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Manalink Update 10/Mar/2009

The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!

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Re: Manalink Update 10/Mar/2009

Postby Th3 H4xX » 10 Mar 2009, 22:58

@HarryPitfall : i'm sorry that i missed that one, but i don't think that it's a good feature, you should keep the number of cards at normal value for the players that want to stay true to the rulez :)

and thanks to orion and methusalem for the updates.
i think my antivirus program overreacted a bit XD
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Re: Manalink Update 10/Mar/2009

Postby mathusalem » 10 Mar 2009, 23:04

Well i tried, but Orion succeeded, he's the one you have to thank :)
.... me another time maybe
What counts is that we now have at last, the original badass of Legends, the King of swamps himself ! RBU needed him !
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Re: Manalink Update 10/Mar/2009

Postby jatill » 10 Mar 2009, 23:24

mathusalem wrote:Well i tried, but Orion succeeded, he's the one you have to thank :)
.... me another time maybe
What counts is that we now have at last, the original badass of Legends, the King of swamps himself ! RBU needed him !
What RUB needs is Nicol Bolas. Sol Kanar is a wimp compared to that dude :)
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Re: Manalink Update 10/Mar/2009

Postby gmzombie » 10 Mar 2009, 23:26

i actually like the more card feature but i think and if this possible cause i like to dream alot is to maybe have it as an option in the sealed deck /tournament setup. is this possible Harry. That way we can have our cake and eat it too...lol
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Manalink Update 10/Mar/2009

Postby Th3 H4xX » 11 Mar 2009, 00:30

well it seems that pendelhaven is bugged now :( when i try to play it the game crashes...
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Re: Manalink Update 10/Mar/2009

Postby HarryPitfall » 11 Mar 2009, 01:24

I test pendelhaven today, and works fine...
Also, with help of draggamor, I'm coding 2 nice new abilities... Horsemanship and Shadow... will need a codepointer AND will use some static flags on byte 4 (unused for now) to identify...
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Re: Manalink Update 10/Mar/2009

Postby gmzombie » 11 Mar 2009, 04:23

hey harry what about and i may get some grief from this one but phasing. i remember there were some awesome cards that had phasing. i think in the mirridon time? cant remember right now but would that ability be able to be put in?
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Manalink Update 10/Mar/2009

Postby 0rion79 » 11 Mar 2009, 06:45

Thank you,really, but I did nothing special.

I just want to point out 1 thing. In the pack I've included 2 versions of the CSV/Cards dats: one that keeps the game as it is and another one that totally removes all cards from 5th edition slot in sealed game and uses Astral (deck builder only) + 5th Edition to play ONLY our cards in sealed deck game. It is really worthy of because it helps a lot to keep order inside the deck builder: give it a try!!

Also, Mathusalem, it has been quite easy: I've taken the whole throne of bone code (that was quite long, with another call inside) and copied it into a new part of the DLL, then I've found two "push 1 and push 7" and turned them into "push 0 and push 7", so it activates with zero colorless mana and is 99% similar to the original one. The only difference is that it has to be activated manually instead than as a triggered effect.

IMPORTANT: I've re-uploaded the mod because there was 1 mistake with Solk'Anar in the CSV file (it had former values of Lady Orca, but not in the game - that's why I didn't see it) and I've missed to fix Western paladin. Also, I've included Mathusalem's arts and some mid-resolution portraits for the cards that had noone or had an old one (Bronze Horse for Path to Exile and so on... The link is still the same (http://www.savefile.com/files/2034691) I apologize for the inconvenient.

PS: Harry, maybe your antivirus has misunderstood the csv2dat.exe for a virus, but all of us know that they are not :)
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Re: Manalink Update 10/Mar/2009

Postby mathusalem » 11 Mar 2009, 08:54

jatill wrote:What RUB needs is Nicol Bolas. Sol Kanar is a wimp compared to that dude :)
Go ! go ! Jatill go ! :D :D
We would have all the Elder dragon Legends at last !

EDIT : you know that Nicol Bolas works like a charm with Sneak attack ? :wink: :wink:
Last edited by mathusalem on 11 Mar 2009, 09:00, edited 1 time in total.
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Re: Manalink Update 10/Mar/2009

Postby 0rion79 » 11 Mar 2009, 08:56

Hehehe :) Yes... with all respect for the Swamp King, Nicol Bolas would be really a great addition for RBU decks! Even cooler if you could develop Fire Whip! :)
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Re: Manalink Update 10/Mar/2009

Postby jatill » 11 Mar 2009, 12:15

0rion79 wrote:Hehehe :) Yes... with all respect for the Swamp King, Nicol Bolas would be really a great addition for RBU decks! Even cooler if you could develop Fire Whip! :)
Orion-
Thanks for the update, but I notice that LoneFox was the "active developer" according to the wiki. This could mean that your changes get clobbered when he posts his build. Remember, only push your build when you are the active developer to avoid getting your cards squished.

(It sounds like he will include the one with Camel, but not necessarily the next one).
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Re: Manalink Update 10/Mar/2009

Postby 0rion79 » 11 Mar 2009, 12:19

Sorry, I didn't know that... but anyway, the changes to the Exe are minimal... if he will not include my work, I will re-do it just after him: it is more a matter of "copy & paste" from the CSV. Anyway, where do I reserve my turn to add cards? Thanks for warning me :wink:
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Re: Manalink Update 10/Mar/2009

Postby jatill » 11 Mar 2009, 12:20

HarryPitfall wrote:I test pendelhaven today, and works fine...
Also, with help of draggamor, I'm coding 2 nice new abilities... Horsemanship and Shadow... will need a codepointer AND will use some static flags on byte 4 (unused for now) to identify...
I was thinking about Shadow a couple weeks ago, but couldn't figure out where to start. If you get that working, then bravo. Maybe you can look into DoubleStrike next?
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Re: Manalink Update 10/Mar/2009

Postby jatill » 11 Mar 2009, 12:21

0rion79 wrote:Sorry, I didn't know that... but anyway, the changes to the Exe are minimal... if he will not include my work, I will re-do it just after him: it is more a matter of "copy & paste" from the CSV. Anyway, where do I reserve my turn to add cards? Thanks for warning me :wink:
On the wiki you can see who is the active developer. If it's nobody, put your name there and start making changes. I guess there's no harm in adding some text there saying you want to be next in line!

We have at least 6 developers working at once now... I can think of worse problems to have :)

LoneFox-
Would you mind updating the Wiki with your expected release date? Thanks.
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Re: Manalink Update 10/Mar/2009

Postby 0rion79 » 11 Mar 2009, 12:33

Ok, done. I've marked myself as next one after Lone Fox.

Ah, Jatill, since you are reading here, could you take a look to your black pump knight (Stromghald?) The white one is working fine (first strike mana too) but the black one is causing me some unexpected quit to desktop, maybe after that you did fix the first strike matter because, before, it was ok!
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