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ManaLink Updates & Info

PostPosted: 25 Feb 2009, 22:31
by Bog Wraith
Ok Folks, this is now a sticky and where all info will hopefully start to be posted here as we settle in here.

Still hoping the old site will be back up and running soon, but for now, this is where the info will be!

Re: ManaLink Updates & Info

PostPosted: 25 Feb 2009, 23:18
by mathusalem
Ok, just in case I'm posting my update.
it contains all the shocklands, Uktabi Orangutan (for the monkey fans :lol: ) and 3/4th of Sol kanar (legendary, swampwalk , but you gotta pay for his special)
I could have waited until he was fixed, but i thought it was silly for the shocklands to go missing and I get the feeling evry one is back on the starting block so there.

http://www.lollypop-power.net/images/manalink/dossier.rar

Re: ManaLink Updates & Info

PostPosted: 25 Feb 2009, 23:23
by Bog Wraith
Thanks Mathy! 8)

I will give it a try later today or tomorrow.

Re: ManaLink Updates & Info

PostPosted: 26 Feb 2009, 00:51
by HarryPitfall
My testing with external dll and update editor is almost done, it's appear that all is running fine :) a fresh megabytes of code size...
Currently, is 2 mb.. I'm thinking in make it 4mb... maybe... (will be larger than magic.exe itself... LOL)

Oh... in my tests, i can do the same with shandalar.exe, if we need a code section for it too :)

Re: ManaLink Updates & Info

PostPosted: 26 Feb 2009, 01:06
by Bog Wraith
HarryPitfall wrote:My testing with external dll and update editor is almost done, it's appear that all is running fine :) a fresh megabytes of code size...
Currently, is 2 mb.. I'm thinking in make it 4mb... maybe... (will be larger than magic.exe itself... LOL)

Oh... in my tests, i can do the same with shandalar.exe, if we need a code section for it too :)
Great News Harry! I hope this will end any limit to adding cards in the future.

Does this mean that it might be possible to someday have all the new cards added into ManaLink by Mok and everyone else available to play with in Shandalar?

Re: ManaLink Updates & Info

PostPosted: 26 Feb 2009, 01:07
by gmzombie
ok i found this page too. from what i read about the other site it seems as if they had a drive crash? hopefully they can get all the info back but if not we will make due im sure. :D

Re: ManaLink Updates & Info

PostPosted: 26 Feb 2009, 01:09
by Bog Wraith
Glad your here gmzombie 8)

Welcome aboard!

Re: ManaLink Updates & Info

PostPosted: 26 Feb 2009, 02:25
by gmzombie
glad to be aboard...was gettin jittery without my manalink fix lol...but seriously ive emailed everybody i had an email to for this so hopefully we get everybody back.

Harry do you have skys email or does he already know bout this site?

Re: ManaLink Updates & Info

PostPosted: 26 Feb 2009, 02:54
by HarryPitfall
Good and bad news:

* Good
My patch system is fine, and you can add code inside dll using the editor or EVEN ollydbg (oh oh oh).

* Bad
My version is the latest one jatill release, so, people that make cards after it, must download and remake on this version (sorry, there is at least 2 people working at same time, and I choose the 'oficial' version that jatill releases).

VERY IMPORTANT:
Read the readme, yes, there is a readme on zip, read it... please, READ IT... there is a information about where you can start coding using editor. And a small info to make editor working...
There is a new editor inside, to work with manalinkex.dll. Also, I release the source code of the dll...

VERY IMPORTANT TOO:
Ok, I did my tests, I make code, make cards using code in dll, but I'm can't say that will really work... so, I hope that will run fine, and, off course, I'll still looking if a bug happens to try to fix... I'm not perfect... :oops:

Get here while is hot: http://rapidshare.com/files/202633309/SkyMarshal.zip

Re: ManaLink Updates & Info

PostPosted: 26 Feb 2009, 07:54
by 0rion79
Not a problem for me :) When people will re-upload their pre-existing mods, I will have more time to work on mine. I still have a lot to experiment! :) But I'm kinda proud of it to be a first attempt :P

Re: ManaLink Updates & Info

PostPosted: 26 Feb 2009, 09:16
by mathusalem
* Bad
My version is the latest one jatill release, so, people that make cards after it, must download and remake on this version (sorry, there is at least 2 people working at same time, and I choose the 'oficial' version that jatill releases).
Well that was the reason why I hurried to upload it so that you guys could pick it up from there.

too bad you almost had the shoklands. I'll let someone else have a go at them.

Re: ManaLink Updates & Info

PostPosted: 26 Feb 2009, 12:54
by jatill
Ok, since Harry just posted the new dll version, I'm going to grab that and apply the few cards I've added. They are memory address specific, so it's better if I don't have to shuffle them around.

Mathusalem-
The shockland work you did doesn't have to be lost. Just export the entire hunk of code that you added as a skp file. And then copy and paste your manalink.csv entries here. Someone can patch your work in. If you can get to it today, I'll do the patching.

Edit: Ug, the new magic.exe wasn't actually based on the latest update, but the second latest. I'll have to re-add 5 cards :(

Re: ManaLink Updates & Info

PostPosted: 26 Feb 2009, 13:52
by jatill
Harry-
how hard was it to make your change to magic.exe? Your change doesn't play well with the 5 cards I added Sunday. Can I send you my newest version and you can apply the dll change to that?

Also, I found one problem with the new dll system. I can't have Olly and SkyEditor open at the same time. I used to be able to do this, and it was very important. Is that something you can fix, or no?

Another bug, if you want to call it that. I added some code at 1,200,000. Works fine. When I go back into SkyEditor and look click the ... to see the code reference, nothing is there, just the 'and's. But the card still works and if I look in Olly, the code is there. What's going on?

Re: ManaLink Updates & Info

PostPosted: 26 Feb 2009, 14:55
by HarryPitfall
Since now is a dll, no, will not work both olly and editor, is a windows limitation (windows load and locks any modification on the dll), and I really can't do anything on it.
Did you say that you have a version with 5 more cards than mine... what cards? My version have a 'tmp' card at end of manalink.csv, the last one I download from old forum...
Since now there is 2 or 3 people working at same time, I can't know what is the latest of oficial version... :/
I can apply the dll change again if is needed on another magic.exe, no problem...

The editor have some problems with patch system, i need to update it... so, post your latest version jatill, with 5 new cards, that I'll apply the dll and fix the editor as well... :/

Re: ManaLink Updates & Info

PostPosted: 26 Feb 2009, 15:04
by jatill
The 5 cards I added were Punish Ignorance, Mortify, Shard Volley, Crop Rotation, and Sensei's Divining Top.
Since I have the official version again, I'll also add in Thirst for Knowledge, Compulsive Research, Brainstorm, Mox Diamond, and Tooth and Nail.
Then I'll upload and let you make your changes again.
Thanks.

Edit: OK, all these cards are uploaded to http://www.savefile.com/files/1997761
Harry, do your thing! I'll be working on the tutorial.
By the way, is it possible to make the virtual address the same as the offset? (this might be a stupid question, since I have absolutely no idea what you're doing :) )