c[confirmed]Banefire & co can be prevented
Report wrong Card behavior to get it fixed.
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c[confirmed]Banefire & co can be prevented
by Nexhro » 23 May 2014, 21:46
Describe the Bug:
Damage dealt by a Banefire with x ≥ 5 can be prevented. Tested this with Personal Sanctuary and Safe Passage.
Which card did behave improperly ?
Banefire
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU v1, duel
What exactly should be the correct behavior/interaction ?
Damage dealt by a Banefire with x≥5 can't be prevented.
Are any other cards possibly affected by this bug ?
Also tested Flames of the Blood Hand -> same bug.
Affected: Arrow Storm.
Other cards possibly affected: Combust, Demonfire, Everlasting Torment, Excruciator, Flaring Pain, Lava Burst, Leyline of Punishment, Malignus, Skullcrack, Unstable Footing, Urza's Rage, Volcano Hellion and Whippoorwill
Might also occur in conjuntion with creatures like Cho-Manno, Revolutionary, Dawn Elemental, Phantom Centaur, Protean Hydra etc.
Damage dealt by a Banefire with x ≥ 5 can be prevented. Tested this with Personal Sanctuary and Safe Passage.
Which card did behave improperly ?
Banefire
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU v1, duel
What exactly should be the correct behavior/interaction ?
Damage dealt by a Banefire with x≥5 can't be prevented.
Are any other cards possibly affected by this bug ?
Also tested Flames of the Blood Hand -> same bug.
Affected: Arrow Storm.
Other cards possibly affected: Combust, Demonfire, Everlasting Torment, Excruciator, Flaring Pain, Lava Burst, Leyline of Punishment, Malignus, Skullcrack, Unstable Footing, Urza's Rage, Volcano Hellion and Whippoorwill
Might also occur in conjuntion with creatures like Cho-Manno, Revolutionary, Dawn Elemental, Phantom Centaur, Protean Hydra etc.
- Attachments
-
- BanefirePrevent1.zip
- (4.21 KiB) Downloaded 172 times
Last edited by Aswan jaguar on 30 Jan 2019, 17:46, edited 5 times in total.
Reason: confirmed bug add 1 more card affected
Reason: confirmed bug add 1 more card affected
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Nexhro - Posts: 1613
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Re: [confirmed]Banefire & co can be prevented
by Gargaroz » 29 May 2014, 21:05
Please check with an old card like a Circle of Protection and with a more recent card : I suspect is an hardcoded bug.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Banefire & co can be prevented
by Nexhro » 07 Jun 2014, 00:54
Your assumption turned out to be correct. Neither CoP:Red nor Reverse Damage can be used to prevent damage dealt by a Banefire with x≥5.Gargaroz wrote:Please check with an old card like a Circle of Protection and with a more recent card : I suspect is an hardcoded bug.
I also tested it with cards that didn't come with the base game and it turned out that cards using/asking to target damage cards to determine which and how much damage to prevent can't prevent Banefire with x≥5 either. Thought Lash would be an example for such a card.
Cards that can be activated/cast before the spell/ability causing damage has been cast/activated can prevent that damage. Divine Deflection works like that.
- Attachments
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- Banefire2.zip
- (3.39 KiB) Downloaded 177 times
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