[fixed/closed]Nevermore + commanders
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[fixed/closed]Nevermore + commanders
by Nexhro » 21 Apr 2014, 13:54
Describe the Bug:
When a creature card used as commander is named for Nevermore, the former can still be "cast".
Which card did behave improperly ?
Nevermore or commander casting
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
April 17 2014, duel
What exactly should be the correct behavior/interaction ?
The named card can't be cast.
Are any other cards possibly affected by this bug ?
Possibly also occurs when naming a card used as commander with Meddling Mage, Council of the Absolute or Voidstone Gargoyle .
Possibly also occurs when preventing the casting of spells via Silence, Orim's Chant or Iona, Shield of Emeria .
Possibly also occurs when cards like Rule of Law, Ethersworn Canonist or Arcane Laboratory prevent the casting of spells.
When a creature card used as commander is named for Nevermore, the former can still be "cast".
Which card did behave improperly ?
Nevermore or commander casting
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
April 17 2014, duel
What exactly should be the correct behavior/interaction ?
The named card can't be cast.
Are any other cards possibly affected by this bug ?
Possibly also occurs when naming a card used as commander with Meddling Mage, Council of the Absolute or Voidstone Gargoyle .
Possibly also occurs when preventing the casting of spells via Silence, Orim's Chant or Iona, Shield of Emeria .
Possibly also occurs when cards like Rule of Law, Ethersworn Canonist or Arcane Laboratory prevent the casting of spells.
- Attachments
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Nevermore1.zip- (4.45 KiB) Downloaded 69 times
Last edited by Aswan jaguar on 14 Sep 2014, 13:39, edited 4 times in total.
Reason: fixed/closed
Reason: fixed/closed
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Nexhro - Posts: 1613
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Re: Nevermore + commanders
by Gargaroz » 18 May 2014, 15:06
That's strange, since the EDH code look at 'get_updated_casting_cost', which incorporate all the exceptions you mentioned...
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Nevermore + commanders
by Nexhro » 18 May 2014, 17:13
On this screenshot, you can see I am not allowed to cast any of the spells in my hand due to the Arcane Laboratory in play and the fact I just cast a Sol Ring. I can still cast my Commander, though.
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Nexhro - Posts: 1613
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Re: [confirmed]Nevermore + commanders
by Gargaroz » 16 Jul 2014, 17:08
Well, I fixed the bug of Nevermore / Meddling Mage (they share the same code) in aa83b9b
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed]Nevermore + commanders
by Nexhro » 14 Sep 2014, 12:10
As of CoRM15, Nevermore, Voidstone Gargoyle and Meddling Mage affect commanders properly.
Rule of Law and Arcane Laboratory don't count commanders as cast spells. Should I file a separate report?
Rule of Law and Arcane Laboratory don't count commanders as cast spells. Should I file a separate report?
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Nexhro - Posts: 1613
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Re: [still bugged]Nevermore + commanders
by Aswan jaguar » 14 Sep 2014, 12:47
Please make separate reports.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [still bugged]Nevermore + commanders
by Nexhro » 14 Sep 2014, 13:31
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