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Re: AI weird target display

PostPosted: 06 Dec 2013, 18:38
by Aswan jaguar
Is it possible that from Human Frailty happens only when the creature has summoning sickness or it happens just when AI casts it?Just happened again and these 2 seem the only parameters that are same.
2013-12-06_203810.jpg


edit- Chandra, the Firebrand 1st ability.
chandra 1st.jpg


edit- Sword of Body and Mind
2013-12-21_095901 sword of body and mind.jpg


edit- Spike Colony.
2014-01-01_102615 spike colony.jpg

Re: AI weird target display

PostPosted: 06 Jan 2014, 15:50
by stassy
AI Hammer of Purphoros randomly display a cardimage from anywhere (AI gy or my hand, etc...), sometimes nothing appear, sometimes the target land is displayed (and should always display it)

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Re: AI weird target display

PostPosted: 07 Jan 2014, 17:21
by Aswan jaguar
Necrogenesis remembers the previous targets,so it's time it targets it adds +1.

Re: AI weird target display

PostPosted: 28 Jan 2014, 09:38
by stassy

Re: AI weird target display

PostPosted: 29 Jan 2014, 19:03
by stassy
Deepfire Elemental, probably each card is one mana x2+1

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In the screenshot I targeted a Colossus of Sardia

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If you cancel the activation you still get the weird target issue

Re: AI weird target display

PostPosted: 03 Feb 2014, 11:17
by stassy
Vraska the Unseen ultimate has a weird target display, dunno if the lasts fix fixed that too

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Re: AI weird target display

PostPosted: 16 Feb 2014, 13:03
by Aswan jaguar
Captive Flame keeps track of how many times it has targeted when activated so 3 times already activated +1 new on the stack it will show 4 back-sided cards.
Same problem as others submitted above for example.

Re: AI weird target display

PostPosted: 10 Apr 2014, 11:18
by stassy
Ral Zarek ultimate showed some random lands on activation

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Re: AI weird target display

PostPosted: 28 Apr 2014, 11:57
by stassy
reverse AI controlled Starke of Rath targeted my Ambush Party but a land was shown instead :

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Re: AI weird target display

PostPosted: 28 Apr 2014, 14:05
by Korath
We can't reliably do anything about what's displayed in that popup. It gets displayed before the AI actually selects a target, and predicts which target will be picked by examining data deep with the bowels of the AI speculation subsystem.

Exactly which data gets used is determined on a per-card basis (by responding to EVENT_SELECTED_CARD), so even if we figure out the proper data to use - there's about a dozen different functions that individual exe cards call in response to this event - we'd have to go through and add it to every card we've programmed. Clearly not feasible.

It looks like, in multiplayer, a similar popup gets displayed after target selection. Probably the most feasible way to fix this is to use that method for the AI, too.

Re: AI weird target display

PostPosted: 29 Apr 2014, 05:33
by stassy
Convoke casted Scatter the Seeds with 2 creatures and 3 lands, seems game lost track after the 1st target...

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Re: AI weird target display

PostPosted: 03 Aug 2014, 17:14
by Gargaroz
Choking Tethers fixed in e4116dc
Human Frailty fixed in 506b6f3
Chandra Firebrand's code was already updated in dev.
Code updated for all Spikes in Tempest block in ddcd09a
Hammer of Purphoros fixed in f673c92
Necrogenesis fixed in 159a4ba
Soul Spike already fixed in dev
Deepfire Elemental fixed in ecd2d21
Vraska, the Unseen already fixed in dev
Ghitu War Cry / Captive Flame fixed in 9cec5cf
Ral Zarek fixed in 5259721
Convoke already fixed in dev.

Re: AI weird target display

PostPosted: 06 Aug 2014, 23:51
by Nexhro
When AI targets an attacking creature controlled by the player, the target viewer will often display a seemingly random creature controlled by the player. Even a creature not attacking can be shown as a target for Maze of Ith's ability this way.