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Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 17 Jul 2011, 13:21
by Gargaroz
Well, here we are again, mates ! This time, you will be granted with some sweet cards from M12 and the preconstructed Commander decks, with a bonus suprise brought by Sensei Jatill.
There are some changes for Challenge mode too, hope you'll enjoy the two updated Challenges ;)
Bye for now, the new update will be in September, when Innistrad will be released.

V2 : http://www.mediafire.com/?h9p8ertd3au8gip

---- NEW CARD ADDED TO COSTRUCTED ----

-- V2 --
--- MISC ---
0094 Fungusaur --> Caller of the Claw

-- V1 --
--- M12 ---
0443 Moorish Cavalry --> Adaptive Automaton
1126 Razorfoot Griffin --> Aegis Angel
1196 Trained Armodon --> Angelic Destiny
1289 Streetbreaker Wurm --> Archon of Justice
1114 Plague Beetle --> Call to the Grave
0206 Roc of Kher Ridges --> Chandra, the Firebrand
0623 Emerald Dragonfly --> Doubling Chant
0217 Scryb Sprites --> Garruk, Primal Hunter
0247 Timber Wolves --> Druidic Satchel
0942 Pikemen --> Gideon's Avenger
1557 Death Speaker --> Griffin Rider
1070 Lightning Blast --> Hideous Visage
1627 Elvish Warrior --> Hunter's Insight
1408 Weatherseed Faeries --> Jace, Memory Adept
1567 Narwhal --> Jace's Archivist
0033 COP Black --> Lord of the Unreal
0034 COP Blue --> Phantasmal Bear
0035 COP Green --> Phantasmal Dragon
0036 COP White --> Phantasmal Image
0037 COP Red --> Primordial Hydra
1190 Wing Snare --> Plummet (Duh)
1135 Sabertooth Tiger --> Reclaim
0865 Wall of Opposition --> Quicksilver Amulet
0175 Northern Paladin --> Rites of Flourishing
1613 Order of Yawgmoth --> Rune-Scarred Demon
1185 Vicious Hunger --> Sorin's Thirst (duh)
1157 Spineless Thug --> Skinshifter
0211 Samite Healer --> Stonehorn Dignitary
1180 Vampiric Spirit --> Timely Reinforcements
0405 Cyclone --> Worldslayer
0214 Warpath Ghoul --> Vengeful Pharaoh

--- From Commander Precosn ---
1607 Deadly Insect --> The Mimeoplasm
0073 Earth Elemental --> Avatar of Slaughter
1597 Ekundu Griffin --> Crescendo of War
1304 Galina's Knight --> Animar, Soul of Elements
1303 LLanowar Knight --> Riku of Two Reflections
1081 Master Healer --> Martyr's Bond
1405 Mistral Charger --> Soul Snare
0185 Phantom Monster --> Flusterstorm
1134 Rushwood Driad --> Scavenging Ooze
1305 Shivan Zombie --> Kaalia of the Vast
1598 Teremko Griffin --> Edric, Spymaster of Trest
0279 Water Elemental --> Ruhan of the Fomori

--- MISC ---
1494 Dragon (5/5) token --> Mitotic Slime
1169 Telepathy --> AVATAR - Archenemy

---- CHALLENGE MODE CHANGES ----
* "Programmer's Delight" Challenge is now "Budget deck for ya" : beat the challenge with a mono-colored deck (no hybrids allowed) built only with commons and uncommons (this restriction does not apply to lands, but you're still restricted to Beta-only lands).

* "Enter the Dragon" Challenge is now "Archenemy's Cohort" : beat the 8 powerful, legendary allies of the Archenemy and then the Archenemy itself ! Your reward : the Archenemy AVATAR, courtesy of Jatill.
The deck-building rules are similar to the previous, but with a main difference : your deck must be at least 100 cards and every card is restricted to one, except for basic lands.

* Kozilek, Butcher of Truth is now a challenge-free card.

* Some cards given to the AI for free are changed in the "Enchanted" challenge, in order to get more slots.

---- BUGS FIXED / IMPROVEMENTES / CARDS RECODED ----

-- V2 --
* Implemented a lot of bugfix / improvements did by Snacko, thanx !
* Fixed a bug that made impossible to cast all Planeswalkers.
* Fixed casting cost for Lord of the Unreal.
* Fixed type for White Sun's Zenith
* Fixed code for The Mimeoplasm.
* Fixed legendary status for Ezuri, Renegade Leader.
* Fixed AI code for Kjeldoran Outpost, Soldevi Excavations and Lake of the Dead.
* Code improved for World Queller, Balduvian Horde and Tahngarth, Talruum Hero
* Fixed code for Martyr's Bond, so the opponent will sacrifice only one permanent per time.
* Fixed token production for Dragonmaster Outacast.
* Fixed interaction between countless token-producing cards, Doubling Season, Living Weapons and Deathtouch.
* Added the "44" subtype code to all non-creature artifacts, in order to improve the browsing in the deck builders.
* Fixed interaction between Avenger of Zendikar and spells that let you put into play a card from your hand.
* Fixed landfall interaction if you cast a Primeval Titan.
* Fixed continuous abilities for Elesh Norn and Jin-Gitaxias
* Implemented the General's Banlist for the AVATAR - EDH.

-- V1 --
* Fixed code for Barbed Foliage : now affect only opponent's creature.
* Fixed a strange interaction betweem some creatures and Flickering Ward
* New code for Mitotic Slime, so the version in Costructed not needs the Ooze token.
* Fixed code for Illusion of Grandeur, so it will work correctly again.
* Fixed illegal block issue between Juggernaut and Carven Caryatid, Gomazoa, Makindi Shieldmate, Plumeveil and Roc Egg.
* Fixed text for Kitchen Finks
* Fixed code for Kitchen Finks and Gilder Bairn, so they could correctly interact with +1/+1 and -1/-1 counters.
* Added the SUBTYPE_LEGEND to Hammerheim, Karakas, Pendelhaven, The Tabernacle at Pendrell Vale, Tolaria and Urborg
* Fixed AVATAR - Chaos Orb Lite, so now you can fetch only coded, non-tokens and non-special card. Also fixed a bug that messed your hand size if you use the "tutor" ability.
* Fixed code for Magosi, the Waterveiled.
* Partially fixed the interaction between spells with Phyrexian Mana (Dismember and so on) and cards like Sphere of Resistence. Actually, there's no interaction with Ethersworn Canonist, AVATAR - Nekrataal and AVATAR - Heartwood Storyteller.
* Fixed code for Isochron Scepter : now you aren't anymore able to imprint creatures with flash.
* Adjusted code for Gaea's Blessing, so hopefully it will not generate errors anymore.
* Fixed code for Energy Field : now you're able to play it from hand and it prevent damage only to you.
* Fixed some strange behaviours when AI owns a Coat of Arms.
* Fixed casting cost for Leyline of Sanctity.
* Fixed Cumulative Upkeep's counters for Braid of Fire.
* Fixed code for Lifelink (the card) : now the AI is able to attack with its own creature if he placed a Spirit Link on them. Plus, fixed the interaction with Infect and so on.
* Added a legacy remainder to Story Circle. It uses the basic land names to show the chosen color.
* Fixed legendary status for Yosei, the Morning Stard, Ezuri, Renegade Leader, Karn, Silver Golem and Experiment Kraj.
* Fixed interaction between Iona, Shield of Emeria and Painter's Servant.
* Fixed token production for multiple Turntimber Ranger.
* Fixed the ultimate ability for Karn Liberated : now only the non-aura permanents removed with Karn are putted in play. Also added a reminder legacy for the exiled cards.
* Readjusted the AVATAR - EDH code in order to correctly interact with Karador, Ghost Chieftain and to reflect more strictly the actual rules. Now, when your General dies, you've the opportunity to leave it in your graveyard if you want. Also, if the General is bounced or put in you deck, you aren't anymore able to play it via the EDH card.

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 17 Jul 2011, 16:27
by Yggdrasil
Thank you very much !
This release is the sunshine of this summer. :D

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 17 Jul 2011, 18:56
by Snacko
All the fixes from the previous package I uploaded merged with your changes:
http://www.mediafire.com/?marj8vwxc7ib2ub

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 18 Jul 2011, 09:41
by 0rion79
Great patch, Gargaroz! :) May I ask why you didn't code Arachnus Web too and some other weird spider from M12? It looks very nice and particular for green!

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 18 Jul 2011, 09:48
by Stroggoii
Sorry, I dunno how to make savegames but I'd like to report that The Mimeoplasm can't be used as a general, and that for some reason I cannot use planeswalkers (Elspeth 1, Sorin or Liliana) when playing with Kaalia as a general.

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 18 Jul 2011, 10:59
by Aswan jaguar
Thank you guys for your love of this game, which makes you put so much hard work into it, to make it better and better and better......

*Do we install the patch and then the changes made by Snacko?

EDIT.Stassy can you please put Stroggoii's bug report to the bug section?

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 18 Jul 2011, 13:11
by Gargaroz
As usual, if more errors will pop out in the next days, I'll release a v2, with all the changes did by Snacko.

@Aswan Jaguar : the files in the Snacko package are to be compiled in order to work, please leave that to me or we risk to mess somethint ;)

@Orion : Always the same issue, the space available. Plus, the "activated abilities cannot be used" of Arachnus Web ability is not codeable right now.

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 18 Jul 2011, 14:14
by 0rion79
Not even Ice Cage, but imho it would be a good approximation!!

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 18 Jul 2011, 17:00
by sopcich04
is there any reason why i cant cast the new chandra or garruk? but i can right-click and use the 'put any card on your/opp side' and use them just fine

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 18 Jul 2011, 17:33
by sopcich04
and lord of unreal is UU, not 1UU

and WSZ is an instant not a sorcery. not sure if this is the place to put it

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 18 Jul 2011, 19:55
by Aswan jaguar
sopcich04 please report bugs in the bug forum in details as shown there and attach a savegame when possible for cards not behavin correctly.

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 19 Jul 2011, 04:34
by Stroggoii
Well I guess we can only compile as many bugs as we find so it's easier for you to tackle them up :)

It's a really great update even if I'm quite sad neither Vish Kal, Blood Arbiter nor Damia, Sage of Stone made the cut.

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 19 Jul 2011, 07:09
by Aswan jaguar
Stroggoii I don't get what you exactly you don't understand about make savegames.So right click on the battlefield select savegame-name your savegame-save.Then go to savegame file and zip the file-attach it to your bug report and you are done.
I hope this helps.

Please,Gargaroz make a v2, all plainswalkers are uncastable.

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 19 Jul 2011, 12:02
by jatill
Was Lightning Blast replaced in the Onslaught challenge? Flame Javelin would be the best replacement. Can't wait to try the new challenges.

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 19 Jul 2011, 12:54
by 0rion79
Gargaroz, how are we supposed to use Commander cards? Are u next to add a "Commander" modality?