- p/-t cards don't let etb to resolve if creatures will die
Report wrong Card behavior to get it fixed.
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- p/-t cards don't let etb to resolve if creatures will die
by Aswan jaguar » 16 Jan 2018, 16:20
Describe the Bug:
1- Sludge Strider both abilities don't require
they are free.
2- Sludge Strider leave the battlefield ability triggers even if it leaves itself from battlefield.fixed
3- Also if an artifact with toughness 0 enters the battlefield Sludge Strider triggers only once.
Which card did behave improperly?
Sludge Strider
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel
What exactly should be the correct behavior/interaction?
1- Sludge Strider both abilities require
if you choose to use the triggers.
2- Sludge Strider leave the battlefield ability triggers only if another artifact leaves the battlefield.
Pay attention though if it leaves the battlefield or enters the battlefield with another artifact the ability should trigger for the other artifact.
3- See 2nd ruling below.
Rulings:
1- 2/1/2009 If Sludge Strider and another artifact enter the battlefield under your control at the same time, Sludge Strider’s triggered ability will trigger. Similarly, if Sludge Strider and another artifact you control leave the battlefield at the same time, Sludge Strider’s triggered ability will trigger.
2- 2/1/2009 If an artifact creature with 0 toughness enters the battlefield under your control, Sludge Strider’s ability will trigger a total of twice: Once when that creature enters the battlefield, and once when it’s put into a graveyard. Both abilities will be put on the stack after the state-based action check that puts the 0-toughness creature into the graveyard is finished.
Are any other cards possibly affected by this bug?
-

2- Sludge Strider leave the battlefield ability triggers even if it leaves itself from battlefield.
3- Also if an artifact with toughness 0 enters the battlefield Sludge Strider triggers only once.
Which card did behave improperly?
Sludge Strider
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel
What exactly should be the correct behavior/interaction?
1- Sludge Strider both abilities require

2- Sludge Strider leave the battlefield ability triggers only if another artifact leaves the battlefield.
Pay attention though if it leaves the battlefield or enters the battlefield with another artifact the ability should trigger for the other artifact.
3- See 2nd ruling below.
Rulings:
1- 2/1/2009 If Sludge Strider and another artifact enter the battlefield under your control at the same time, Sludge Strider’s triggered ability will trigger. Similarly, if Sludge Strider and another artifact you control leave the battlefield at the same time, Sludge Strider’s triggered ability will trigger.
2- 2/1/2009 If an artifact creature with 0 toughness enters the battlefield under your control, Sludge Strider’s ability will trigger a total of twice: Once when that creature enters the battlefield, and once when it’s put into a graveyard. Both abilities will be put on the stack after the state-based action check that puts the 0-toughness creature into the graveyard is finished.
Are any other cards possibly affected by this bug?
-
- Attachments
-
sludge strider ability for free.rar
- 2 savegames show 1st and 2nd bugs
- (4.65 KiB) Downloaded 217 times
Last edited by Aswan jaguar on 05 Sep 2019, 15:19, edited 3 times in total.
Reason: strikethrough fixed-rename to remaining bug
Reason: strikethrough fixed-rename to remaining bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
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Re: Sludge Strider no payment+wrong triggers
by Aswan jaguar » 30 Apr 2019, 16:28
Fixed 1 and 2 in commit 9e69230a.
The 3 bug seems to be too complicated for me, it triggers only when the 0 power artifact is leaving battlefield at least it does so with Engineered Plague with Memnite selected and then cast one.
The 3 bug seems to be too complicated for me, it triggers only when the 0 power artifact is leaving battlefield at least it does so with Engineered Plague with Memnite selected and then cast one.
- code | Open
- Code: Select all
int card_sludge_strider(int player, int card, event_t event){
/*
Sludge Strider |1|W|U|B
Artifact Creature — Insect 3/3
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}.
If you do, target player loses 1 life and you gain 1 life.
*/
if( (trigger_condition == TRIGGER_COMES_INTO_PLAY || trigger_condition == TRIGGER_LEAVE_PLAY) && affect_me(player, card) ){
test_definition_t this_test;
default_test_definition(&this_test, TYPE_ARTIFACT);
this_test.not_me = 1;
etb_ability_global(player, event, RESOLVE_TRIGGER_AI(player), 0, &this_test, player, card);
if( trigger_condition == TRIGGER_LEAVE_PLAY && reason_for_trigger_controller == player){
if( trigger_cause_controller == player && is_what(trigger_cause_controller, trigger_cause, TYPE_ARTIFACT) && ! (trigger_cause == card)){
if(event == EVENT_TRIGGER){
event_result |= RESOLVE_TRIGGER_AI(player);
}
else if(event == EVENT_RESOLVE_TRIGGER){
call_card_function(player, card, EVENT_ETB_ABILITY);
}
}
}
}
if( event == EVENT_ETB_ABILITY ){
target_definition_t td;
default_target_definition(player, card, &td, TYPE_CREATURE);
td.zone = TARGET_ZONE_PLAYERS;
card_instance_t *instance = get_card_instance(player, card);
instance->number_of_targets = 0;
if( has_mana(player, COLOR_COLORLESS, 1) && can_target(&td) ){
charge_mana_while_resolving(player, card, EVENT_RESOLVE_TRIGGER, player, COLOR_COLORLESS, 1);
if( spell_fizzled != 1 && pick_target(&td, "TARGET_PLAYER") ){
lose_life(instance->targets[0].player, 1);
gain_life(player, 1);
}
}
instance->number_of_targets = 0;
}
return 0;
}
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
Re: Sludge Strider no payment+wrong triggers
by Aswan jaguar » 05 Sep 2019, 15:14
Fixed correctly this time to no trigger on own death but trigger for other artifacts in commit 89dca3ba.
The other issue has to be with Engineered Plague and other cards which lower p/t as they don't let cards with etb triggers to resolve their triggers if the creatures die when entering.
Checked also Elesh Norn and Curse of Death's Hold.
The other issue has to be with Engineered Plague and other cards which lower p/t as they don't let cards with etb triggers to resolve their triggers if the creatures die when entering.
Checked also Elesh Norn and Curse of Death's Hold.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
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