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Requests for AI improvements

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Re: Not really a bug...

Postby Korath » 18 Aug 2013, 11:03

Considering only the cards coded in C:

Sometimes, it cheats:Sometimes, it still cheats, but not as much as it could:
  • Brain Pry picks the first nonland card in your deck (not your hand).
  • Council of the Absolute and Meddling Mage pick either a sort-of-random (it's biased towards cards lower in your deck and cards just below lands) nonland card from your deck, or the card itself if your deck is empty or it twice found only lands. (Council of the Absolute shouldn't be able to pick creatures, including itself.)
  • Conjurer's Ban and Nebuchadnezzar pick a random card from your deck.
  • Sphinx Ambassador picks highest-rated creature card in your deck (or its deck, if it's searching its own).
  • Declaration of Naught picks the highest-rated nonland card in your deck.
  • Tunnel Vision picks a random card from your deck (or, noncheatingly, its own deck if the AI is the targeted player).
  • Memoricide picks the bottommost nonland card in your deck.
  • Vexing Arcanix picks a random card from the top ten cards in the AI's library.
Ones it doesn't cheat on:
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Re: Not really a bug...

Postby Gargaroz » 18 Aug 2013, 13:36

- Added a more random choice for Cabal Therapy, Thought Hemorrhage and Null Chamber. I'll leave alone Demonic Consultation or probably the AI will never play it.
- Fixed AI choices for Golden Wish and Death Wish.
- Improved AI choice for Research // Development.
- Fixed AI selection code for Council of the Absolute.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Not really a bug...

Postby stassy » 19 Aug 2013, 07:53

Tested Sphinx Ambassador and seems to be after the 1st resolution of its effect, the next turn the game seems to choose another card other that the one player select.

Also the game cannot show the card AI choose.

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Image

In the last sc my choice was Ancestral Recall and Orochi Hatchery was played instead.
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Re: Not really a bug...

Postby stassy » 19 Aug 2013, 11:52

Also forgot to add that Sphinx Ambassador has the usual trigger-on-any-damage issue (City of Brass, etc...)
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Re: Not really a bug...

Postby Gargaroz » 19 Aug 2013, 13:07

Fixed the "all damage trigger" bug and now if the AI controls the Sphinx the card chosen its showed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Requests for AI improvements

Postby Althuna » 24 Sep 2013, 19:23

I find that when an enemy creature is attacking, if I bounce it back to their hand using Cryptic Command or something, the AI just ends his turn without even spending any mana at all that turn. He should just re-cast the creature I bounced on their second main phase after combat ends.

I don't know if this always happens or only sometimes.

---------------------------

Also there is a return of the issue where the AI doesn't play his cards. I'm not sure what I did to annoy him (I think maybe like above I bounced his creature back to his hand during the attack phase). But now he is going turn after turn without playing anything even though he has good cards in hand and enough mana to play it.
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Re: Requests for AI improvements

Postby HarlequinCasts » 28 Sep 2013, 19:45

When forced to choose between the signed or unsigned piles during the mass sacrifice ultimate of Liliana of the Veil, it seems the AI will always choose the signed pile. This of course means that Liliana of the Veil 's ultimate can be a one-sided Obliterate.
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Re: Requests for AI improvements

Postby Althuna » 29 Sep 2013, 06:28

Another one from me, I find that with Blood Clock he always chooses to lose life when some of the cards he has are perfect to be just bounced and played again (Wall of Omens etc).

I think there are some other times when he struggles with choices like this too.
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Re: Requests for AI improvements

Postby Gargaroz » 01 Oct 2013, 12:44

For Liliana of the Veil, there was a bug in the AI choice, and it's fixed.
For Blood Clock, the AI cannot discriminate between "good to bounce" and "not good to bounce" cards, so it will always choose to lose life, unless it's in a critical situation.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Requests for AI improvements

Postby Althuna » 06 Oct 2013, 03:43

Also I noticed that the AI will never suspend Riftwing Cloudskate or Reality Strobe. I can't remember if he will suspend any other cards, but those two, definitely not.
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AI-Makeshift Mannequin equip "when becomes target-sacrifice

Postby Aswan jaguar » 05 Nov 2013, 18:46

Describe the Bug:
AI uses equipment on his creature with Makeshift Mannequin counter on it and kills it.Probably does this with other creatures with the ability "when this becomes the target of a spell or ability sacrifice it".


Which card did behave improperly ?
AI-

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ONSLAUGHT.V2

What exactly should be the correct behavior/interaction ?
AI in general terms uses creatures with this ability well.AI targets his creatures with spells and abilities mostly if they are to be stolen. maybe force AI to equip his creatures only if they are harmful to AI?

Are any other cards possibly affected by this bug ?
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Trying to squash some bugs and playtesting.
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Re: Requests for AI improvements

Postby stassy » 08 Nov 2013, 11:49

AI will not check gy when attacking or blocking with Rotting Giant, thus immediately burying it if empty

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Re: Requests for AI improvements

Postby gmzombie » 21 Nov 2013, 19:38

For me at least I notice if the s
Ai puts out a shockland it will always take the 2 life to bring it out untapped even if it has nothing to play
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Requests for AI improvements

Postby Korath » 22 Nov 2013, 02:34

Resurrected the old code that makes the AI only pay life for shocklands if that'll make at least one card in its hand castable, last seen in Planeswalking to Modern but now interacting properly with Root Maze, Amulet of Vigor, etc., in 8a4ddb8. We'll see if it helps any.
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Re: Requests for AI improvements

Postby gmzombie » 25 Nov 2013, 01:30

ok So im playing some standard with my ai and for the life of me i cant ever get him to play ghor-clan rampager as a bloodrush card. only plays it for a creature. is there any workaround for that to at leat make it think about that and play it if it id possible? it plays the creature right so its not a bug i guess
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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