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Manalink update 10 March 2012 : Dark Ascension

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Manalink update 10 March 2012 : Dark Ascension

Postby Gargaroz » 10 Mar 2012, 16:13

Ok guys, here's the first Manalink patch after the great achievement of Manalink 3.0.
The biggest feature of this patch is the entire Dark Ascension set coded (minus 3 card which are uncodeable). Plus, there's the usual long string of bug fixed.
All this work wouldn't be possible without the help of a bunch of guys that I've to proudly mention :
* All the bug hunters, great work guys !
* Foolosopher, which updated the Draft card.
* Last but not least, Sonic which helped me with the CSV and compiled the card artworks.
Last thing before the link, please read the release notes before reporting bugs.

V2 : http://www.mediafire.com/?bq042hhwqxo3pg0


CardArtManalink20120301.zip – http://www.mediafire.com/?fbf2c7m2o6zzowg

Includes alternative promo/rewards artwork for:

Archdemon of Greed
Auramancer
Bloodcrazed Neonate
Boneyard Wurm
Circle of Flame
Curse of the Bloody Tome
Diregraf Ghoul
Doubling Season
Electrolyze
Faithless Looting
Feast of Blood
Glistener Elf
Gravecrawler
Go for the Throat
Mana Crypt
Mondronen Shaman
Ravenous Demon
Shrine of Burning Rage
Tormented Soul
Tovolar's Magehunter
Vampire (token)
Zombie Apocalypse

Total number of files in CardArtManalink folder: 6483

CardArtShandalar20120301.zip – http://www.mediafire.com/?faas9yfh3uwwc7f

Shandalar Card Art Issue
The problem with Shandalar not showing artwork with certain cards has been resolved. The Shandalar ‘Cards1.dat’ file doesn’t name the cards using some of the non-English characters used in the official card names – the names of the affected images have now been renamed.
There are now four copies of the Assembly Worker image in the CardArtShandalar folder. Originally the game would select randomly from one of the four Mishra’s Factory images for this card. Subsequently, it has been necessary to make four copies of the now used Assembly Worker token image. The Assembly Worker image files have also had to be renamed without the hyphen.
Please delete your current CardArtShandalar folder before installing the new one.
Copying the new files into the current folder will not overwrite the incorrectly named files.

Total number of files in CardArtShandalar folder: 1259

---- RELEASE NOTES ----

--- CHALLENGE MODE CHANGES ---
* Archenemy card is no more a Challenge card : if you win Archenemy's Cohorth challenge, you'll have access to one random Archenemy schemes for each round of the Challenges you'll play after. Nice, isn't it ?

--- NEW CARDS ADDED ---
* The whole Dark Ascension expansion except for Altar of the Lost, Increasing Vengeance and Soul Seizer / Ghastly Haunting awhich are uncodeable right now.
* Ageless Entity (Darksteel)
* Bestial Menace (Worldwake)
* Cradle of Vitality (Shards of Alara)
* Empress Galina (Invasion)
* False Cure (Onslaught)
* Gauntlets of Chaos (Legends)
* Juxtapose (Legends)
* Sanguine Bond (M10)
* Searing Meditation (Ravnica)
* Snake Basket (Visions)
* Stigma Lasher (Eventide)
* Takklemaggot (Legends)
* Tsabo Tavoc (Invasion)
* Well of Lost Dreams (Darksteel)


--- KNOWN ISSUES ABOUT NEW CARDS ---
* Takklemaggot only mimic the original card and will never return from graveyard, it will only change its target. Plus, is will work as global enchantment and don't directly attach to a creature.
* Older cards which are not recoded in C will not work as they should in conjuction with the new cards which takes care of how many life a player gain.

---- BUGS FIXED / IMPROVEMENTS / CARDS RECODED ----
- V2 -
* Fixed code for Sphere of the Suns : now it won't signal mana available with no counters on it.
* Fixed code for Umezawa's Jitte.
* Fixed interaction betweem cloning cards and cards that RFG until eot or blink.
* Fixed "That's not my deck" challenge.
* Fixed values and code for Vault of Archangel, Grim Backwoods and Haunted Fengraf.
* Fixed abilities for Falkenrath Aristocrat.
* Fixed code pointer for Mondronen Shaman.
* Fixed code for Drogskol Reaver.
* Fixed code for Grafted Exoskeleton.
* Fixed a global bug that affected all creatures with Shadow.
* Fixed code for Exploration, Oracle of Mul Daya, Explore, Summer Bloom and Rites of Flourishing.
* Fixed code for Dungeon Geist.
* Fixed code for Griffin Canyon.
* Fixed code for Immerwolf.
* Fixed code for Beacon of Immortality.
* Fixed code for Abattoir Ghoul.
* Fixed a global bug that affected all Equipments that gives Shroud.
* Fixed code for Chord of Calling.
* Fixed code for Stigma Lasher.
* Fixed bad color data for Human token.
* Fixed code for False Cure.
* Fixed code pointer for Niblis of the Urn.
* Fixed code for Niblis of the Mist.
* Fixed code for Celestial Mantle.
* Fixed code for Martyr of Sands.
* Fixed code for Skaab Ruinator : it was messing the other cards you play if it was in hand.
* Improved a little the AI for Skinshifter and Crossway Vampire.

- V1 -
* Fixed code for Fog Bank.
* Fixed abilities for Amok.
* Fixed code for Slash Panther.
* Fixed code for Fallen Empires and Invasion saclands.
* New code for Voice of All.
* Fixed code for Mishra's Helix.
* Fixed abilities for Inkwell Leviathan.
* Fixed code for Temple of the False God.
* Fixed legend status for Urza block lands.
* Fixed code pointer for Vodalian Soldiers.
* Fixed abilities for Village Ironsmith.
* Fixed counters for Time Bomb.
* Fixed mana requirement for Gilder Bairn's ability.
* Fixed code for Livonya Silone.
* Fixed code for Yavimaya Enchantress.
* Fixed code for Fire Ants.
* Fixed code for Plaguemaw Beast.
* Fixed code for Whispering Specter.
* Added code for Triskelavite token and fixed token production for Triskelavus.
* Fixed "flipping" for Nezumi Shortfang and added Stabwhisker the Odious.
* Fixed "legendary" status for Lovisa Coldeyes, Sek'Kuar, Death Keeper and Lin Sivvi, Defiant Hero
* Reverted values of "Famility" to the original "15" value for Legendary Lands, so now Arena of the Ancients work as it should.
* Fixed tutoring code for Captain Sisay.
* Fixed code for Leaf-Crowned Elder.
* Fixed code for Moonmist.
* Fixed wrong values in the CSV for Goblin Offensive.
* Fixed a global bug that affected cards that add counters to all the permanents of one type and their interaction with Doubling Season.
* Fixed color and abilities for the standard Spirit token (colorless and no abilities).
* Fixed code and added Duh Mode for Legacy's Allure.
* Fixed code for Ill-Gotten Gains.
* Fixed code for Cytoplast Root-Kin.
* Fixed casting cost for Tidehollow Stryx and Master of Etherium.
* Fixed abilities for Stiched Drake.
* Fixed color changing ability for Grand Architect.
* Fixed code for Magosi, the Waterveil.
* Fixed code for Karn, the Released.
* Fixed code for Zombie Master.
* Fixed interaction between creatures that does something when dealing combat damage to a player and Sword of Body and Mind, Sword of Feast and Famine, Sword of Fire and Ice, Sword of Light and Shadow, Sword of War and Peace, Umezawa's Jitte and Worldslayer.
* Fixed bugs related to Convoke for Sprout Swarm and Chord of Calling.
* Fixed CIP ability for Phyrexian Dreadnought.
* Fixed interaction between creatures with Infect and/or Wither and Curiosity, Sleeper's Robe, Celestial Mantle, Coastal Piracy, Curse of the Stalked Prey, Dissipation Field, Larceny, Quest for the Gemblades, Repercussion, Noble Purpose, Furnace of Rath.
* Fixed counters for Ashnod's Transmogrant.
* Fixed card drawing for Consecrated Sphynx.
* Fixed interaction between Reflecting Pool and City of Brass.
* Fixed code for Wall of Nets.
* Fixed code for Oran-Rief, the Vastwood.
* Fixed code for Bonds of Faith.
* Added code for Kor Soldier, Hellion, Spider and Snake token.
* Fixed code for Nevermore.
* Fixed "indestructible" ability for Blightsteel Colossus and Timber Protector.
* Fixed bad data entry for No Rest for the Wicked.
* Fixed code for Infantry Veteran.
* Fixed code for Earthcraft.
* New code for Phyrexian Gremlins.
* Added true suspended card for Greater Gargadon.
* Fixed code for Archmade Ascension.
* New working code for Karakas, Willow Satyr and Martyrs of Korlis.
* Fixed code for Necropolis.
* Fixed abilities for Ascetic Troll.
* Fixed code for Dust to Dust.
* Fixed P/T for Dragon token.
* Fixed code for Graveyard Shovel.
* Fixed code for Tezzeret, Agent of Bolas ultimate ability.
* Fixed code for Venser the Sojourner.
* Fixed code for Lotus Vale.
* Fixed a general bug concerning all Animated Lands which gave infinite mana under certain circumstances.
* Fixed code for Merieke Ri Berit.
* Fixed wrong values for Invoke Prejudice (However, it's still an approximation).
* Fixed code for Psychosis Crawler.
* Fixed code for Bloodchief Ascension.
* Fixed legend rule for Garza Zol, Plague Queen.
* Fixed code for Civilized Scholar / Homicidal Brute.
* Fixed code for Pentagram of the Ages, Shield of the Ages, Dark Sphere and Nova Pentacle.
* New working code for Vexing Arcanix.
* Fixed code for Eater of the Dead.
* New working code for Ageless Sentinels.
* Fixed code for Crovax, Ascendant Hero.
* Fixed wrong AI values for Nightscape Familiar.
* Fixed code for Pyrokinesis, Bounty of the Hunt, Contagion and Scars of the Veteran.
* Fixed one bug related to Turntimber Basilisk. However, the card is still bugged.
* Fixed code for Overgrown Battlement.
* Fixed wrong values for Woodland Sleuth.
* Fixed code for Prey Upon.
* Fixed code for permanents that return to hand if they're killed, like Weatherseed Treefolk.
* Fixed a global issue about Morbid : it was countintg RFG creatures too.
* Fixed code for Dance of the Dead.
* Moved Clone to another slot, so now it's working again.
* Fixed interaction between Snapcaster Mage and cards with Phyrexian mana.
* Fixed code for Captivating Vampire.
* Fixed code for Gaea's Cradle, Tolarian Academy and Serra's Sanctum.
* Fixed code for Rancor.
* Fixed code for Maelstrom Archangel.
* Fixed code for Lumberknot.
* Fixed code for Protean Hulk.
* Fixed code for Darticket Wolf.
* Fixed code for Unmask.
* Fixed code for Nantuko Husk.
* Fixed code for Temporal Aperture.
* New code for Capsize, Time Spiral, Frantic Search, Snap, Treachery and Rewind.
Last edited by Gargaroz on 18 Mar 2012, 16:26, edited 1 time in total.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby 0rion79 » 10 Mar 2012, 18:06

Great job, Gargaroz! :) I really was in lust for this!
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby gmzombie » 10 Mar 2012, 22:08

holy shit dude thats alot of change and i love it!
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby Aswan jaguar » 11 Mar 2012, 08:10

Thanks guys for the great job you did.
I have a request for the cardartmanalink since now cards are processed with their names and to help people with slow dial up connections upload the new card artwork,too.This way newcomers can download the full package and others only the new cardartwork which just needs to be copy/pasted to your existing cardartmanalink folder.

Is it possible to have back the challenges that were gone due to 2k card limit?
Is there a limit as to how many challenges can be at the same time to Manalink?
---
Trying to squash some bugs and playtesting.
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby Melkor » 11 Mar 2012, 10:08

Thank youuuuu!!! This is awesome, finally i can make that Witch's deck with curses!
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby Sonic » 11 Mar 2012, 10:40

Aswan jaguar wrote:I have a request for the cardartmanalink since now cards are processed with their names and to help people with slow dial up connections upload the new card artwork,too.This way newcomers can download the full package and others only the new cardartwork which just needs to be copy/pasted to your existing cardartmanalink folder.?
This was the intention.
Since Gargaroz and I worked concurrently on this release, it was possible to include the code patch and a set of full cardart folders in the initial release post. So people won't have to hunt round the thread for the card art for this patch.

These folders will now act as the base cardart folders for Manalink 3.0 for at least the next few releases. Or until we get complaints its too much of a chore for people to look for and download a load of separate smaller cardart archives to keep the folders up to date.
:wink:
Working On: Life, the Universe, and Everything.
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby hiddicop » 11 Mar 2012, 12:23

Great update!
However, all my decks are messed up, with cards having been exchanged for others. Not knowing much how the card database works, I'm guessing the deckfiles refer just to the cards positions in the database and that these are altered by the update? Is there any way to fix this? It's a pain having to rebuild all my decks.
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby stassy » 11 Mar 2012, 13:00

hiddicop wrote:Great update!
However, all my decks are messed up, with cards having been exchanged for others. Not knowing much how the card database works, I'm guessing the deckfiles refer just to the cards positions in the database and that these are altered by the update? Is there any way to fix this? It's a pain having to rebuild all my decks.
You can use CirothUngol's Manalink PlayDeck Analyser which should work for any version and update your deck from any csv file.
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby Disenchant » 11 Mar 2012, 13:31

Thanks for update. I don't have any version of manalink, i need to install Download the SCV Folder. (~161 MB), this patch and this card art? Right?
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby stassy » 11 Mar 2012, 13:50

The SCV version is outdated, you need to follow the Manalink 3.0 Installation thread and come back here to use the patches in this thread
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby Melkor » 11 Mar 2012, 14:06

I think i found a first bug, not sure if it should belong here , but -

Falkenrath Aristocrat (Gold Vampire from Dark Ascension) should have HASTE, but it dose`t work, you can`t attack with her the moment she comes to play, only use her ability to devour creatures.

Also Angelic Overseer dose`t show that she is indestructible and hexproof when human is in play(not sure now if there are even icons yet for such effects).
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby stassy » 11 Mar 2012, 14:46

Melkor wrote:I think i found a first bug, not sure if it should belong here , but -

Falkenrath Aristocrat (Gold Vampire from Dark Ascension) should have HASTE, but it dose`t work, you can`t attack with her the moment she comes to play, only use her ability to devour creatures.

Also Angelic Overseer dose`t show that she is indestructible and hexproof when human is in play(not sure now if there are even icons yet for such effects).
Please report any card bug in the Bug Reports section with a screenshot or savegame in duel mode if possible, thanks.
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby Milod » 11 Mar 2012, 23:03

cant find basic land in deck editor ... watzup with that?

and thanks for the update i like it
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby Althuna » 11 Mar 2012, 23:59

SANGUINE BOND!!!! OMG OMG OMG OMG MOMG OMG OPGMOGMOGGOMGOMGOGMOMG :D :lol: =D>

This has a lot of great new cards actually, but that Sanguine Bond and also Endless Entity are some of my favourites. They used to be on my wishlist :)

Milod wrote:cant find basic land in deck editor ... watzup with that?

and thanks for the update i like it
You need to get the fix for the mok deck builder which is in this thread:

viewtopic.php?f=85&t=6284

Scroll down to the white box which says, "If you can no longer search for textless card after using Mok search engine here is the fix:
download/file.php?id=4965"

And that should do it :)
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Re: Manalink update 10 March 2012 : Dark Ascension

Postby thedrigo » 12 Mar 2012, 02:38

As usual, thank you so much for the update!! I haven't really been on the forum much lately, but it's very exciting to see how much incredible progress you guys have made. Thank you again!

One quick question, though.

Gargaroz wrote:--- CHALLENGE MODE CHANGES ---
* Archenemy card is no more a Challenge card : if you win Archenemy's Cohorth challenge, you'll have access to one random Archenemy schemes for each round of the Challenges you'll play after. Nice, isn't it ?
Since I'm such a fan of the challenges, I decided to give the new one a try but it keeps giving me an auto-lose and only lets me have 3 cards in my hand. Any help on how to fix this would be greatly appreciated.

I attached the deck (it's not very good, I threw it together on the spot) so you can see it, I also followed the banned list for both commander and singleton and used only beta lands. Thanks in advance for any help.
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