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Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 19 Jul 2011, 14:36
by Gargaroz
@ Orion : Commander = new name for EDH given by the Wizards. And all the new cards are legal for Vintage / Legacy ;)
@ Jatill : that just slipped from me, I'll fix that for the V2 (damn "uncastable Planeswalkers bug").
@ sopcich04 : What the hell is WSZ ?

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 19 Jul 2011, 18:41
by Sonic
Gargaroz wrote:@ sopcich04 : What the hell is WSZ ?
White Sun's Zenith. :wink:

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 20 Jul 2011, 10:52
by 0rion79
@Gargaroz, thanks for previous answer.
Since there are many bug-reports here, let me at what follows:
Archon of Justice is an Archon, not an Angel, and so it should have ID 16 in the CSV file.
Lord of the Unreal misses Power & thoughnes values in the CSV, after the expert rarity column and also, if there are 2 of them on the battlefield, they affect each other as if they were illusions (both get +1/+1)
There is a splash of non-creature artifacts that miss the ID 44 in the left column, which is useful for the original deckbuilder and potentially for other in-game functions: you may use excell filters to get them all.
Your latest patch doesn't include GMZombie's latest deckcus.dll for alternative Deck editor arts in Custom version.

About Custom version, I really have to ask you and Jatil a big favor: please, make the proper changes to Magic.exe and turn it into a new MagicCustom.exe file. The actual one is really too old and some cards are not working as they should because of that. EG: once you have removed the 5/5 dragon token, Dragon Roost is generating 4/4 dargon tokens.
Just edit the actual Magic.exe to use the right Custom files and folders instead: that should be enough. Then we "custom" users may use some easy program to copy & paste the code from one exe to the other. Thank you.

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 20 Jul 2011, 11:50
by gmzombie
sorry orion the (deckcus.dll fix) that would be my fault i forgot to bring this up to them. for everybody
download/file.php?id=3504
this is the file all you have to do is add or change your existing deckcus.dll and create a folder that is called dbarc. this will be the same as dbart just for the custom version. then if you have different filters like Orion does you can have the buttons you like,.

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 20 Jul 2011, 15:30
by Gargaroz
Gmzombie, please open a new topic in this section about your new deckcus.ddl, with a proper link and a brief explanation. Otherwise, someone will surely miss it and how it works.

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 21 Jul 2011, 08:50
by 0rion79
Druidic Satchel may be used even if tapped :)

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 21 Jul 2011, 16:16
by Sonic
0rion79 wrote:There is a splash of non-creature artifacts that miss the ID 44 in the left column, which is useful for the original deckbuilder and potentially for other in-game functions: you may use excell filters to get them all.
The two obvious non-creature artifacts missing the Subtype 'Enchant Creature (44)' are both 'Artifact - Equipment' cards.

Sword of the Meek
Basilisk Collar

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 21 Jul 2011, 17:48
by thedrigo
Hey, I've been trying to play the new challenge with a sliver deck with Lightning Bolts and Muscle Slivers (they're both common cards) and it doesn't let me put any slivers in it. I'm trying to use the rarity icon on the bottom right to build the decks but it still doesn't work. Is there a way to know which one's are good to play with an which aren't? Thanks in advance for any response.

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 21 Jul 2011, 22:17
by Salbei
Somehow i can´t play any planeswalkers (even old ones that used to work fine). Anyone else experiencing this ?

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 21 Jul 2011, 22:48
by 0rion79
Me too and most of us, since you are not the first to report this bug.
Since here we are also commenting the new cards, which Garruk do you prefer? The old one had a powerful interaction with lands and the Overrun ability was strong, and was cheaper. The new one is great for creating tokens and drawing.
The same for Chandra: how do you rank them?
And Jace? The last one looks like a more balanced version of the previous one, which was just overpowered.

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 21 Jul 2011, 23:28
by Yggdrasil
Same problem with planeswalkers here.
I like both Garruk, each of them has its utility.
New Chandra is the best of the three, there's a lot of possibilities with her second ability.
I don't know yet about Jace 3.0. Useful in a mill deck, I guess WOTC will develop this strategy in Innistrad (there's some mill cards in M12, but not a lot).

In Commander, I miss Damia, Sage of Stone, Skullbriar, the Walking Grave, Hornet Queen and in M12 Dungrove Elder, Chandra's Phoenix, Sorin's Vengeance, Djinn of Wishes, Arachnus Spinner and Arachnus Web. But I know we can't have everything. Overall, the cards chosen by Gargaroz are pretty good. Most of them are really fun to play and he has avoided the cards too similar to those we have already.
And you, what is your opinion ?

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 22 Jul 2011, 04:04
by stassy
1st Jace is supposed to be in the banned list now I heard.
Also please check the Bug section before posting a bug here (since you are not supposed to post a bug here anyway :p)

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 22 Jul 2011, 07:44
by 0rion79
Here my opinion:

Chandra Ablaze: may have its meaning with some combo to interact with graveyard, else it 4-damage effect is just a little bit better than Lightning Cloud.
Chandra Nalaar: is nice, because it deals a custom and more powerful Inferno only on opponent.
Chandra, the Firebrand is cheaper, deals 1 damage even to creatures, it second ability is more useful but the third one is less powerful and slower to "reach" and activate. So, I think I may replace Nalaar with Firebrand in my custom.

Jace Beleren: it was nice, but Mind Sculpter has greatly surpassed it.
Jace, Memory Adept: imho, it is the fixed version of Mind Sculptor. I may replace the M. Sculptor with this one only if the previous one has really been banned from 1.5 format. I'm still using Tolarian Academy, so I still wonder if my decks would still be legal...
Jace, the Mind Sculptor: is most likely the strongest: you may even use it as "bouncer" to guard yourself vs. creatures in desperate times and its exiling ability is outstanding.

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 23 Jul 2011, 09:08
by levo
Hi everone,I had some problems.My English is not very well,hopy you can understand what I say.

When I use The Mimeoplasm,I choose remove cards both form my graveyard,but after remove the first one it let me choose the second card from my opponent‘s graveyard instead of mine.

Another problem is,when i reanimate Elesh Norn and my opponent counter my spell,i found the +2/+2 -2/-2 still effective,it's the same on Jin-Gitaxias.

Thanks

Re: Manalink update : 17 July 2011 aka Commander + M12

PostPosted: 23 Jul 2011, 09:38
by Aswan jaguar
Ievo,please report bugs to the Bug Report forum.Read this:
viewtopic.php?f=86&t=4012
and do like that,thanks.

The Mimeoplasm bug has already been reported.
About Elesh Norn please reported it there and attach a save game if possible.