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Manalink update 28 January 2012 : Manalink 3.0

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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby stassy » 28 Jan 2012, 20:47

I have them (also they are no longer tagged as * since last update), so that mean you are still missing something, prolly the dat file or the csv since they all depend on it.

Maybe try to apply the patch again (maybe patch has been overriden with sonic card art files)
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby Xenocyde » 28 Jan 2012, 21:00

All good now. Reinstalled the patch, then replaced stuff with Snacko's files. Thanks :)
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby stassy » 28 Jan 2012, 21:05

Updated the install order and most fixes on the OP, still miss the sword icon to hide attackers.
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby monopoman » 29 Jan 2012, 02:28

Well had a lot of problems trying to patch my old game when the previous patches meaning pre breaking 2000 limit gave me no problem.

So I took the full MTG file from one of the members here and now everything seems to work fine but I get absolutely no card text or in-game text on the middle bar that you have to click okay on.
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby Sonic » 29 Jan 2012, 02:59

Things known to restore the missing text in Vista/Win7 are running the game without Visual Themes or adjusting the DEP settings.

Try this first:

Visual Themes
Right click on the Magic.exe and select 'Properties'.
Go to the 'Compatibility' tab and under 'Display Settings' make sure the 'Disable visual themes' is ticked then click 'Apply'.

This was known to work with the old version of Shandalar - it might work with the magic.exe:

DEP
Right click on 'My computer' and click 'Properties'
At the left part of your window click 'Remote setttings'
Click the 'Advanced Tab'
Under 'Performance' click 'Settings' (the uppermost most button)
Now click the 'Data Execution Prevention' (DEP) tab
Select: Turn on DEP for all programs and services except those I select
Click add, and browse your Game installation folder and select Magic.exe/Shandalar.exe
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby monopoman » 29 Jan 2012, 03:27

Yeah I use XP so I am not sure the Vista/Win 7 fixes will help.

Never mind the DEP fix helped a lot thanks.

I had no idea that was also a XP feature lol.
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby Sonic » 29 Jan 2012, 05:08

monopoman wrote:Yeah I use XP so I am not sure the Vista/Win 7 fixes will help.

Never mind the DEP fix helped a lot thanks.

I had no idea that was also a XP feature lol.
I knew XP had DEP. I had no idea the fix worked in XP though.

You learn something new everyday with this game. :wink:
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby 0rion79 » 29 Jan 2012, 08:10

IMHO, marking aproximations with "*" is not a good ideea anymore, due to the conflict with cart arts. It is much better to do it within the card's text, that is much easier to update once the card is reviewed. Better one file than two :)
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby oito » 29 Jan 2012, 08:42

Great news, Gargaroz =D> Been eagerly waiting for this update :lol: I'll download and start testing ^^ Thanks a lot for the effort in fixing all the little bits.

0rion79 wrote:IMHO, marking aproximations with "*" is not a good ideea anymore, due to the conflict with cart arts. It is much better to do it within the card's text, that is much easier to update once the card is reviewed. Better one file than two :)
I agree. If the card doesn't work exactly as the original, the card's text should contain what the card actually does in the game (rather than the Oracle text) and/or explain that's an approximation of the original card. This way, even if they're not exact implementations of the card, the players can still figure out how to play with them (instead of having to guess).

EDIT: also, it's impressive how fast development was :shock: 27 days since last release... 8-[ scary
Last edited by oito on 29 Jan 2012, 08:51, edited 1 time in total.
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby 0rion79 » 29 Jan 2012, 08:48

Gargaroz, let me know about the latest questions by e-mail, please :)
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby 0rion79 » 29 Jan 2012, 13:44

Gargaroz, a weird thing. I thought that all of the cards included in 3.0, even the uncoded ones, had their text automatically downloaded from the Gatherer or similar so I have opened the file with an Open Office derivate program to see if I could activate some cards that do not require true coding.
With my big surprise, I've seen that there are a lot of cards that are missing their text ability, starting from never-coded cards from Legend.
I don't know if it is intentional or an already known issue bur, for sure, this makes harder for me to recognize any vanilla creature that is worthy of being activated.

Here is a spoilered list:

| Open
Ayesha Tanaka
Wall of Caltrops
Vizzerdrix
Beast Walkers
Clockwork Steed
Clockwork Swarm
Dwarven Trader
Giant Oyster
Timmerian Fiends
Balduvian Bears
Balduvian Hydra
Balduvian Shaman
Dire Wolves
Dread Wight
Illusionary Presence
Infernal Denizen
Kjeldoran Knight
Kjeldoran Phalanx
Kjeldoran Skycaptain
Kjeldoran Skyknight
Kjeldoran Warrior
Musician
Norritt
Phantasmal Mount
Scaled Wurm
Shield Bearer
Tor Giant
Kjeldoran Escort
Lim-D?l's Paladin
Phantasmal Sphere
Urza's Engine
Wandering Mage
Whip Vine
Aurochs Herd
Balduvian Fallen
Balduvian Warlord
Garza's Assassin
Karplusan Minotaur
Krovikan Scoundrel
Basalt Golem
Dream Fighter
Femeref Scouts
Mindbender Spores
Noble Elephant
Sabertooth Cobra
Tainted Specter
Urborg Panther
Viashino Warrior
Warping Wurm
Kyscu Drake
Ovinomancer
Panther Warriors
Python
Benalish Infantry
Mwonvuli Ooze
Redwood Treefolk
Volunteer Reserves
Leeching Licid
Lowland Giant
Maddening Imp
Magmasaur
Oracle en-Vec
Stinging Licid
Thalakos Dreamsower
Corrupting Licid
Spike Breeder
Entropic Specter
Thopter Squadron
Gorilla Warrior
Fresh Volunteers
Wild Jhovall
Ancient Hydra
Defender en-Vec
Phyrexian Prowler
Rusting Golem
Avatar of Might
Kangee, Aerie Keeper
Molimo, Maro-Sorcerer
Prison Barricade
Thicket Elemental
Verdeloth the Ancient
Arctic Merfolk
Doomsday Specter
Dralnu's Pet
Nightscape Battlemage
Questing Phelddagrif
Stormscape Battlemage
Sunscape Battlemage
Thunderscape Battlemage
Anavolver
Cetavolver
Degavolver
Necravolver
Rakavolver
Whirlpool Warrior
Bloodcurdler
Bomb Squad
Diligent Farmhand
Hallowed Healer
Repentant Vampire
Shifty Doppelganger
Woodland Druid
Chainer, Dementia Master
Treacherous Vampire
Wormfang Crab
Callous Oppressor
Ebonblade Reaper
Frightshroud Courier
Menacing Ogre
Riptide Entrancer
Dermoplasm
Enormous Baloth
Ghastly Remains
Imperial Hellkite
Phage the Untouchable
Mischievous Quanar
Skirk Volcanist
Lumengrid Warden
Mirror Golem
Omega Myr
Quicksilver Elemental
Arcbound Fiend
Arcbound Reclaimer
Blinkmoth
Chromescale Drake
Death-Mask Duplicant
Gemini Engine
Dross Crocodile
Razormane Masticore
Suncrusher
Akki Lavarunner
Blood Speaker
Brothers Yamazaki
Budoka Gardener
Bushi Tenderfoot
Cruel Deceiver
Godo, Bandit Warlord
He Who Hungers
Initiate of Blood
Kami of Old Stone
Myojin of Cleansing Fire
Myojin of Infinite Rage
Myojin of Life's Web
Myojin of Night's Reach
Myojin of Seeing Winds
Nezumi Graverobber
Order of the Sacred Bell
Orochi Eggwatcher
Pious Kitsune
River Kaijin
Sensei Golden-Tail
Wandering Ones
Budoka Pupil
Callow Jushi
Cunning Bandit
Faithful Squire
Frost Ogre
Gnarled Mass
Hired Muscle
Kodama of the Center Tree
Moonlit Strider
Opal-Eye, Konda's Yojimbo
Patron of the Akki
Patron of the Moon
Patron of the Nezumi
Patron of the Orochi
Walker of Secret Ways
Elder Pine of Jukai
Iname as One
Kiyomaro, First to Stand
Sakashima the Impostor
Sasaya, Orochi Ascendant
Sekki, Seasons' Guide
Auratouched Mage
Dimir House Guard
Drift of Phantasms
Ethereal Usher
Firemane Angel
Glass Golem
Golgari Brownscale
Grave-Shell Scarab
Grozoth
Necroplasm
Netherborn Phalanx
Shambling Shell
Burning-Tree Bloodscale
Djinn Illuminatus
Ghost Council of Orzhova
Izzet Guildmage
Orzhov Pontiff
Skarrgan Firebird
Skeletal Vampire
Aquastrand Spider
Cytoplast Manipulator
Cytospawn Shambler
Helium Squirter
Isperia the Inscrutable
Novijen Sages
Paladin of Prahv
Pride of the Clouds
Simic Basilisk
Sky Hussar
Squealing Devil
Transguild Courier
Walking Archive
Clockwork Hydra
Corpulent Corpse
Deathspore Thallid
Deep-Sea Kraken
Dralnu, Lich Lord
Duskrider Peregrine
Errant Ephemeron
Faceless Devourer
Firemaw Kavu
Gustcloak Cavalier
Ith, High Arcanist
Ivory Giant
Keldon Halberdier
Knight of the Holy Nimbus
Liege of the Pit
Magus of the Jar
Mogg War Marshal
Nantuko Shaman
Nightshade Assassin
Pardic Dragon
Riftwing Cloudskate
Spike Tiller
Subterranean Shambler
Thallid Germinator
Thelonite Hermit
Viscerid Deepwalker
Voidmage Husher
Weathered Bodyguards
Ana Battlemage
Aven Riftwatcher
Benalish Commander
Chronozoa
Deadly Grub
Detritivore
Dust Elemental
Fungal Behemoth
Giant Dustwasp
Keldon Marauders
Lavacore Elemental
Muck Drubb
Pallid Mycoderm
Riftmarked Knight
Roiling Horror
Shade of Trokair
Stingscourger
Stormfront Riders
Tidewalker
Timebender
Veiling Oddity
Vitaspore Thallid
Volcano Hellion
Angel of Salvation
Baru, Fist of Krosa
Blade of the Sixth Pride
Blind Phantasm
Fomori Nomad
Grave Scrabbler
Infiltrator il-Kor
Kavu Primarch
Knight of Sursi
Korlash, Heir to Blackblade
Linessa, Zephyr Mage
Llanowar Empath
Lost Auramancers
Maelstrom Djinn
Mass of Ghouls
Nacatl War-Pride
Nihilith
Putrid Cyclops
Quagnoth
Ravaging Riftwurm
Seht's Tiger
Shimian Specter
Shivan Sand-Mage
Soultether Golem
Unblinking Bleb
Vedalken Athermage
Adder-Staff Boggart
Axegrinder Giant
Bog Hoodlums
Boggart Mob
Cairn Wanderer
Changeling Hero
Guile
Hostility
Mistbind Clique
Nath's Elite
Oaken Brawler
Paperfin Rascal
Ringskipper
Sentry Oak
Springjack Knight
Thoughtweft Trio
Vigor
Wanderwine Prophets
Auntie's Snitch
Earwig Squad
Fertilid
Fire Juggler
Grimoire Thief
Lightning Crafter
Slithermuse
Unstoppable Ash
Furystoke Giant
Loamdragger Giant
Old Ghastbark
Puppeteer Clique
Rattleblaze Scarecrow
Twilight Shepherd
Wingrattle Scarecrow
Witherscale Wurm
Wort, the Raidmother
Belligerent Hatchling
Evershrike
Gwyllion Hedge-Mage
Hag Hedge-Mage
Noggle Hedge-Mage
Noxious Hatchling
Shrewd Hatchling
Sturdy Hatchling
Corpse Connoisseur
Cylian Elf
Dreg Reaver
Incurable Ogre
Jhessian Lookout
Kederekt Leviathan
Scourge Devil
Skill Borrower
Tar Fiend
Vithian Stinger
Apocalypse Hydra
Brackwater Elemental
Grixis Slavedriver
Valiant Guard
Voracious Dragon
Dragon Broodmother
Enigma Sphinx
Grizzled Leotau
Jhessian Zombies
Kathari Bomber
Kathari Remnant
Lightning Reaver
Marrow Chomper
Rhox Brute
Goblin Roughrider
Tuktuk Scrapper
Echo Mage
Hedron-Field Purists
Hellcarver Demon
Jwari Scuttler
Lagac Lizard
Nema Siltlurker
Spawnsire of Ulamog
Precursor Golem
Hexplate Golem
Centaur Courser
Sphinx Ambassador
Muck Rats
Skeletal Crocodile
Skeletal Snake
Giant Octopus
Rowan Treefolk
Whiptail Wurm
Goblin Bully
Highland Giant
Lizard Warrior
Minotaur Warrior
Border Guard
Devoted Hero
Foot Soldiers
Knight Errant
Regal Unicorn
Dakmor Scorpion
Talas Merchant
Barbtooth Wurm
Bear Cub
Golden Bear
Plated Wurm
Goblin Cavaliers
Obsidian Giant
Ogre Warrior
Alaborn Trooper
Trokin High Guard
Volunteer Militia
Shu Elite Infantry
Shu Foot Soldiers
Straw Soldiers
Wu Infantry
Wei Infantry
Barbarian Horde
Independent Troops
Forest Bear
Meng Huo's Horde
Southern Elephant
Trained Jackal
Eager Cadet
Trained Orgg
Silverback Ape
Willow Elf
Sewer Nemesis
Ghave, Guru of Spores
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby Sonic » 29 Jan 2012, 14:47

0rion79 wrote:Gargaroz, a weird thing. I thought that all of the cards included in 3.0, even the uncoded ones, had their text automatically downloaded from the Gatherer or similar so I have opened the file with an Open Office derivate program to see if I could activate some cards that do not require true coding.
With my big surprise, I've seen that there are a lot of cards that are missing their text ability, starting from never-coded cards from Legend.
I don't know if it is intentional or an already known issue bur, for sure, this makes harder for me to recognize any vanilla creature that is worthy of being activated.
:-s What are you referring too - the Rules Text, or the Effects/Legacy Text?
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby gmzombie » 29 Jan 2012, 14:55

ya know you could just open up manalink.ini and put a 1 where it says view all. then go into the deck builder and select a expansion from moks new filter list and see which cards dont have pics are ones that are not coded.
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby 0rion79 » 29 Jan 2012, 15:04

Zombie, it is about the rules part. All other fields, as flavor text, looks fine in most of the cases. You can just open the file with Open Office, check the "text" field and use filters to see only cards with no text (which are supposed to be only the vanilla cards).
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Re: Manalink update 28 January 2012 : Manalink 3.0

Postby gmzombie » 29 Jan 2012, 16:02

ic now :)
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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