It is currently 03 May 2025, 23:05
   
Text Size

[still bugged]EDH still buggish after February patch

Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[still bugged]EDH still buggish after February patch

Postby 0rion79 » 18 Feb 2014, 08:47

the EDH mode contains the following bugs:
1 - whenever a commander/general is exiled from the game, each player plays it back without any penalty to its casting cost, while it should cost 2 more colorless mana for each time it has been exiled.
2 - the EDH mulligan is working weird. Now, when the player has the chance to mulligan, he now exiles each chard that he dislikes rather than re-shuffling the unwanted cards in the deck. Right before the patch, instead, it was possible to shuffle in the library the unwanted cards with a ratio 1:1 for the first time; 2:1 for the second time (re-shuffle 2 cards to get a new one) and so on.
Last edited by BAgate on 14 Sep 2014, 03:17, edited 4 times in total.
Reason: still bugged
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: EDH still buggish after February patch

Postby takijeden » 18 Feb 2014, 10:48

Yes, that's all true.
Plus, whenever AI's commander gets countered, the AI puts him/her into the graveyard.
takijeden
 
Posts: 51
Joined: 01 Aug 2011, 18:58
Has thanked: 1 time
Been thanked: 1 time

Re: EDH still buggish after February patch

Postby Korath » 18 Feb 2014, 13:25

2 is what the rules say to do.

Previous report on 1? Seems very unlikely to be new when nothing related has been touched.
User avatar
Korath
DEVELOPER
 
Posts: 3708
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1108 times

Re: EDH still buggish after February patch

Postby Nexhro » 18 Feb 2014, 14:25

Previous report here.

Also:
903.8. The Commander variant uses an alternate mulligan rule. Each time a player takes a mulligan, rather than shuffling his or her entire hand of cards into his or her library, that player exiles any number of cards from his or her hand face down. Then the player draws a number of cards equal to one less than the number of cards he or she exiled this way. That player may look at all cards exiled this way while taking mulligans. Once a player keeps an opening hand, that player shuffles all cards he or she exiled this way into his or her library.
User avatar
Nexhro
 
Posts: 1613
Joined: 23 Jan 2014, 18:08
Location: HRO, UTC +1
Has thanked: 78 times
Been thanked: 103 times

Re: EDH still buggish after February patch

Postby Korath » 18 Feb 2014, 14:32

Urgh, would've sworn they did shuffle back in. OK, will fix.
Last edited by Korath on 18 Feb 2014, 14:41, edited 1 time in total.
User avatar
Korath
DEVELOPER
 
Posts: 3708
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1108 times

Re: EDH still buggish after February patch

Postby Nexhro » 18 Feb 2014, 14:37

takijeden wrote:Yes, that's all true.
Plus, whenever AI's commander gets countered, the AI puts him/her into the graveyard.
Last time I checked, both players' commanders where put into the graveyard without having the option to return them to the command zone when being countered.
Haven't had one countered in the BotG release yet, so I'm unsure if that has already been tackled.
Last edited by Nexhro on 18 Feb 2014, 14:47, edited 1 time in total.
User avatar
Nexhro
 
Posts: 1613
Joined: 23 Jan 2014, 18:08
Location: HRO, UTC +1
Has thanked: 78 times
Been thanked: 103 times

Re: EDH still buggish after February patch

Postby Korath » 18 Feb 2014, 14:42

No work's been done on countered generals so far as I know, no.

Tacking new bugs into an existing bug report is an excellent way to get them to be completely overlooked, by the way. Same as reporting multiple unrelated bugs in the same post, but more so.
User avatar
Korath
DEVELOPER
 
Posts: 3708
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1108 times

Re: EDH still buggish after February patch

Postby Korath » 18 Feb 2014, 16:07

Mulligan bug fixed in 91982b1. Recasting general cost is a duplicate; posting it again after each patch won't get it fixed any faster. (I'll try to investigate before v2 tonight, though.)

Counterspelled commanders is still open. To save me the trouble of grovelling through the rules - I don't play Commander, and I think Gargaroz has said he doesn't easier - are commanders supposed to go to the command zone whenever they leave the battlefield/stack for any reason (like how unearthed or flashbacked cards are supposed to go to exile), or just if they go to graveyard?
User avatar
Korath
DEVELOPER
 
Posts: 3708
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1108 times

Re: EDH still buggish after February patch

Postby Nexhro » 18 Feb 2014, 16:45

Korath wrote:are commanders supposed to go to the command zone whenever they leave the battlefield/stack for any reason (like how unearthed or flashbacked cards are supposed to go to exile), or just if they go to graveyard?
Commanders are supposed to optionally go to the command zone when they're put into their respective owners' graveyards from anywhere (owner may choose whether he/she wants to put it into graveyard or return it to the command zone.) That includes being discarded from hand or being countered (exception: Spell Crumple, Hinder).
When a commander is exiled via Swords to Plowshares etc or Mindbreak Trap / Dissipate, it automatically goes to the command zone.
When a commander is bounced via Unsummon etc, it is returned to hand as any other creature would.
When a commander is shuffled into its owner's library from the battlefield (Chaos Warp, Oblation) or is put on the bottom of its owner's library from the battlefield (Condemn etc,) it is handled like any other creature would, means no command zone in either case.

tl;dr: Exiling -> command zone; graveyard from anywhere -> owner chooses graveyard or command zone; bounce -> no command zone; shuffled in/put on bottom -> no command zone.
User avatar
Nexhro
 
Posts: 1613
Joined: 23 Jan 2014, 18:08
Location: HRO, UTC +1
Has thanked: 78 times
Been thanked: 103 times

Re: [fixed by korath]EDH still buggish after February patch

Postby Korath » 18 Feb 2014, 22:53

Hrm; that makes it harder. No chance of it making the v2 patch tonight.

Do they currently get handled correctly if milled? Pull from Eternity 'd? I imagine if they didn't work right when discarded or destroyed/sacrificed there'd have been an earlier and louder uproar.
User avatar
Korath
DEVELOPER
 
Posts: 3708
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1108 times

Re: [fixed by korath]EDH still buggish after February patch

Postby Nexhro » 19 Feb 2014, 00:42

Both milling and discarding them are fringe scenarios, but I just tried and there's no option to return the commander to its zone in either case. Pull from Eternity can't be tested (and wouldn't make much sense) as the commanders go to the command zone as soon as they're exiled and it seems that zone is isolated from the regular RFG zone - just like it should. Destroying/sacrificing has always worked fine.
User avatar
Nexhro
 
Posts: 1613
Joined: 23 Jan 2014, 18:08
Location: HRO, UTC +1
Has thanked: 78 times
Been thanked: 103 times

Re: EDH still buggish after February patch

Postby Nexhro » 06 May 2014, 08:31

Korath wrote:Counterspelled commanders is still open.
In Apr14, they are still put into graveyard when countered. Haven't checked for discard/mill, but assume you haven't found the time to look into either of the three?
User avatar
Nexhro
 
Posts: 1613
Joined: 23 Jan 2014, 18:08
Location: HRO, UTC +1
Has thanked: 78 times
Been thanked: 103 times

Re: [confirmed]EDH still buggish after February patch

Postby Xenocyde » 06 May 2014, 18:48

I think this is a new bug for the April patch, haven't seen it in any previous one.

I made some new EDH decks after patch (still occurs with older decks) - my decks all contain 105 cards and AI detects them as EDH decks, however I can cast my general from its zone, but I can also draw it from my library. I think all 5 copies are now in the library somehow.
Xenocyde
 
Posts: 89
Joined: 09 Oct 2010, 11:44
Has thanked: 0 time
Been thanked: 3 times

Re: [confirmed]EDH still buggish after February patch

Postby Nexhro » 06 May 2014, 19:11

Yes, it was introduced with the Apr14 patch, but has been reported before. Take a look at this report and you'll see that the devs had been notified and fixed it for the new patch (which is out NOW in case you haven't noticed yet).
Last edited by Nexhro on 08 May 2014, 00:11, edited 2 times in total.
User avatar
Nexhro
 
Posts: 1613
Joined: 23 Jan 2014, 18:08
Location: HRO, UTC +1
Has thanked: 78 times
Been thanked: 103 times

Re: [confirmed]EDH still buggish after February patch

Postby Xenocyde » 06 May 2014, 19:21

Ah, OK, I only found this thread. Good to know they fixed it in the Journey into Nyx patch :)
Xenocyde
 
Posts: 89
Joined: 09 Oct 2010, 11:44
Has thanked: 0 time
Been thanked: 3 times

Next

Return to Bug Reports

Who is online

Users browsing this forum: No registered users and 15 guests


Who is online

In total there are 15 users online :: 0 registered, 0 hidden and 15 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 15 guests

Login Form