It is currently 20 Oct 2019, 08:27
   
Text Size

Manalink update 01 December 2011 : New Limited v2 + more

The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Manalink update 01 December 2011 : New Limited v2 + more

Postby Gargaroz » 01 Dec 2011, 16:57

Time for exciting news, friends ! As finally Mok has returned to our development crew, the possibiliy of breaking the "2000 card limit" is really more near.
As we wait for this, here's another update with a lot of new / updated stuff : I founded some empty slots in Costructed and Limted CSV and put it in good use ;)
Plus, you'll find some changes in Challenge mode too, so finally we got rid of all unnecessary Walls in Costructed.
And finally New Limited is completed, with the whole Innistrad set ready for playing.
So, until we got the "big news", have fun playing ! :)

V2 : http://www.mediafire.com/?ud72q2ytdinaayi

---- NEW CARDS ADDED TO COSTRUCTED / SLOTS CHANGED ----
0267 Wall of Air --> Khalni Hydra
0268 Wall of Bone --> Inquisition of Kozilek
0269 Wall of Brambles --> Kiln Fiend
0545 Wall of Spears --> Assault Strobe
0764 empty --> Amulet of Vigor
0842 Wall of Earth --> Chaos Warp
0850 Wall of Wonder --> Smother
1165 Sunweb --> Maelstrom Wanderer
1339 empty --> Flagstones of Trokair
1577 empty --> Dual Nature
1887 empty --> Torpor Orb
1911 empty --> Parallax Wave
1918 empty --> Cour Hussar

---- NEW CARDS ADDED TO ORIGINAL LIMITED ----
0632 empty --> Marshal's Anthem
0633 empty --> Terastodon
0634 empty --> Drana, Kalastria Bloodchief
0636 empty --> Emerge Unschated
0639 empty --> Gigantomancer
0641 empty --> Nirkana Revenant
0644 empty --> Nomads' Assembly
0646 empty --> Pestilence Demon
0648 empty --> Kor Spiritdancer
0651 empty --> Bear Umbra
0653 empty --> Admonition Angel
0654 empty --> Anowon, the Ruin Sage
0655 empty --> Archon of Redemption
0656 empty --> Kazuul, Tyrant of the Cliffs
0659 empty --> Sejiri Steppe
0685 empty --> Smoldering Spires
0693 empty --> Wrexial, the Risen Deep
0716 empty --> Aura Gnarlid
0773 empty --> Boar Umbra
0783 empty --> Bramblesnap
0788 empty --> Deathless Angel
0792 empty --> Distortion Strike
0920 empty --> Hedron Matrix
0921 empty --> Caldera Hellion
0922 empty --> Hellion Eruption
0923 empty --> Hyena Umbra
0924 empty --> Mul Daya Channelers
0925 empty --> Sphinx of Magosi
0926 empty --> Spider Umbra

--- CHALLENGE MODE CHANGES ---
* In order to finally remove all the unnecessary Walls in Costructed, "Gather no moss" challenge is now "Big Dumb Object" : build your deck ONLY with Artifact Creature ;). Do not worry, you'll get a FREE Sol Ring.
As result of this change, Wall of Roots is now unlocked and Karn, Silver Golem is the prize for the new challenge.


---- BUGS FIXED / IMPROVEMENTS / CARDS RECODED ----

- V2 -
* Fixed ability cost for Disciple of Griselbrand
* Fixed transform issues for Hanweir Watchkeep.
* Fixed "minimum blockers for werewolves" issue for Terror of Kruin Pass.
* Fixed code for Grave Robbers.
* Fixed color for Volt Charge.
* Fixed color & type for Titanic Growth.
* Fixed interaction between Fiend Hunter (and other similar cards) and transformed Werewolves.
* Fixed a global bug that made the game freeze if you reanimate something.

- V1 -
* Fixed type for Titanic Growth.
* Fixed text and put the "*" flag for Myr Reservoir, as its mana ability cannot be coded.
* Fixed Lifelink-giving ability for True Conviction.
* Fixed code for Myr Welder.
* Fixed code for Memoricide.
* Fixed AI life gain for Glimmerpost.
* Fixed RFG effect for for Mystifying Maze.
* Fixed code pointer for Myr Galvanizer and Lumengrid Drake.
* Added effect text to Phyrexian Revoker
* Fixed effects for Venser the Sojourner in New Limited.
* Fixed P/T for Neurok Invisimancer.
* Fixed code for Lightning Elemental in New Limited.
* Fixed color for Vengeful Pharaoh in New Limited.
* Fixed code for Training Drone.
* Fixed code for Geth, Lord of the Vault.
* Fixed code for Necropede and Goblin Arsonist
* Fixed code for Profane Command.
* Fixed code for Prototype Portal
* Fixed code and P/T for Kemba, Kha Regent
* Improved AI for Lux Cannon, Titan Forge, Adaptive Automaton and Engineered Plague.
* Fixed graveyard effect for Serum Raker.
* Fixed code for Steel Sabotage.
* Fixed code for Goblin Fireslinger.
* Fixed Chandra Firebrand ultimate ability.
* Fixed alternate casting cost for Phyrexian Metamorph
* Fixed P/T for Carnifex Demon and Falkenrath Marauders.
* New, stable code for Solemn Simulacrum.
* Fixed code for Quicksilver Geyser.
* Fixed code for Crescendo of War.
* Fixed alternate casting cost for Vault Skirge in New Limited.
* Fixed abilities for Gladecover Scout.
* Fixed color for Metallic Mastery.
* Fixed type for Inkmoth Nexus animated.
* Fixed code for Mitotic Slime in Costructed.
* Fixed interaction between Splinter Twin and tokens.
* Fixed the crashing caused by suspended Greater Gargadon.
* Fixed a bug with the Storm count that messed the Werewolves. Also, eased greatly the slowdowns linked to the Storm count.
* Improved AI for Mirror Entity, Gatekeeper of Malakir and Momentary Blink.
* Fixed code for Polymorph.
* Fixed an old bug about Cascade : now, only when you "cast" a card it will Cascade, unless you play them via cheating. So, no more Cascade if you reanimate a Bloodbraid Elf, unless you use Animated Dead which is still hardcoded.
* Fixed code for Hands of Praetors
* Fixed code for Jhoira of the Ghitu.
* Fixed token production for Bloodline Keeper.
* Added effect text to Core Prowler.
Last edited by Gargaroz on 04 Dec 2011, 14:46, edited 2 times in total.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby 0rion79 » 02 Dec 2011, 07:12

Bravo, Garagaroz :) I'm very interested in the fixes right now but will not add any of those cards to my Custom since I really hope that soon we shall be able to have all of those cards together in one single set.

EDIT: (after 1 single game) Latest version looks unstable. Until now, my hand size has been resized to 6 cards, one of my creatures has been exiled without being the target of any ability, and my graveryard has been partially re-shuffled into library without any spell, permanent or effect doing that.
User avatar
0rion79
 
Posts: 1518
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 56 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby stassy » 02 Dec 2011, 10:32

No stability problem here beside the usual sneaky bugs in NL, now most of the current standard inny meta game decks are working and are very fun to play :D.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby 0rion79 » 02 Dec 2011, 10:39

I have to admit that those bugs didn't repeat later on with the same deck. maybe it was just some occasional occurrence.
User avatar
0rion79
 
Posts: 1518
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 56 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby Gargaroz » 02 Dec 2011, 11:21

Orion, post the deck in the bug forum, I'll check the it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby Gargaroz » 04 Dec 2011, 14:46

Download V2, V1 had a global issue that made the game freeze if you try to reanimate something.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby 0rion79 » 04 Dec 2011, 15:01

Gargaroz, are you sure you have uploaded the right files? I've just played Gaea's Blessing to test the game and it has forzen...
User avatar
0rion79
 
Posts: 1518
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 56 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby Gargaroz » 05 Dec 2011, 00:53

I'm sure as I tested it before uploading, plus Gaea's Blessing doesn't use the bugged code. And it seems you've discovered a new bug, I'll check it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby 0rion79 » 05 Dec 2011, 06:34

Maybe it was just a coincidence...
User avatar
0rion79
 
Posts: 1518
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 56 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby stassy » 05 Dec 2011, 07:42

Bug reported where it belong...
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby stassy » 05 Dec 2011, 12:29

Oh btw it's a very good idea to make the random singleton mode not so random, some options are always nice to choose your deck color and block =D>

The only drawback is that artefacts are eating almost half of the deck size.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby Aswan jaguar » 05 Dec 2011, 12:38

I totally agree with Stassy's comment above about Random Singleton,nice work Gargaroz. =D>
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester
 
Posts: 6587
Joined: 13 May 2010, 12:17
Has thanked: 541 times
Been thanked: 281 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby stassy » 05 Dec 2011, 13:48

Also as Random singleton will activate Deadbox most of the time (you will also know by his presence that you will have a random card that affect graveyard :p) you won't be able to save most of the time, but it's a little nitpick.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby Gargaroz » 05 Dec 2011, 16:18

If you play Random Singleton with New Limited and choose Innistrad block, you'll probably experience a bit of lag, but that's the usually ones due to cards with Flashback.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Manalink update 01 December 2011 : New Limited v2 + more

Postby Althuna » 05 Dec 2011, 21:07

Nice work, I like the fixes and it includes a card from my wishlist too :)

Gargaroz wrote:the possibiliy of breaking the "2000 card limit" is really more near.
:o :o :o :o :o :partyman:
Althuna
 
Posts: 425
Joined: 26 Jul 2011, 00:23
Has thanked: 64 times
Been thanked: 13 times

Next

Return to Patches

Who is online

Users browsing this forum: No registered users and 2 guests


Who is online

In total there are 2 users online :: 0 registered, 0 hidden and 2 guests (based on users active over the past 10 minutes)
Most users ever online was 287 on 31 Mar 2019, 04:11

Users browsing this forum: No registered users and 2 guests

Login Form