[confirmed]Pull from Eternity - various
Posted: 05 Apr 2016, 22:38
Describe the Bug:
Pull from Eternity, though D is more properly part of suspend.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Post-BFZ2 (revision e677f46 from yesterday), but I really doubt anything here's different from release. Attached savegame's from duel.
What exactly should be the correct behavior/interaction ?
Respectively:
Riftsweeper and Mirror of Fate are similar, but I haven't tested them. The processor mechanic from Battle for Zendikar is superficially similar, but A, B, and C don't apply, and D is, again, suspend's fault instead.
I didn't think to test it against cipher or imprint or haunt cards; those effects should also go away once the card they're tracking leaves exile.
- Pull from Eternity targets the player who owns the card (so "You have shroud/hexproof" effects like on True Believer or Imperial Mask protect your exiled cards).
- The targeted card isn't chosen until resolution.
- You can cast it even if no cards are exiled, or select a player who has no exiled cards, and it just goes to graveyard.
- If you target a suspended card, the suspend effect remains on the battlefield. It gets cast when it runs out of time counters if there's a different copy of the card in exile (say, from activating Tormod's Crypt to exile it from the graveyard after playing Pull from Eternity).
Pull from Eternity, though D is more properly part of suspend.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Post-BFZ2 (revision e677f46 from yesterday), but I really doubt anything here's different from release. Attached savegame's from duel.
What exactly should be the correct behavior/interaction ?
Respectively:
- Choice of exile zone shouldn't be targeted.
- The exiled card should be targeted, and it should be chosen at announcement. (And be able to deal with other copies of Pull from Eternity that target cards before or after it in the same exile zone resolving before it does.)
- You can't cast it unless you can target a face-up exiled card, and can't select a player who doesn't own any.
- The suspend effect should go away when the card leaves exile, or at least be able to distinguish between different exiled copies.
Riftsweeper and Mirror of Fate are similar, but I haven't tested them. The processor mechanic from Battle for Zendikar is superficially similar, but A, B, and C don't apply, and D is, again, suspend's fault instead.
I didn't think to test it against cipher or imprint or haunt cards; those effects should also go away once the card they're tracking leaves exile.