Weird target display
Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: AI weird target display
by Aswan jaguar » 06 Dec 2013, 18:38
Is it possible that from Human Frailty happens only when the creature has summoning sickness or it happens just when AI casts it?Just happened again and these 2 seem the only parameters that are same.
edit- Chandra, the Firebrand 1st ability.
edit- Sword of Body and Mind
edit- Spike Colony.
edit- Chandra, the Firebrand 1st ability.
edit- Sword of Body and Mind
edit- Spike Colony.
Last edited by Aswan jaguar on 01 Jan 2014, 14:51, edited 5 times in total.
Reason: edit
Reason: edit
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: AI weird target display
by stassy » 06 Jan 2014, 15:50
AI Hammer of Purphoros randomly display a cardimage from anywhere (AI gy or my hand, etc...), sometimes nothing appear, sometimes the target land is displayed (and should always display it)
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Re: AI weird target display
by Aswan jaguar » 07 Jan 2014, 17:21
Necrogenesis remembers the previous targets,so it's time it targets it adds +1.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: AI weird target display
by stassy » 29 Jan 2014, 19:03
Deepfire Elemental, probably each card is one mana x2+1
In the screenshot I targeted a Colossus of Sardia
If you cancel the activation you still get the weird target issue
In the screenshot I targeted a Colossus of Sardia
If you cancel the activation you still get the weird target issue
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Re: AI weird target display
by stassy » 03 Feb 2014, 11:17
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Re: AI weird target display
by Aswan jaguar » 16 Feb 2014, 13:03
Captive Flame keeps track of how many times it has targeted when activated so 3 times already activated +1 new on the stack it will show 4 back-sided cards.
Same problem as others submitted above for example.
Same problem as others submitted above for example.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: AI weird target display
by stassy » 10 Apr 2014, 11:18
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Re: AI weird target display
by stassy » 28 Apr 2014, 11:57
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Re: AI weird target display
by Korath » 28 Apr 2014, 14:05
We can't reliably do anything about what's displayed in that popup. It gets displayed before the AI actually selects a target, and predicts which target will be picked by examining data deep with the bowels of the AI speculation subsystem.
Exactly which data gets used is determined on a per-card basis (by responding to EVENT_SELECTED_CARD), so even if we figure out the proper data to use - there's about a dozen different functions that individual exe cards call in response to this event - we'd have to go through and add it to every card we've programmed. Clearly not feasible.
It looks like, in multiplayer, a similar popup gets displayed after target selection. Probably the most feasible way to fix this is to use that method for the AI, too.
Exactly which data gets used is determined on a per-card basis (by responding to EVENT_SELECTED_CARD), so even if we figure out the proper data to use - there's about a dozen different functions that individual exe cards call in response to this event - we'd have to go through and add it to every card we've programmed. Clearly not feasible.
It looks like, in multiplayer, a similar popup gets displayed after target selection. Probably the most feasible way to fix this is to use that method for the AI, too.
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Re: AI weird target display
by stassy » 29 Apr 2014, 05:33
Convoke casted Scatter the Seeds with 2 creatures and 3 lands, seems game lost track after the 1st target...
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Re: AI weird target display
by Gargaroz » 03 Aug 2014, 17:14
Choking Tethers fixed in e4116dc
Human Frailty fixed in 506b6f3
Chandra Firebrand's code was already updated in dev.
Code updated for all Spikes in Tempest block in ddcd09a
Hammer of Purphoros fixed in f673c92
Necrogenesis fixed in 159a4ba
Soul Spike already fixed in dev
Deepfire Elemental fixed in ecd2d21
Vraska, the Unseen already fixed in dev
Ghitu War Cry / Captive Flame fixed in 9cec5cf
Ral Zarek fixed in 5259721
Convoke already fixed in dev.
Human Frailty fixed in 506b6f3
Chandra Firebrand's code was already updated in dev.
Code updated for all Spikes in Tempest block in ddcd09a
Hammer of Purphoros fixed in f673c92
Necrogenesis fixed in 159a4ba
Soul Spike already fixed in dev
Deepfire Elemental fixed in ecd2d21
Vraska, the Unseen already fixed in dev
Ghitu War Cry / Captive Flame fixed in 9cec5cf
Ral Zarek fixed in 5259721
Convoke already fixed in dev.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: AI weird target display
by Nexhro » 06 Aug 2014, 23:51
When AI targets an attacking creature controlled by the player, the target viewer will often display a seemingly random creature controlled by the player. Even a creature not attacking can be shown as a target for Maze of Ith's ability this way.
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