Requests for AI improvements
Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: Requests for AI improvements
by Aswan jaguar » 01 May 2013, 13:55
Describe the Bug:
AI uses activated ability of Mother of Runes badly when it uses it at least to target Mother of Runes.It activates it always pre-combat(AI thinks that this way it will block and not die,it doesn't get the creature is going to be tapped and not be able to block,I am saying this because AI activated the ability only when it thought that has to block,not all the time) so that can't block with it then.
Which card did behave improperly ?
AI- Mother of Runes
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
What exactly should be the correct behavior/interaction ?
If it doesn't get targeted by a spell before combat it must activate it in combat after blockers are declared if it is assigned as blocker of course.
Are any other cards possibly affected by this bug ?
SAVEGAME same as Karmic Guide
AI uses activated ability of Mother of Runes badly when it uses it at least to target Mother of Runes.It activates it always pre-combat(AI thinks that this way it will block and not die,it doesn't get the creature is going to be tapped and not be able to block,I am saying this because AI activated the ability only when it thought that has to block,not all the time) so that can't block with it then.
Which card did behave improperly ?
AI- Mother of Runes
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
What exactly should be the correct behavior/interaction ?
If it doesn't get targeted by a spell before combat it must activate it in combat after blockers are declared if it is assigned as blocker of course.
Are any other cards possibly affected by this bug ?
SAVEGAME same as Karmic Guide
- Attachments
-
karmic guide.rar- (1.83 KiB) Downloaded 384 times
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Requests for AI improvements
by triol » 03 May 2013, 14:43
While playing the tournament, I noticed that most of the time, AI doesn't play Bloodchief Ascension. It keeps it in his hand and puts it into play only time to time (I think it plays it only if it has to discard for having more than 7 cards in hand, but I'm not quite sure...).
I don't understand anything to programing so I can't imagine why AI acts this way... I let specialists take care of it, if they've got time to
I don't understand anything to programing so I can't imagine why AI acts this way... I let specialists take care of it, if they've got time to
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Re: Requests for AI improvements
by stassy » 03 May 2013, 15:43
Well, Bloodchief AScension has an AI base value of 75 so it should be playable...also it was bugged with double damage so will have to check at next Dragon Maze patch.
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Re: Requests for AI improvements
by BAgate » 12 May 2013, 03:50
Don't know if this is an AI issue or a card issue, but when vivid lands (ex. Vivid Creek) is tapped it uses a counter even when it doesn't have to (ex. removes a counter to pay a colorless mana).
Working on: housekeeping and archived reports
Pacifism
by Aswan jaguar » 14 May 2013, 15:21
Describe the Bug:
1- AI uses Pacifism ONLY as a final play to stop opponents creature to block and make the final attack for the kill.It will not play it to stop a creature that is damaging AI repeatedly and AI can't stop it even before the final attack that will kill AI,AI wont cast it for the world.
Which card did behave improperly ?
AI- Pacifism
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
-NOTE 1 either this card got broken (as AI used it efficiently before) or the card has been recoded but it has not been put in the recoded_cards.c so I can't tell if it got recoded or not.
-NOTE 2 Also about recoded_cards.c other cards that were previously there as recoded now are missing could it be that at a point my mistake a later recoded_cards.c was replaced by an older one in a patch?If this was intentional for any reason then disregard this note.
1- AI uses Pacifism ONLY as a final play to stop opponents creature to block and make the final attack for the kill.It will not play it to stop a creature that is damaging AI repeatedly and AI can't stop it even before the final attack that will kill AI,AI wont cast it for the world.
Which card did behave improperly ?
AI- Pacifism
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
-NOTE 1 either this card got broken (as AI used it efficiently before) or the card has been recoded but it has not been put in the recoded_cards.c so I can't tell if it got recoded or not.
-NOTE 2 Also about recoded_cards.c other cards that were previously there as recoded now are missing could it be that at a point my mistake a later recoded_cards.c was replaced by an older one in a patch?If this was intentional for any reason then disregard this note.
- Attachments
-
ai- pacifism.rar- (1.87 KiB) Downloaded 367 times
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Requests for AI improvements
by Gargaroz » 15 May 2013, 13:15
About the "recodec_cards.c" file, if you don't find a card there, check its original expansion file. And no, I din't recode it.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Leeching Bite - AI
by Aswan jaguar » 26 May 2013, 13:12
Describe the Bug:
AI uses both targets of Leeching Bite to his own creatures.
AI did so in 2,3 different games.
Which card did behave improperly ?
Leeching Bite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
may2013
What exactly should be the correct behavior/interaction ?
AI uses -1/-1 to opponent creatures.
AI uses both targets of Leeching Bite to his own creatures.
AI did so in 2,3 different games.
Which card did behave improperly ?
Leeching Bite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
may2013
What exactly should be the correct behavior/interaction ?
AI uses -1/-1 to opponent creatures.
- Attachments
-
leeching bite.rar- (2.04 KiB) Downloaded 372 times
Last edited by Aswan jaguar on 27 May 2013, 14:15, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Requests for AI improvements
by Gargaroz » 27 May 2013, 13:28
Fixed AI code for Leeching Bite.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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AI and some level up creatures,Transcendent Master,
by Aswan jaguar » 02 Jun 2013, 14:35
Describe the Bug:
AI and some level up creatures in this case Transcendent Master.AI wont play them unless has enough mana to cast them and on stack level them up until 1st level ability is reached.
Which card did behave improperly ?
AI some level up creatures,Transcendent Master,
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
AI plays them before and level up later.
Are any other cards possibly affected by this bug ?
AI and some level up creatures in this case Transcendent Master.AI wont play them unless has enough mana to cast them and on stack level them up until 1st level ability is reached.
Which card did behave improperly ?
AI some level up creatures,Transcendent Master,
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
AI plays them before and level up later.
Are any other cards possibly affected by this bug ?
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Requests for AI improvements
by Gargaroz » 03 Jun 2013, 01:50
"Leveling" creatures are hard to understand for the AI, as it makes its decisions on the immediate reflections the card it plays / activate have on battlefield.
So, "growing" cards like Lux Cannon have an hack that force them to be "charged" on opponent EOT for AI. I couldn't do that for "leveling" card as it will be a violation of the ruling (leveling is only at "sorcery speed").
So, "growing" cards like Lux Cannon have an hack that force them to be "charged" on opponent EOT for AI. I couldn't do that for "leveling" card as it will be a violation of the ruling (leveling is only at "sorcery speed").
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Requests for AI improvements
by Aquillion » 09 Jun 2013, 20:37
The AI doesn't understand mana-color conversion creatures like Initiates of the Ebon Hand. Worse, it will sometimes just repeatedly activate them again and again with the same one mana -- I had to use debug mode to kill it in order to let the game continue.
I assume that it does the same thing with other mana-converting creatures, though I only saw it with Initiates of the Ebon Hand.
I assume that it does the same thing with other mana-converting creatures, though I only saw it with Initiates of the Ebon Hand.
Re: Requests for AI improvements
by gmzombie » 14 Jun 2013, 04:41
i dont know if anybody else has seen this but if you play the AI with any shockland in their deck they will pay the 2 life almost every time even if they dont have anything to play? dont know if this can be fixed but i thought id tell you about it.
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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[fixed by Gargaroz]AI-Congregate
by Aswan jaguar » 23 Jun 2013, 07:45
Describe the Bug:
AI played 3 times in 3 games Congregate targeting me and giving me precious life,so AI is confused how to gain the life.
Which card did behave improperly ?
AI-Congregate
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JYNE\13.V2
What exactly should be the correct behavior/interaction ?
AI has to target himself,besides the opposite case has to be a 1/million to play it on opponent.
Are any other cards possibly affected by this bug ?
AI played 3 times in 3 games Congregate targeting me and giving me precious life,so AI is confused how to gain the life.
Which card did behave improperly ?
AI-Congregate
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JYNE\13.V2
What exactly should be the correct behavior/interaction ?
AI has to target himself,besides the opposite case has to be a 1/million to play it on opponent.
Are any other cards possibly affected by this bug ?
- Attachments
-
congregate ai.rar- (2.13 KiB) Downloaded 351 times
Last edited by Aswan jaguar on 24 Jun 2013, 06:30, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8142
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Re: Requests for AI improvements
by Gargaroz » 24 Jun 2013, 01:10
Fixed AI code for Congregate.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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