REPORT here creatures/abilities not affected by Humility
Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
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REPORT here creatures/abilities not affected by Humility
by Nexhro » 22 Nov 2014, 19:24
Describe the Bug:
1) When Humility is on the battlefield creatures retain their power/toughness values (don't become 1/1).
2) During (or directly after) AI's first combat phase after Humility has entered the battlefield, all nonblack creatures are destroyed.
3) Humility doesn't suppress all abilities. It seems to cover all keywod abilities (flying etc) and all activated abilities, but some static and triggered abilities like that of Kami of the Crescent Moon are retained.
Which card did behave improperly ?
Humility
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KOT, duel
What exactly should be the correct behavior/interaction ?
Creatures are 1/1 and lose all abilities when Humility is on the battlefield.
Humility does not destroy creatures.
Are any other cards possibly affected by this bug ?
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1) When Humility is on the battlefield creatures retain their power/toughness values (don't become 1/1).
2) During (or directly after) AI's first combat phase after Humility has entered the battlefield, all nonblack creatures are destroyed.
3) Humility doesn't suppress all abilities. It seems to cover all keywod abilities (flying etc) and all activated abilities, but some static and triggered abilities like that of Kami of the Crescent Moon are retained.
Which card did behave improperly ?
Humility
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KOT, duel
What exactly should be the correct behavior/interaction ?
Creatures are 1/1 and lose all abilities when Humility is on the battlefield.
Humility does not destroy creatures.
Are any other cards possibly affected by this bug ?
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- Attachments
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- Humility1.zip
- (4.66 KiB) Downloaded 520 times
Last edited by Aswan jaguar on 27 Feb 2017, 09:13, edited 4 times in total.
Reason: report here creatures not affected by Humility
Reason: report here creatures not affected by Humility
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Re: [confirmed]Humility crits not 1/1, kills all nonblack
by BAgate » 22 Nov 2014, 22:53
I got something slightly different.
1) Only crits in play when Humility was cast gets legacy cards.
2) The next turn death only applied to crits that had legacy cards (which included a black crit for me).
1) Only crits in play when Humility was cast gets legacy cards.
2) The next turn death only applied to crits that had legacy cards (which included a black crit for me).
Working on: housekeeping and archived reports
Re: [confirmed]Humility crits not 1/1, kills all nonblack
by Nexhro » 22 Nov 2014, 23:18
Have you checked teh attached savegame? There's black creatures on the battlefield while Humility is still in hand. They're the only ones still on the battlefield after the board has been wiped by Humility on AI's turn. Also tested giving AI a Bog Imp via debug before casting Humility - that survived, too.
Might, of course, just be coincidence.
Might, of course, just be coincidence.
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Re: [confirmed]Humility crits not 1/1, kills all nonblack
by BAgate » 22 Nov 2014, 23:31
Not disputing what happened to you, just reporting what happened with me. I had an Abomination in play when I cast Humility, then cast an Air Elemental and an Aisling Leprechaun and on AI's next turn the Abomination was the only thing to die. So I figure it is more complicated than just non-black crits.
Working on: housekeeping and archived reports
Re: [confirmed]Humility crits not 1/1, kills all nonblack
by Gargaroz » 01 Dec 2014, 16:23
Ok, this will be a long thread.
There are some cards which are still not adjusted to react correctly to Humility, please report them here so I could adjust them.
1) Kami of the Crescent Moon (fixed in 5158596)
There are some cards which are still not adjusted to react correctly to Humility, please report them here so I could adjust them.
1) Kami of the Crescent Moon (fixed in 5158596)
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Humility crits not 1/1, kills all nonblack
by Gargaroz » 01 Dec 2014, 16:53
Also, fixed code for Humility in a51e8e6
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: REPORT here creatures not affected by Humility
by stassy » 20 Feb 2015, 05:51
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Re: REPORT here creatures not affected by Humility
by stassy » 02 Mar 2015, 10:55
I suppose the fix was applied to the 20th December patch so I can report that the original issue still randomly bury creatures (from either a 1st Humility or a 2nd Humility cast in the bf)
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Re: REPORT here creatures/abilities not affected by Humility
by Aswan jaguar » 26 May 2020, 13:30
Humility seems to have an issue when cast or etb as it acts differently than when it is already in play and then you play the creatures. This seems as an issue of humility legacy. The mentioned cards above without humility legacy seem to be fine.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: REPORT here creatures/abilities not affected by Humility
by Korath » 27 Oct 2020, 21:59
Last edited by Aswan jaguar on 17 Feb 2022, 15:54, edited 1 time in total.
Reason: strikethrough fixed
Reason: strikethrough fixed
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Re: REPORT here creatures/abilities not affected by Humility
by drool66 » 28 Oct 2020, 02:19
Yes. Noticed & fixed this earlier, just haven't committed yet.
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The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
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