[fixed]Animated Lands + Enchantment Creatures - Bestow
Report wrong Card behavior to get it fixed.
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[fixed]Animated Lands + Enchantment Creatures - Bestow
by BAgate » 25 Mar 2014, 20:39
Describe the Bug:
Enchant Creatures stay on animated lands after they stop being creatures. Normal auras work fine now.
Enchantment Creatures with Bestow when played as auras stay on animated lands after the lands stop being creatures.
Which card did behave improperly ?
Blinkmoth Nexus
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
Enchantments should fall off when target is no longer valid.
Are any other cards possibly affected by this bug ?
Any animated land
Enchantment Creatures with Bestow when played as auras stay on animated lands after the lands stop being creatures.
Which card did behave improperly ?
Blinkmoth Nexus
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
Enchantments should fall off when target is no longer valid.
Are any other cards possibly affected by this bug ?
Any animated land
- Attachments
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animated lands.rar
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Last edited by drool66 on 14 Mar 2023, 20:48, edited 5 times in total.
Reason: fixed
Reason: fixed
Working on: housekeeping and archived reports
Re: Animated Lands + enchantments
by Korath » 25 Mar 2014, 22:43
I'd be very surprised if Mishra's Factory wasn't broken in the other direction, getting rid of more auras than it should.
The way to fix this is to
The way to fix this is to
- Get rid of the special handling for protection from color that's in some exe cards (but not even all of the original Microprose ones); most of them go through make_colored_auras_fall_off() at 0x4ca500;
- Add SUBTYPE_ENCHANT_CREATURE, SUBTYPE_ENCHANT_CREATURE_OR_LAND, SUBTYPE_ENCHANT_MOUNTAIN_YOU_CONTROL, etc. subtypes to all the aura;
- Check protection and the legality of the enchant subtypes in recalculate_all_cards_in_play(), where EVENT_STATIC_EFFECTS is dispatched.
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Re: [confirmed]Animated Lands + Enchantment Creatures - Best
by Aswan jaguar » 12 Mar 2023, 09:14
This works fine for normal auras now but for Enchantment Creatures with Bestow when played as auras, they stay on animated lands even after the lands stop being creatures.
generic_creature_with_bestow() doesn't change them to creature when animated lands stop being animated and stay attached.
While new_generic_creature_with_bestow() change's them to creature when animated lands stop being animated but still stays attached. You can see it gained back it's p/t and is treated by AI as a creature when AI considers to attack. But can't be selected to attack or block at least by human(I didn't test AI).
generic_creature_with_bestow() doesn't change them to creature when animated lands stop being animated and stay attached.
While new_generic_creature_with_bestow() change's them to creature when animated lands stop being animated but still stays attached. You can see it gained back it's p/t and is treated by AI as a creature when AI considers to attack. But can't be selected to attack or block at least by human(I didn't test AI).
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Animated Lands + Enchantment Creatures - Best
by drool66 » 13 Mar 2023, 04:57
Maybe could be fixed in equipments.c::is_displayed_as_attached(), but more likely the conditions need to be changedWhile new_generic_creature_with_bestow() change's them to creature when animated lands stop being animated but still stays attached. You can see it gained back it's p/t and is treated by AI as a creature when AI considers to attack.
Fixed, unpushedBut can't be selected to attack or block at least by human(I didn't test AI).
EDIT: All fixed
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