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Manalink Update - Nov 4th - MAJOR update

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Re: Manalink Update - Nov 4th - MAJOR update

Postby jatill » 10 Nov 2009, 13:08

aww1979 wrote:I'm not convinced the Urza Wannabe needs 6 exceptions, but I haven't beaten it yet with 4 :p I do think it would have been possible with 4, given time, though. A few times I got to round 7 or so in that one.
Maybe I'm using the wrong 4/6 exceptions, but I generally don't get close. I get to round 4 on average. I don't run Jace, so when your cheapest card costs 4, you just get run over a lot. I lose to Goblins to every time, not to mention the nightmare that is Gaddock Teeg.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby aww1979 » 11 Nov 2009, 00:16

My exceptions in the planeswalker challenge were Black Lotus, Sol Ring, mox mox, for the reason they are slow to get out :p I also tried it with balance, 3x pyroclasm and that worked out alright, too. It helps that the AI likes to attack planeswalkers almost every time, sometimes even when it could kill you that turn. Still, I haven't beaten it yet.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby scherbchen » 11 Nov 2009, 04:05

jatill wrote:
aww1979 wrote:I'm not convinced the Urza Wannabe needs 6 exceptions, but I haven't beaten it yet with 4 :p I do think it would have been possible with 4, given time, though. A few times I got to round 7 or so in that one.
Maybe I'm using the wrong 4/6 exceptions, but I generally don't get close. I get to round 4 on average. I don't run Jace, so when your cheapest card costs 4, you just get run over a lot. I lose to Goblins to every time, not to mention the nightmare that is Gaddock Teeg.
dunno, the Urza Wannabe was the one challenge I had few troubles with even when it was without exceptions. Land Grant and Farseek make for decent mana fixers. though giving it 4-6 exceptions allows for so many more builds. unlike the march of the machines stuff or the ridiculous 5:1 (which is only ridiculous because of game crashes) ;)

Gaddok should succumb to Maelstrom Pulse or Vindicate quite nicely, though.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby 0rion79 » 11 Nov 2009, 09:18

I still have more troubles with Genesis: not only each time I use it from graveyard it reduces my maximum hand size by 1, but there is also a chance that it self-exiles from the game.

PS: do we have to post bugs here or in the bug session? With 2 different game versions, things are growing a bit confused.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby 0rion79 » 11 Nov 2009, 11:55

Other bug (sorry for double posting): when I place more than 1 Necropotence in a deck, the game prevents me from drawing during the draw phase just because there are 2 Necropotences in the deck, even if I have none in play.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby mathusalem » 11 Nov 2009, 13:02

ok, here are the higher rez arts, I told you about a few days ago. took some time to come back home

http://rapidshare.com/files/305462379/CardArtNew_.rar
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Re: Manalink Update - Nov 4th - MAJOR update

Postby jatill » 11 Nov 2009, 13:42

aww1979 wrote:My exceptions in the planeswalker challenge were Black Lotus, Sol Ring, mox mox, for the reason they are slow to get out :p I also tried it with balance, 3x pyroclasm and that worked out alright, too. It helps that the AI likes to attack planeswalkers almost every time, sometimes even when it could kill you that turn. Still, I haven't beaten it yet.
Yeah, I tried Lotus, Sol Ring, Mana Crypt, Nissa's Chosen. I would win when I drew the accel, and lose otherwise, especially on the draw. I still haven't been able to win even with the 2 more exceptions, but I get further more often. (I added 2 Enlightened Tutor).
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Re: Manalink Update - Nov 4th - MAJOR update

Postby 0rion79 » 12 Nov 2009, 13:06

Jatill, little question: since you've been so good to fully complete Thorn Elemental, may you also activate Rhox ? It should already be among those cards unfinished by Mok.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby jatill » 12 Nov 2009, 13:14

0rion79 wrote:Jatill, little question: since you've been so good to fully complete Thorn Elemental, may you also activate Rhox ? It should already be among those cards unfinished by Mok.
Looks like Rhox just lost his spot to Vampire Lacerator :) Is there a list somewhere of all the missing cards from 8th, Legends, and other coded sets? Maybe I'll take the Zendikar version and add in as many of those cards as I can.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby 0rion79 » 12 Nov 2009, 14:01

Well, if you get again Mok's basic version, you should be able to copy that string from the CSV 'cos it should be already ready, as far as I remember but Rox is not an essential card. About uncoded cards, here you go:

AS: I don't know if tokens are used or not and... some of them are really ugly! :P

ID Card Name
632 Umezawa's Jitte
633 Illusions of Grandeur
634 Donate
636 Might of Alara
639 Tezzeret the Seeker
641 Wall of Roots
644 Sower of Temptation
646 Bloodbraid Elf
648 Mind's Desire*
651 Glyph of Delusion
652 Glyph of Destruction
653 Glyph of Doom
654 Glyph of Life
655 Glyph of Reincarnation
656 Gosta Dirk
659 Great Wall
664 Halfdane
67 Hell's Caretaker
685 Invoke Prejudice
693 Juxtapose
716 Living Plane
717 Livonya Silone
731 Nebuchadnezzar
732 Nether Void
734 North Star
735 Nova Pentacle
738 Part Water
746 Presence of the Master
747 Primordial Ooze
75 Psychic Purge
751 Puppet Master
753 Quagmire
754 Quarum Trench Gnomes
761 Rapid Fire
762 Rasputin Dreamweaver
764 Recall
766 Reincarnation
769 Remove Enchantments
773 Reverberation
775 Ring of Immortals
777 Rohgahh of Kher Keep
778 Rust
779 Sea Kings' Blessing
780 Seafarer's Quay
783 Sentinel
785 Shelkin Brownie
787 Shimian Night Stalker
788 Silhouette
792 Spectral Cloak
797 Stangg
800 Subdue
810 Tempest Efreet
824 Triassic Egg
828 Undertow
830 Unholy Citadel
832 Ur-Drago
836 Venarian Gold
838 Voodoo Doll
840 Wall of Caltrops
846 Wall of Putrid Flesh
847 Wall of Shadows
849 Wall of Vapor
857 Wood Elemental
886 Wolves of the Hunt
889 Sand Warrior
893 Stangg Twin
120 Angel
1577 Gifts Ungiven
1650 no card
1887 Chalice of the Void
1911 Ad Nauseam
1917 Ill-Gotten Gains
1918 Infernal Tutor
1922 Natural Order
1927 Wickerbough Elder
1936 Knight of Reliquary
1938 Might of Alara
1947 Treetop Village Ape
1962 Flagstones of Trokair
1963 Form of the Dragon
1969 Mayael's Aria
1978 Illusion
1999 LAST AVAILEBALE SLOT
Last edited by 0rion79 on 12 Nov 2009, 15:03, edited 1 time in total.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby jatill » 12 Nov 2009, 14:13

That's not the list I need, since most Legends and 8th edition cards have already been replaced. Does anyone have the Manalink.csv from before I started modding?
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Re: Manalink Update - Nov 4th - MAJOR update

Postby 0rion79 » 12 Nov 2009, 15:04

Check again, please. That one was the list from the "best of". Now I've taken infos from your Zendikar mod.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby jatill » 12 Nov 2009, 15:14

0rion79 wrote:Check again, please. That one was the list from the "best of". Now I've taken infos from your Zendikar mod.
I've replaced a lot of the lenegds slots in that release, too. I need to go all the way back to Mok's version, which I do not currently have a copy of.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby 0rion79 » 12 Nov 2009, 15:24

This is the oldest that I have... probably it is old enough. If you open it with Microsoft Excell and highlight the first 3 columns, and use automatic filters to select only uncoded cards, you should be able to see all the cards that were listed but never coded.
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Re: Manalink Update - Nov 4th - MAJOR update

Postby Professor » 12 Nov 2009, 16:13

This isn't card-specific, but I've only noticed it since the update:
I sometimes lose the ability to cast anything, regardless of having the mana for it. None of the cards light up as castable, and no amount of clicking changes it. That problem lasts until I close and open Magic.

I believe it has to do with leftover settings from challenge mode, because I usually give the challenge a shot before I go and do regular duels and gauntlets.

I also keep getting the bug where my hand size is reduced or eliminated, and I'm forced to discard for no particular reason. It seems to happen most often while playing Chaos Orb (or Lite) Avatars, but that may be coincidence.

Again, the easy workaround is close/open, but it is annoying.
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