It is currently 19 Jun 2019, 21:04
   
Text Size

Manalink update : 17 July 2011 aka Commander + M12

The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby aww1979 » 24 Jul 2011, 01:32

Looks good :) The only comment I have is that removing Lightning Blast is that it will affect the Onslaught Challenge. It can probably be easily replaced by something else, like Lightning Bolt or whatever, though.
aww1979
Tester
 
Posts: 1717
Joined: 03 Mar 2009, 19:36
Has thanked: 0 time
Been thanked: 2 times

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby Gargaroz » 24 Jul 2011, 14:24

V2 is out, check the first post ;)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby HarryPitfall » 24 Jul 2011, 15:29

Spirit Link is still uncastable.
HarryPitfall
AI Programmer
 
Posts: 175
Joined: 31 May 2008, 00:14
Has thanked: 1 time
Been thanked: 3 times

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby 0rion79 » 24 Jul 2011, 15:32

Great job, Gargaroz! I've also seen the Duh card :) Sweet, lol!

EDIT:
Your patch does not include GMZombie's latest file reported right here in this thread, but I have no trouble at all while casting Spirit Link.

EDIT 2: instead, I can no longer play Rancor from hand!
User avatar
0rion79
 
Posts: 1518
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 56 times

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby Sonic » 24 Jul 2011, 20:49

Gargaroz wrote:* Added the "44" subtype code to all non-creature artifacts, in order to improve the browsing in the deck builders.
Question: Won't this affect any artifact when an effect directly targets the 'enchant creature (44)' subtype - as the Magic.exe uses the Card Subtype 'FF' to check some of the cards subtypes in the csv?
Up to now I've assumed the 'enchant creature' subtype was only needed for 'Artifact - Equipment', as their primary effect can be classed as similar to an enchant creature effect.

Just interested. 8-[
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 160 times

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby Gargaroz » 24 Jul 2011, 23:16

Sonic, all the cards that affect the "Enchant Creature" subtype check first if the card is an Enchantment, so no problem :)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby Sonic » 24 Jul 2011, 23:35

Gargaroz wrote:Sonic, all the cards that affect the "Enchant Creature" subtype check first if the card is an Enchantment, so no problem :)
Ah! :D
Thanks for clearing that up - you had me a bit worried there for a moment. :)
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 160 times

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby Gargaroz » 24 Jul 2011, 23:46

As you're here, Sonic, could you make an update of the images of the Costructed version ? There are several new version of Titans around, plus the new planeswalker needs a proper picture. Thanx in advance ;)

@ Orion : Rancor works fine for me, so my guess your problems is linked to the Custom version. And I still don't know how to solve it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby 0rion79 » 25 Jul 2011, 06:55

I'll explain it in the bug session
User avatar
0rion79
 
Posts: 1518
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 56 times

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby 0rion79 » 25 Jul 2011, 14:01

Gargaroz, a question. I've tried Adaptive Automaton and it is really a relief to be able to pick a creature on the battlefield to activate it. Instead, the other option is a bit tricky: may I ask why you didn't use Brass Herald 's code for that part?
User avatar
0rion79
 
Posts: 1518
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 56 times

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby Gargaroz » 25 Jul 2011, 15:19

I completely forgot about the Brass Herald :(
I'll check it now and I'll eventually improve the code for the Automaton.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby semenelinista » 15 Oct 2011, 09:21

question. does the new cards replace the old ones? sorry for the noob question, just started using this yesterday.... So, everytime i update, some of the cards are removed, is that right?
semenelinista
 
Posts: 3
Joined: 15 Oct 2011, 09:13
Has thanked: 0 time
Been thanked: 0 time

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby Masaaki » 15 Oct 2011, 09:39

semenelinista wrote:question. does the new cards replace the old ones? sorry for the noob question, just started using this yesterday.... So, everytime i update, some of the cards are removed, is that right?
Yes, every time you install an update, old cards are overwritten in the constructed and limited version. The game has an inherent limit of 2000 cards that haven't been able to overcome yet. Read the first post of each update to know which cards are replaced.
User avatar
Masaaki
 
Posts: 82
Joined: 20 Jun 2011, 16:09
Has thanked: 41 times
Been thanked: 10 times

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby semenelinista » 15 Oct 2011, 14:28

and I've been reading some of the posts, some of them say you can choose which goes into your 2000 cards. how exactly is that done? and where do i get the data for all the cards?

Thanks for the quick reply , BTW.
semenelinista
 
Posts: 3
Joined: 15 Oct 2011, 09:13
Has thanked: 0 time
Been thanked: 0 time

Re: Manalink update : 17 July 2011 aka Commander + M12

Postby Masaaki » 15 Oct 2011, 14:54

The program that allows you to choose cards for your own custom version is my2000:

http://www.slightlymagic.net/wiki/My_2000_Installation_and_FAQs

Use at your own risk. Don't bother if it's not working.
User avatar
Masaaki
 
Posts: 82
Joined: 20 Jun 2011, 16:09
Has thanked: 41 times
Been thanked: 10 times

PreviousNext

Return to Patches

Who is online

Users browsing this forum: No registered users and 1 guest


Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 10 minutes)
Most users ever online was 287 on 31 Mar 2019, 04:11

Users browsing this forum: No registered users and 1 guest

Login Form