Manalink Update 10/Mar/2009
The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!
PLEASE DO NOT BUMP OLD UPDATES!
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Manalink Update 10/Mar/2009
by jatill » 11 Mar 2009, 12:39
Oops, looks like I replaced the old ones with the new ones in Magic.exe instead of copying. (Knight of Stromgald works, Order of Ebon Hand doesn't). You can fix this in your release if you want, or I'll get to it this weekend.0rion79 wrote:Ok, done. I've marked myself as next one after Lone Fox.
Ah, Jatill, since you are reading here, could you take a look to your black pump knight (Stromghald?) The white one is working fine (first strike mana too) but the black one is causing me some unexpected quit to desktop, maybe after that you did fix the first strike matter because, before, it was ok!
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Manalink Update 10/Mar/2009
by 0rion79 » 11 Mar 2009, 12:51
Hh, not really... I think that it is better if you do so: this is what I've seen.
Fallen Empires cards where not working when I have started modding: I thought that it was a sort of mistake/leftover, because they were in the CSV but I could not see them with SkyMagic editor.
So I have cloned the Ice Age knights and renamed them to match the IDs in the CSV file, but both the black ones are not working and I've check this even in the previous exe without any of my latest changes.
Hope this may help you and don't worry: none of us is payd to add cards and all of us do mistakes (me much more than anybody else! )
Fallen Empires cards where not working when I have started modding: I thought that it was a sort of mistake/leftover, because they were in the CSV but I could not see them with SkyMagic editor.
So I have cloned the Ice Age knights and renamed them to match the IDs in the CSV file, but both the black ones are not working and I've check this even in the previous exe without any of my latest changes.
Hope this may help you and don't worry: none of us is payd to add cards and all of us do mistakes (me much more than anybody else! )
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: Manalink Update 10/Mar/2009
by Th3 H4xX » 11 Mar 2009, 13:12
Meh.. i tested pendelhaven again but it keeps crashing the game
guess i have to reinstall now..
Edit: Reinstalled and still the same problem
Perhaps i did something wrong with the updates..
question : aside from the main game with manalink 2.0 and all the cardArt, do i only need the latest update ? oder do i first need to install the previous updates ?
guess i have to reinstall now..
Edit: Reinstalled and still the same problem
Perhaps i did something wrong with the updates..
question : aside from the main game with manalink 2.0 and all the cardArt, do i only need the latest update ? oder do i first need to install the previous updates ?
- Th3 H4xX
- Posts: 9
- Joined: 10 Mar 2009, 20:51
- Has thanked: 0 time
- Been thanked: 0 time
Re: Manalink Update 10/Mar/2009
by 0rion79 » 11 Mar 2009, 15:32
Well, with the last update you would get everything except the artworks...
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: Manalink Update 10/Mar/2009
by LoneFox » 11 Mar 2009, 17:24
OK, I have the cards ready for release. However, I noticed that basic land types of the shocklands don't work for things like swampwalk and Sedge Troll. Is that a bug in the code or have I missed something that should be set in the editor?
Also, the AI said it "chooses to produce red mana" with Dimir Signet, but signet appears to produce correct colors...
Also, the AI said it "chooses to produce red mana" with Dimir Signet, but signet appears to produce correct colors...
Re: Manalink Update 10/Mar/2009
by jatill » 11 Mar 2009, 17:52
I verified that these are problems with the originals that I created. I'm perplexed in both cases. Anyway, I wouldn't call those bugs showstoppers (though the shock land bug really really does suck). Upload away!LoneFox wrote:OK, I have the cards ready for release. However, I noticed that basic land types of the shocklands don't work for things like swampwalk and Sedge Troll. Is that a bug in the code or have I missed something that should be set in the editor?
Also, the AI said it "chooses to produce red mana" with Dimir Signet, but signet appears to produce correct colors...
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Manalink Update 10/Mar/2009
by HarryPitfall » 11 Mar 2009, 18:21
Very nice, all signets... oh... just to know, i coded HorsemanShip and Shadow right now... to work you need to set the 4th static ability field, unknown #1 is horsemanship, unknown #2 is shadow... and set the codepointer...
- HarryPitfall
- AI Programmer
- Posts: 175
- Joined: 31 May 2008, 00:14
- Has thanked: 1 time
- Been thanked: 3 times
Re: Manalink Update 10/Mar/2009
by 0rion79 » 11 Mar 2009, 18:26
Jatill, do you want to take some time to fix the pump knights? Then I will re-add my cards using LoneFox with your fixes, ok?
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: Manalink Update 10/Mar/2009
by Th3 H4xX » 11 Mar 2009, 19:08
wrong ^^ now the cards have no text on them... only the pictures XD0rion79 wrote:Well, with the last update you would get everything except the artworks...
- Th3 H4xX
- Posts: 9
- Joined: 10 Mar 2009, 20:51
- Has thanked: 0 time
- Been thanked: 0 time
Re: Manalink Update 10/Mar/2009
by 0rion79 » 11 Mar 2009, 19:10
Ehh??? Sorry, but this cannot be. In the first release I did forgot to fill Uktabi Orangutan text, but I did fix it 12 hours ago (this morning local time). Anyway, this is no longer important because I have to respect my turn and re-add my cards after LoneFox update...
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: Manalink Update 10/Mar/2009
by jatill » 11 Mar 2009, 19:12
The Lonefox update is here and it is mind-blowing. It also has the correct versions of all 4 pump knights, I believe.0rion79 wrote:Ehh??? Sorry, but this cannot be. In the first release I did forgot to fill Uktabi Orangutan text, but I did fix it 12 hours ago (this morning local time). Anyway, this is no longer important because I have to respect my turn and re-add my cards after LoneFox update...
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Manalink Update 10/Mar/2009
by Th3 H4xX » 11 Mar 2009, 19:16
HOW IN THE HELL ??? i restarted my laptop and now it works all fine... sorry for the trouble guys
- Th3 H4xX
- Posts: 9
- Joined: 10 Mar 2009, 20:51
- Has thanked: 0 time
- Been thanked: 0 time
Re: Manalink Update 10/Mar/2009
by 0rion79 » 11 Mar 2009, 19:21
Ok, then I will re-add cards my cards ASAP: now have to work for a project, so I bet that this Friday in the evening I should be able to do it.
-
0rion79 - Posts: 1520
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 61 times
Re: Manalink Update 10/Mar/2009
by Bog Wraith » 11 Mar 2009, 22:31
Not sure if all the card art for those listed below were covered in Mathy's latest release, but if you need any of 'em, here they are in all their HQ glory!
http://www.mediafire.com/?21nnndznm2d
Card list:
Golgari Signet=1641
Gorilla Titan=1630
Gruul Signet=1644
Gruul Turf=1653
Hallowed Fountain=1637
Izzet Boilerworks=1654
Kraken's Eye=1659
Moor Fiend=1628
Mulldrifter=1618
Obelisk of Alara=1619
Priest of Gix=1626
Rakdos Carnarium=1656
Rakdos Signet=1647
Sacred Foundry=1632
Selesnya Sanctuary=1649
Selesnya Signet=1640
Simic Growth Chamber=1657
Simic Signet=1648
Steam Vents=1636
Stomping Ground=1634
Watery Grave=1633
Willow Priestess=1577
Wurm's Tooth=1662
http://www.mediafire.com/?21nnndznm2d
Card list:
Golgari Signet=1641
Gorilla Titan=1630
Gruul Signet=1644
Gruul Turf=1653
Hallowed Fountain=1637
Izzet Boilerworks=1654
Kraken's Eye=1659
Moor Fiend=1628
Mulldrifter=1618
Obelisk of Alara=1619
Priest of Gix=1626
Rakdos Carnarium=1656
Rakdos Signet=1647
Sacred Foundry=1632
Selesnya Sanctuary=1649
Selesnya Signet=1640
Simic Growth Chamber=1657
Simic Signet=1648
Steam Vents=1636
Stomping Ground=1634
Watery Grave=1633
Willow Priestess=1577
Wurm's Tooth=1662
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
- Posts: 1108
- Joined: 28 May 2008, 22:40
- Location: Shandalar
- Has thanked: 425 times
- Been thanked: 153 times
44 posts
• Page 3 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 11 guests