[fixed] damage_dealt_by_me() bad params
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[fixed] damage_dealt_by_me() bad params
by gnomefry » 13 May 2022, 19:20
I'll put this up here and you folks can decide if it's worth looking at!
I don't know which card or combination of cards is causing the below string of 6 errors and then a crash. Aqueous Form 's in-combat scry effect and an instant imprinted to an equipment that triggers on combat dmg to opponent might be interacting poorly. In debug mode I can bury one or the other and the combat completes without a full crash.
Each of the below 6 screenshots is a separate, consecutive pop-up. The first 3 are get_card. Similar except going from 23 to 24 lines of data. Then an in_play error followed by another get_card and finally a call_card. Clicking OK to that one crashes to desktop.
Savegame attached: Holidays 2021 ad1a6f8 - gauntlet
Thank you.
I don't know which card or combination of cards is causing the below string of 6 errors and then a crash. Aqueous Form 's in-combat scry effect and an instant imprinted to an equipment that triggers on combat dmg to opponent might be interacting poorly. In debug mode I can bury one or the other and the combat completes without a full crash.
Each of the below 6 screenshots is a separate, consecutive pop-up. The first 3 are get_card. Similar except going from 23 to 24 lines of data. Then an in_play error followed by another get_card and finally a call_card. Clicking OK to that one crashes to desktop.
Savegame attached: Holidays 2021 ad1a6f8 - gauntlet
Thank you.
- Attachments
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- crashstring.rar
- (3.88 KiB) Downloaded 35 times
Last edited by drool66 on 17 May 2022, 22:45, edited 2 times in total.
Reason: has been fixed
Reason: has been fixed
Re: [fixed] Error string (rename if you can ID cause)
by drool66 » 16 May 2022, 05:44
Bad params in damage_dealt_by_me_arbitrary(). This has been fixed with a band-aid checking p/c parameters (it should probably just check event instead). I'm having trouble with git blame at the moment, but it has been since the December patch.
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