CSV errors & Legacy/Effect cards with no text
Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Legacy effect with no text
by Aswan jaguar » 30 May 2013, 17:07
Arm with Æther
1/NOV EDIT- Evil Twin
1/NOV EDIT- Evil Twin
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8130
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
Re: Legacy effect with no text
by Sonic » 01 Jun 2013, 13:53
Done.Aswan jaguar wrote:Arm with Æther
1/NOV EDIT- Evil Twin
Working On: Life, the Universe, and Everything.
Re: Legacy effect with no text
by stassy » 07 Jun 2013, 17:17
Don't know if it's worth it because the legacy card only appear visible at regen phase :
Magma Spray
Magma Spray
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Legacy effect with no text
by Sonic » 07 Jun 2013, 23:18
No problem. Currently the cards rule is entered in the Damage Text - "Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead."stassy wrote:Don't know if it's worth it because the legacy card only appear visible at regen phase :
Magma Spray
I'll split the text between the damage card and the legacy card. So the damage card reads "Magma Spray deals 2 damage to target creature." and the legacy card reads "If target creature would die this turn, exile it instead."
Working On: Life, the Universe, and Everything.
Re: Legacy effect with no text
by stassy » 09 Jun 2013, 14:37
Dauntless Escort (it's the legacy effect on the special effect generated by the ability)
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Legacy effect with no text
by Sonic » 11 Jun 2013, 00:30
This one looks like it's gonna be a problem.stassy wrote:Dauntless Escort (it's the legacy effect on the special effect generated by the ability)
The effects title and text entries for Dauntless Escort are already entered.
So it might have something to do with the Special Effect card. But I'm not actually sure which effects the Special Effect card deals with. Indestructibility seeming being one - but there maybe be others.
Working On: Life, the Universe, and Everything.
Re: Legacy effect with no text
by Aswan jaguar » 11 Jun 2013, 13:35
From Korath report:
Praetor's Counsel
Praetor's Counsel
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8130
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
Re: Legacy effect with no text
by Sonic » 11 Jun 2013, 15:42
Well the text was there - only it was in the Legacy Card entries.Aswan jaguar wrote:From Korath report:
Praetor's Counsel
I'll move it to the Effect Card entries.
To be honest, I can't see why everybody insists on still using the term 'Legacy Card' for reporting missing Effects Card entries.
Seemingly the original games use of the Legacy Card is now redundant. As all effects and abilities are entered in the Effects Card entries - regardless of whether a card has an effect or ability that leaves a 'legacy' after the card itself has left play.

Although, the thread title might be a clue.

Working On: Life, the Universe, and Everything.
Re: Legacy effect with no text
by Aswan jaguar » 11 Jun 2013, 16:26
Ok,since you mentioned that(and I wondered why don't we distinguish between them and refer them all as "legacy cards") here is everything about "engine cards" of the game (after hard work
I gathered and made very good explanations about them
) :
Legacy "Card":
Some cards leave lasting effects on the duel, even though the card that caused the effect may be out of play. When it is possible or necessary for a player to interact with such an effect, that effect is represented by a Legacy Card.
As with other effects, if it is possible to interact with a legacy, the text on the card is yellow. If it is mandatory, the text is orange.
Damage “Card”
This card represents potential damage. What that means is that the creature or player to which this card is attached has unresolved damage “assigned” to it. Because the damage is unresolved, it is still possible to use damage prevention and redirection to lessen or eliminate that damage.
All unresolved damage is represented by Damage Cards; thus, these cards are the only legal targets for damage prevention and redirection spells and effects.
After the damage is resolved (during the appropriate damage resolution step) this card disappears and any damage dealt to the creature (assuming it is still in play) is represented on the creature card itself.
Effect “Card”
This card represents the result of a card effect. It is for information only; neither player can interact with an Effect Card.
If an effect affects a particular card, the card to which the Effect Card is attached is the one which has been affected by that effect.
A brief reminder of what effect has affected the card is listed on the Effect Card (for effect).
And my very OWN Engine "Card"
:
Hunting “Card”
This card is a reminder of exactly what type of creature the Aswan Jaguar has chosen to hunt.
If the type listed after “Hunting:” matches the creature type of a creature in play, then that creature might be a legal target for Aswan Jaguar’s effect.
Activation “Card”
This card represents a single activation of a particular card effect. (Remember, only permanents have card effects; no spell will ever create an Activation Card.)
Certain card effects can be used more than once during the same spell chain. In a spell chain, it is important to keep track of which effects are used in what order. Therefore, when a player activates such an effect, each separate activation is represented by an Activation Card.
Blocker “Card”
This “card” represents a blocker.
In some cases, a single blocking creature is able to block more than one attacking creature. Rather than displaying multiple copies of the blocking creature in the Combat window (which might be confusing), the Duel represents any block after the first with a virtual blocker, the Blocker Card.
Note that, because the Blocker Card is only a representation, not a “real” card, no player can select it as a target for anything. To target the blocking creature, you must find and target the original. However, automatic combat effects (such as the Thicket Basilisk’s stoning effect) adhere to the original as if it were identical with each of its Blocker Cards.
I am really tired after all this exhausting work.


Legacy "Card":
Some cards leave lasting effects on the duel, even though the card that caused the effect may be out of play. When it is possible or necessary for a player to interact with such an effect, that effect is represented by a Legacy Card.
As with other effects, if it is possible to interact with a legacy, the text on the card is yellow. If it is mandatory, the text is orange.
Damage “Card”
This card represents potential damage. What that means is that the creature or player to which this card is attached has unresolved damage “assigned” to it. Because the damage is unresolved, it is still possible to use damage prevention and redirection to lessen or eliminate that damage.
All unresolved damage is represented by Damage Cards; thus, these cards are the only legal targets for damage prevention and redirection spells and effects.
After the damage is resolved (during the appropriate damage resolution step) this card disappears and any damage dealt to the creature (assuming it is still in play) is represented on the creature card itself.
Effect “Card”
This card represents the result of a card effect. It is for information only; neither player can interact with an Effect Card.
If an effect affects a particular card, the card to which the Effect Card is attached is the one which has been affected by that effect.
A brief reminder of what effect has affected the card is listed on the Effect Card (for effect).
And my very OWN Engine "Card"

Hunting “Card”
This card is a reminder of exactly what type of creature the Aswan Jaguar has chosen to hunt.
If the type listed after “Hunting:” matches the creature type of a creature in play, then that creature might be a legal target for Aswan Jaguar’s effect.
Activation “Card”
This card represents a single activation of a particular card effect. (Remember, only permanents have card effects; no spell will ever create an Activation Card.)
Certain card effects can be used more than once during the same spell chain. In a spell chain, it is important to keep track of which effects are used in what order. Therefore, when a player activates such an effect, each separate activation is represented by an Activation Card.
Blocker “Card”
This “card” represents a blocker.
In some cases, a single blocking creature is able to block more than one attacking creature. Rather than displaying multiple copies of the blocking creature in the Combat window (which might be confusing), the Duel represents any block after the first with a virtual blocker, the Blocker Card.
Note that, because the Blocker Card is only a representation, not a “real” card, no player can select it as a target for anything. To target the blocking creature, you must find and target the original. However, automatic combat effects (such as the Thicket Basilisk’s stoning effect) adhere to the original as if it were identical with each of its Blocker Cards.
I am really tired after all this exhausting work.

---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8130
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
Re: Legacy effect with no text
by Sonic » 11 Jun 2013, 22:11
That's a lot of hard work just to prove me right, I must admit.Aswan jaguar wrote:I am really tired after all this exhausting work.

Working On: Life, the Universe, and Everything.
Re: Legacy effect with no text
by stassy » 12 Jun 2013, 10:17
Fun buggy fact : you can also toy with "legacy blocker" which are cards that are randomly shown in chain spell window that doesn't target a particular card but that often lead to game crash.
Well let's get back to serious business with another wrong legacy attribution : Cycled cards that buff target creature will show the RuleEngine legacy effect instead of the cycled card, is it in your range of ability Sonic?
(in the sc below the cycled card is Resounding Roar)

Well let's get back to serious business with another wrong legacy attribution : Cycled cards that buff target creature will show the RuleEngine legacy effect instead of the cycled card, is it in your range of ability Sonic?


- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Legacy effect with no text
by Gargaroz » 12 Jun 2013, 13:46
Nah, the "cycle" mechanic is all about code, I'll try to arrange something.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Legacy effect with no text
by Aswan jaguar » 12 Jun 2013, 14:18
Droning Bureaucrats
EDITED 13\JUNE Moonlit Strider :has wrong ability in the text instead is missing "protection from chosen colour until the end of turn" it has only the "Soulshift" ability on it.
Edit:Having in mind Moonlit Strider Gargaroz is there any reason for Soulshift to generate "Effect Cards" since the ability resolves exactly when creature dies?(not at the end of turn or next turn or...)answered
Ghost Counsil of Orzhova
EDITED 13\JUNE Moonlit Strider :
Ghost Counsil of Orzhova
Last edited by Aswan jaguar on 13 Jun 2013, 14:18, edited 1 time in total.
Reason: corrected what is needed at Moonlit Strider effect card
Reason: corrected what is needed at Moonlit Strider effect card
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8130
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
Re: Legacy effect with no text
by Sonic » 12 Jun 2013, 16:15
Like Gargaroz says; effects/legacy cards appearing where their not expected is his department.stassy wrote:Well let's get back to serious business with another wrong legacy attribution : Cycled cards that buff target creature will show the RuleEngine legacy effect instead of the cycled card, is it in your range of ability Sonic?
Sonic's remit in this thread is purely 'text corrections'.
Working On: Life, the Universe, and Everything.
Re: Legacy effect with no text
by Aswan jaguar » 13 Jun 2013, 14:43
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8130
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
Who is online
Users browsing this forum: No registered users and 3 guests