 00:14

jatill wrote:Challenge Mode:
Gimme: allow Reiterate, Sarkhan Vol, Nicol Bolas Planeswalker
Gimme: allow 4 exceptions
Urza Wannabe: Allow 6 exceptions
Decks: Added a new deck to the rotation (22 decks now)
Thanks :) Gimme is probably the hardest one, and the lack of certain control cards makes certain matchups an autoloss. For instance, the burn deck, or the mirror match when you draw are hopeless. Adding those planeswalkers will really help, especially Sarkhan Vol.

I'm not convinced the Urza Wannabe needs 6 exceptions, but I haven't beaten it yet with 4 :p I do think it would have been possible with 4, given time, though. A few times I got to round 7 or so in that one.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby 0rion79 » 10 Nov 2009, 09:34

Treetop Village is not affected by Kaysa when it becomes a creature, weird :)
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