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Manalink update Jan 01 : Happy 2011 !

The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Manalink update : Happy 2011 !

Postby Gargaroz » 06 Jan 2011, 15:29

stassy wrote:Argentum Armor open a wrong parameter error windows when casted and crash the game when equipped...it even corrupt the autosave and save file from the crashed game ("couldn't load save game; corrupt file or different version") :shock:
This seems to appear with many Equipment cards (Blade of the Bloodchief is especially nasty, even after I tried to fix it). I strongly recommend not giving the AI decks with Equipments : not only the AI rarely cast or equip creatures, but the game is very prone to crashing. I checked the code 1000 times, but there's simply no reason for this to happen. Simply, the Engine didn't like the Equipments (it's like the CD-ROM for Atari Jaguar : it doesn't want to function).
By the way, I built the Monowhite Quest deck from Standard and tested it many times before releasing : sometimes the error pops up, but was never fatal.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Manalink update : Happy 2011 !

Postby jatill » 06 Jan 2011, 16:49

stassy wrote:Seems to be Absymal Specter got somehow 1st strike ability because the sword effect trigger on this phase (by hovering the mouse on the phase icon it say 1st strike) then trigger again on normal damage phase...or maybe you just coded double strike some time ago with a genius stroke :D

Just tested with Blazing Specter and Hypnotic Specter and they don't have this issue.

Consume the Meek destroy all creatures with converted mana cost of 3 or less that are in the battlefield...and in player/AI hands :shock:
Ha! Now you figured out the problem. I gave Abyssal Specter double strike as my test card. Phew, I was worried for a minute.
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Re: Manalink update : Happy 2011 !

Postby Salbei » 06 Jan 2011, 17:00

Whow! Amazing job there. Can´t believe this is already out for a week and i haven´t found this topic because i kept watching the tournament section lol.

Thanks a lot.
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Re: Manalink update : Happy 2011 !

Postby Xenocyde » 06 Jan 2011, 18:15

jatill wrote:
stassy wrote:Seems to be Absymal Specter got somehow 1st strike ability because the sword effect trigger on this phase (by hovering the mouse on the phase icon it say 1st strike) then trigger again on normal damage phase...or maybe you just coded double strike some time ago with a genius stroke :D

Just tested with Blazing Specter and Hypnotic Specter and they don't have this issue.

Consume the Meek destroy all creatures with converted mana cost of 3 or less that are in the battlefield...and in player/AI hands :shock:
Ha! Now you figured out the problem. I gave Abyssal Specter double strike as my test card. Phew, I was worried for a minute.
Wooot! So double strike is almost ready? Yey! :D
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Re: Manalink update : Happy 2011 !

Postby jatill » 06 Jan 2011, 18:35

Xenocyde wrote:Wooot! So double strike is almost ready? Yey! :D
yes, completely ready.
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Re: Manalink update : Happy 2011 !

Postby 0rion79 » 06 Jan 2011, 19:12

Don't know if any of you has seen this bug yet, but there is something really weird happening with Solemn Simulacrum. As far as I've seen, it happens only when it is destroyed by lethal damage (eg. Incinerate, Moonglove Extract): it is possible to draw infinite cards and each time a new Solemn Simulacrum card appears in the graveyard.
Last edited by 0rion79 on 06 Jan 2011, 19:25, edited 1 time in total.
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Re: Manalink update : Happy 2011 !

Postby jatill » 06 Jan 2011, 20:16

Another bug fix patch... no more infinte cards for you!
http://www.mediafire.com/file/g5b2i0o6h ... 110106.zip
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Re: Manalink update : Happy 2011 !

Postby 0rion79 » 06 Jan 2011, 20:38

Lol: sounds like the gift for Epiphany :)
But I'm sorry to say that it is not fine yet: now, upon death for direct damage, a single clone of Solemn Simulacrum is placed into graveyard each time.
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Re: Manalink update : Happy 2011 !

Postby stassy » 07 Jan 2011, 05:18

The 20110106 patch fixed all the bugs I mentionned, even (I hope) the Argentum Armor one, nice work!

Loyal Retainers doesn't consider Glissa, the Traitor as a Legendary creature type while he does for a scrub like Angus Mackenzie.

Small typo on Ancestral Vision effect card that say "pay 1GG" instead of 1B (or the suspend effect is shared between different cards)

Turnabout randomly give some wrong parameters warning but nothing deadly.

Steel Overseer has the same typo bug as Glissa

Blade of the Bloodchief seems to do nothing on equipped creature, either it's a vampire or not, when creature is buried in the graveyard from battlefield.

http://rapidshare.com/files/441241124/bug.zip
In this savefile tap Steel Overseer and Assassinate him, no bonus will be granted to Vampire Hexmage who is equipped with it.

Again, updated crappy image cards list up to Adventuring Gear, extract all files in the CardArtNew folder of your Magic folder with override confirmation.

http://rapidshare.com/files/441242346/c ... 110101.zip

Gelatinous Genesis has a different card text than the original ("Put X X/X green Ooze creature tokens onto the battlefield."). The text might explain better the mana requirement but is not totally true about ooze life which can be higher than 2 by a multiple of 2 colorless mana.

-- If you spend {2}{G} to cast Gelatinous Genesis, you'll get a single 1/1 creature token.
-- If you spend {4}{G}, you'll get two 2/2 creatures.
-- If you spend {6}{G}, you'll get three 3/3 creatures.
And so on.
Sword of the Ages is not tapped when entering the battlefield...free instant Bloodshot Cyclops ability :mrgreen:

Complete list of new cards in constructed, swapped cards from limited to constructed and new assigned cards in limited :
http://rapidshare.com/files/441279403/c ... 110101.rar

Many thanks to Gargaroz for his detailed id card list and magiccards.info for their quite decent image cards :p

Also DeckEditor helped me too for some card search, even though it's broken in card swap it's still useful so if you could put the download link image for the recent update jatill... 8-[
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Re: Manalink update : Happy 2011 !

Postby jatill » 07 Jan 2011, 13:25

Sonic has done a massive image update again.
Here's the url if you're interested. I'll post another bugfix version later today so that the number of arts will be in sync with all the art in this download.
http://www.mediafire.com/?a65oz5bi2pm6p0q

What exactly is the issue with Gelatinous Genesis?
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Re: Manalink update : Happy 2011 !

Postby Gargaroz » 07 Jan 2011, 15:08

Stassy just wanted a more "clear" rules text. As the cards actually cost GX instead GXX, I've adjusted the card text to reflect that. However, I forgot to add that X values that cannot be divided by 2 are rounded (down, I presume).
Recall has the same issue.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Manalink update : Happy 2011 !

Postby jatill » 07 Jan 2011, 19:45

Today's version: http://www.mediafire.com/file/676p2g8cj ... 110107.zip
Have a nice weekend!
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Re: Manalink update : Happy 2011 !

Postby 0rion79 » 08 Jan 2011, 16:44

Not to complain, but two Solemn Simulacrum are placed in a graveyard when a single Solemn Simulacrum dies by lethal damage. I'll use the old code as long as somebody will fix the new one...
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Re: Manalink update : Happy 2011 !

Postby Xenocyde » 08 Jan 2011, 17:26

I tried Elspeth Tirel and it has 3 loyalty counters to begin with instead of 4.
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Re: Manalink update : Happy 2011 !

Postby Sonic » 08 Jan 2011, 19:09

Venser the Sojourner no longer generates its Emblem. The 'Effects Text' card now shows permanently instead.
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