[still bugged]Zombie Master
Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
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[still bugged]Zombie Master
by PGM » 03 Jan 2014, 14:46
Describe the Bug:
Zombie Master gives swampwalk to other zombies, but not regeneration.
This is the same bug that was reported in 2012 and considered fixed.
viewtopic.php?f=110&t=4108&p=82967&hilit=zombie+master#p82967
Which card did behave improperly ?
Zombie Master
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 16/11/2013 : Portals to Theros
Gauntlet
What exactly should be the correct behavior/interaction ?
Zombie Master gives swampwalk and regeneration to other zombies.
Are any other cards possibly affected by this bug ?
N/A
Zombie Master gives swampwalk to other zombies, but not regeneration.
This is the same bug that was reported in 2012 and considered fixed.
viewtopic.php?f=110&t=4108&p=82967&hilit=zombie+master#p82967
Which card did behave improperly ?
Zombie Master
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 16/11/2013 : Portals to Theros
Gauntlet
What exactly should be the correct behavior/interaction ?
Zombie Master gives swampwalk and regeneration to other zombies.
Are any other cards possibly affected by this bug ?
N/A
- Attachments
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zombiemaster.zip
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Last edited by BAgate on 23 Aug 2016, 06:14, edited 4 times in total.
Reason: still bugged
Reason: still bugged
Re: [unconfirmed]Zombie Master
by BAgate » 04 Jan 2014, 00:52
AI didn't use it in your savegame, but in a clean game it works fine when the human player has zombie master and a zombie, so maybe it is an AI thing?
Working on: housekeeping and archived reports
Re: [unconfirmed]Zombie Master
by Gargaroz » 04 Jan 2014, 01:19
Well, the "all zombies had regeneration" is approximated, and probably doesn't work for the AI. Waitlisted.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [waitlist]Zombie Master
by FadedSentry » 14 Dec 2015, 17:22
I know this is an old topic, but I'm playing with one of the most recent updates and Zombie Master still does not give other zombie's regeneration. It places the regeneration symbol on them, but when they die you can't regenerate them.
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Re: [waitlist]Zombie Master
by Gargaroz » 13 Apr 2016, 13:42
I've actually improved the Zombie Master code in 27a6639, so if something already in play is copying him, it will generate the legacies needed for its ability.
Works fine for player, the AI seems more reluctant to use it...
Works fine for player, the AI seems more reluctant to use it...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [still bugged]Zombie Master
by BAgate » 23 Aug 2016, 06:17
1) grants abilities on the stack.
2) when something copies him no legacies are created, despite giving ability icons. Ex. Clone a Zombie Master and both get swampwalk and regenerate icons but the only legacy is from the original Zombie Master,and if you Lightning Bolt te Clone you can regenerate it, but if you Lightning Bolt the Zombie Master you can't.
2) when something copies him no legacies are created, despite giving ability icons. Ex. Clone a Zombie Master and both get swampwalk and regenerate icons but the only legacy is from the original Zombie Master,and if you Lightning Bolt te Clone you can regenerate it, but if you Lightning Bolt the Zombie Master you can't.
Working on: housekeeping and archived reports
Re: [still bugged]Zombie Master
by Gargaroz » 17 Sep 2016, 21:09
Fixed bug 1 in bb9c84f
Bug 2 is an edge case and it's hard to fix...
Bug 2 is an edge case and it's hard to fix...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [still bugged]Zombie Master
by Korath » 17 Sep 2016, 21:35
EVENT_CHANGE_TYPE is a really poor place to create the effect card. The reason is that it'll only be sent to card_zombie_master2() if the card is originally a Zombie Master, not if something else turns it into one. The reason that happens is because EVENT_CHANGE_TYPE doesn't actually change a card's iid until it finishes dispatching. I'd suppose the best place to check would be during EVENT_ABILITIES instead (but don't omit affect_me() for this part of its handler).
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Re: [still bugged]Zombie Master
by Aswan jaguar » 11 Oct 2019, 12:35
Now Zombie Master if cloned and the origin dies does create new legacies and can regenerate other zombies BUT still can't regenerate the original Zombie Master. Also if the original gets killed then the cloned one and the legacies created seem to vanish and recreate themselves at each step or at each play they leave and return back multiple times.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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