Requests for AI improvements
Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
[fixed by Gargaroz]AI-Field Surgeon
by Aswan jaguar » 25 Jun 2013, 15:55
Describe the Bug:
AI always activates Field Surgeon targetting my own creatures,doesn't get that it can prevent damage dealt to creature and not by creature.
Which card did behave improperly ?
AI-Field Surgeon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE\13.V2
What exactly should be the correct behavior/interaction ?
AI has to target his own creatures to prevent damage dealt to them.
Are any other cards possibly affected by this bug ?
AI always activates Field Surgeon targetting my own creatures,doesn't get that it can prevent damage dealt to creature and not by creature.
Which card did behave improperly ?
AI-Field Surgeon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE\13.V2
What exactly should be the correct behavior/interaction ?
AI has to target his own creatures to prevent damage dealt to them.
Are any other cards possibly affected by this bug ?
- Attachments
-
field surgeon.rar- (2.16 KiB) Downloaded 350 times
Last edited by Aswan jaguar on 26 Jun 2013, 14:41, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Requests for AI improvements
by Gargaroz » 26 Jun 2013, 14:34
Fixed AI code for Field Surgeon.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Requests for AI improvements
by gmzombie » 26 Jun 2013, 16:55
i got a weird one here i have a savegame for it too and you can see that it could play alot of cards still but the AI starts to just give up? it draws then discards end of turn. it has land to play whatever in its hand. this is the new v2 dragons maze
- Attachments
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weird.rar- (2.36 KiB) Downloaded 342 times
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Requests for AI improvements
by stassy » 26 Jun 2013, 17:08
Same request but on opposite behavior : most of the time AI won't cast anything until player do his first land or anything but land at the beginning of a round.
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AI- Leering Emblem
by Aswan jaguar » 30 Jun 2013, 07:26
Describe the Bug:
AI has the bad behaviour to equip multiple times Leering Emblem.(AI has other spells to cast but spends all mana re-equipping Leering Emblem.
Which card did behave improperly ?
Leering Emblem
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
What exactly should be the correct behavior/interaction ?
Equip only 1 time the same creature
Are any other cards possibly affected by this bug ?
AI has the bad behaviour to equip multiple times Leering Emblem.(AI has other spells to cast but spends all mana re-equipping Leering Emblem.
Which card did behave improperly ?
Leering Emblem
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2
What exactly should be the correct behavior/interaction ?
Equip only 1 time the same creature
Are any other cards possibly affected by this bug ?
- Attachments
-
leering emblem ai.rar- (1.93 KiB) Downloaded 317 times
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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a Necrosavant in graveyard and a Necrosavant in play
by Aswan jaguar » 04 Jul 2013, 09:08
Describe the Bug:
1- If AI has a Necrosavant in graveyard and a Necrosavant in play
AI will sac the Necrosavant in play to animate the other Necrosavant and do that again and again till all available multiple of 5 mana is spent no matter if AI has other cards to cast.
2- (having to do with above)AI won't sac another creature less valuable to animate Necrosavant.
Which card did behave improperly ?
Necrosavant -AI
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE.V2
What exactly should be the correct behavior/interaction ?
If AI has a Necrosavant in graveyard and a Necrosavant in play
AI should sac a creature with the less value(if it has one) or don't activate the ability at all-and always have summoning sickness.The only time that it would be valuable to sac the one for the other is if it is going to be destroyed and do that only 1 time.
Are any other cards possibly affected by this bug ?
1- If AI has a Necrosavant in graveyard and a Necrosavant in play
AI will sac the Necrosavant in play to animate the other Necrosavant and do that again and again till all available multiple of 5 mana is spent no matter if AI has other cards to cast.
2- (having to do with above)AI won't sac another creature less valuable to animate Necrosavant.
Which card did behave improperly ?
Necrosavant -AI
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE.V2
What exactly should be the correct behavior/interaction ?
If AI has a Necrosavant in graveyard and a Necrosavant in play
AI should sac a creature with the less value(if it has one) or don't activate the ability at all-and always have summoning sickness.The only time that it would be valuable to sac the one for the other is if it is going to be destroyed and do that only 1 time.
Are any other cards possibly affected by this bug ?
- Attachments
-
necrosavant.rar- (2.02 KiB) Downloaded 339 times
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Requests for AI improvements
by stassy » 18 Jul 2013, 13:36
As of OIv1, AI will play Ad Nauseam and reveal cards from its lib...until there is no card in lib, ad nauseam self damage and self milled 
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Re: Requests for AI improvements
by HarlequinCasts » 19 Jul 2013, 09:27
AI never appears to interact with Battle of Wits even though it will lose the game the next turn. It will prioritize any other artifact/enchantment if it has removal. In the attached save, it Oblivion Ring 's a mana artifact instead of Battle of Wits.
- Attachments
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AI battle of wits.zip- (3.88 KiB) Downloaded 367 times
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AI - Willow Priestess-put a Faerie
by Aswan jaguar » 01 Aug 2013, 08:22
Describe the Bug:
AI will sometimes activate Willow Priestess to put a faerie permanent in play from hand without having a faerie permanent in hand.(not a bug but bad play generally see below)
Which card did behave improperly ?
AI - Willow Priestess
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Ideally AI uses that ability with or without having a faerie permanent in hand only when a card forces it to attack or block (or do something else when untapped?)causing a disadvantage.
Are any other cards possibly affected by this bug ?
SAVEGAME CORRUPTED
AI will sometimes activate Willow Priestess to put a faerie permanent in play from hand without having a faerie permanent in hand.(not a bug but bad play generally see below)
Which card did behave improperly ?
AI - Willow Priestess
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Ideally AI uses that ability with or without having a faerie permanent in hand only when a card forces it to attack or block (or do something else when untapped?)causing a disadvantage.
Are any other cards possibly affected by this bug ?
SAVEGAME CORRUPTED
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Requests for AI improvements
by stassy » 02 Aug 2013, 11:51
When Lurking Predators is in player bf, AI check player lib before casting any spell and will only cast something when it will be sure Lurking Predators won't favorably trigger and show a creature, how clever are you AI
(if there are more than one Lurking Predators in play, it will even check how many time the player might bury the next top card in order to get a creature by looking for x card up to x Lurking Predators in player lib)
This make this card completely useless unless the player create a vise lockdown like condition because AI won't cast Lurking Predators either (worse than the Opal Acrolith syndrome).
This make this card completely useless unless the player create a vise lockdown like condition because AI won't cast Lurking Predators either (worse than the Opal Acrolith syndrome).
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Re: Requests for AI improvements
by Gargaroz » 02 Aug 2013, 13:34
Well, as you know the AI will make his moves already knowing the immediate consequences, so this behaviour is predictable. And I don't think is fixable.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Requests for AI improvements
by Gargaroz » 05 Aug 2013, 13:26
I'll try this fix for both Lurking Predators and "hidden / opal enchantmens" from Urza's block.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Not really a bug...
by BAgate » 18 Aug 2013, 07:42
More a question. How does the AI pick a card at random? I just ask because several cards require you to name a card and then do something (ex. Cabal Therapy). You would think that the AI would sometimes get it wrong, but I have never seen the AI miss.
Working on: housekeeping and archived reports
Re: Not really a bug...
by stassy » 18 Aug 2013, 10:26
Because it seems hard to implement rng, most of these cards have fixed ai behavior (like Meddling Mage always picking the top library player card)
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