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Manalink Update July 22

PostPosted: 22 Jul 2010, 13:29
by jatill
This update includes a handful of new cards, some bug fixes (as always), and a new challenge under Challenge Set #1.

New Cards:
Searing Blaze
Arbor Elf
Broodwarden
Nest Invader
Eldrazi Temple
Eye of Ugin
Umalog's Crusher
Artizan of Kozilek
Kozilek's Predator
Awakening Zone
Growth Spasm
Pelakka Wurm
Umalog the Infinite Gyre
All is Dust

Enjoy.

http://www.mediafire.com/file/i63k8l6i4 ... 100726.zip

Re: Manalink Update July 22

PostPosted: 22 Jul 2010, 13:58
by stassy
Kozilek's Predator has its text card duped

Image

Also though at first he didn't make it to Constructed but Ulamog the Infinite Gyre is here :mrgreen:

Re: Manalink Update July 22

PostPosted: 22 Jul 2010, 19:46
by aww1979
Timmy's heart just exploded. ELDRAZI!!!!!!!!!!!!!!

Oh, and Spike likes All is Dust too :)

Re: Manalink Update July 22

PostPosted: 22 Jul 2010, 21:23
by Cognis
Somehow I get the feeling we'll see a lot of them in the next tournament. I know I made the deck already :roll:

Re: Manalink Update July 22

PostPosted: 22 Jul 2010, 22:06
by aww1979
Hehe, yeah I was expecting lots of Emrakul this time around; that's why I put in the Bribery in my deck :p I've got an idea for next time (not involving eldrazi) that I think will be pretty good, as long as I can find a usable mana base the AI won't suck with; it would have to be 3 or 4 colours so it might be hard. I'm 100% definitely going to test an eldrazi deck, but unless it performs well I'm not submitting it in August :p

Re: Manalink Update July 22

PostPosted: 22 Jul 2010, 23:47
by Cognis
The AI isn't great with mine but since I've done well in the last tournaments I think I can allow myself for a fun deck for players :)

Re: Manalink Update July 22

PostPosted: 23 Jul 2010, 00:05
by aww1979
If I can ever manage to place highly, the month after that I'm going to make a Battle of Wits deck :)

Re: Manalink Update July 22

PostPosted: 23 Jul 2010, 07:08
by Stroggoii
One hell of an update :shock:

Re: Manalink Update July 22

PostPosted: 23 Jul 2010, 08:11
by aww1979
If Eldrazi Temple is possible, (and it apparently is) does that mean a card like Smokebraider is also possible? I just didn't think cards that had steep restrictions on how the mana was to be used could be done. It must use the Rules Engine somehow, or else it does something *really* clever I haven't thought of :p

Re: Manalink Update July 22

PostPosted: 23 Jul 2010, 08:36
by monopoman
Not sure how many elementals are in the game right now to make smokebraider worth anything at all.

This is a nice update but its probably the least eternal competitive one so far. Doubt we want to use up another 10 slots putting in 10 great elementals/changelings that only go in one deck.

Re: Manalink Update July 22

PostPosted: 23 Jul 2010, 09:12
by stassy
According to DeckEditor we have 36 elemental type creature in Constructed and 44 in Custom...going to test some drazzi deck to check if the AI can at least sac spawn, but for sure it's a long game type deck that might be killed before even casting a creature.

Re: Manalink Update July 22

PostPosted: 23 Jul 2010, 09:23
by Cognis
I tested half of the cards and they work fine, I especially like how Eldrazi Temple was done, a simple yet effective idea. Only thing is that Eye of Ugin and Eldrazi Temple don't reduce the mana cost of All Is Dust as they do for Eldrazi Conscription and other colorless eldrazi cards.

Re: Manalink Update July 22

PostPosted: 23 Jul 2010, 09:46
by monopoman
stassy wrote:According to DeckEditor we have 36 elemental type creature in Constructed and 44 in Custom...going to test some drazzi deck to check if the AI can at least sac spawn, but for sure it's a long game type deck that might be killed before even casting a creature.
Well a lot of those are winnars like..

Fire Elemental
Air Elemental

So yeah I mean how many good ones are there takes a bit more investigation.

Re: Manalink Update July 22

PostPosted: 23 Jul 2010, 11:10
by aww1979
I'm silly enough that I *would* make an elemental themed deck if stuff like that were coded, but the question was more just as an example to know whether it's possible. Soldevi Machinist and Ancient Ziggurat are two more examples of the sort of thing I mean.

Re: Manalink Update July 22

PostPosted: 23 Jul 2010, 12:08
by jatill
Cognis wrote:I tested half of the cards and they work fine, I especially like how Eldrazi Temple was done, a simple yet effective idea. Only thing is that Eye of Ugin and Eldrazi Temple don't reduce the mana cost of All Is Dust as they do for Eldrazi Conscription and other colorless eldrazi cards.
I forgot to mark it as Eldrazi. I fixed this and several other bugs (notable Artisan doesn't return anything in that version), and will re-upload Monday.

Eldrazi Template is just a clever hack. The code says that if it is untapped, colorless eldrazi cost 1 less to cast. So in most cases it works exactly the same, but there are some edge cases.

The one bug that I cannot fix is that Eldrazi Spawn that have summoning sickness can't be auto-mana'd when paying for a spell. You need to click on them before you cast the spell to use their mana.

FYI Here's the eldrazi deck I've been testing with. I ran it against the current set of tournament decks, and the only loss I took as the human was against aww's deck when I got control magic'd twice with no All is Dust to come back.

;eldrazi
;
;User
;User E-Mail
;21/07/2010
;1
;4th Edition
;

.143 4 Nest Invader
.277 4 Kozilek's Predator
.276 4 Growth Spasm
.255 4 Awakening Zone
.142 4 Pelakka Wurm
.163 2 Ulamog, the Infinite Gyre
.265 2 Eye of Ugin
.264 4 Eldrazi Temple
.253 2 Artisan of Kozilek
.91 19 Forest
.245 4 All Is Dust
.246 3 Kozilek, Butcher of Truth
.358 4 Kodama's Reach