[confirmed]Semblance Anvil doesn't work for tribal
Report wrong Card behavior to get it fixed.
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[confirmed]Semblance Anvil doesn't work for tribal
by Korath » 06 Jul 2016, 12:43
Describe the Bug:
Elvish Promenade still costs if you control a Semblance Anvil imprinting a Bitterblossom.
Which card did behave improperly ?
Semblance Anvil; any pair of tribal cards that don't share a second card type will exhibit the same bug.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Post-BFZ, which shouldn't matter except for the irritating savegame incompatibility.
What exactly should be the correct behavior/interaction ?
Tribal is a card type, not a supertype or subtype, so the Elvish Promenade should cost less to cast, so .
Are any other cards possibly affected by this bug ?
Yup. Looking at the source but not actually testing cards with "card type" in their rules text (I think that's sufficient?), I see:
Aside: I'm not generally concerned with trying to maintain bug-for-bug compatibility with the comprehensive rules in cases where the comprehensive rules are only trying to maintain bug-for-bug compatibility with MODO, but I've never been able to decide if needing a Tribal card type in order to print creature subtypes on a non-creature card is one of those cases.
Elvish Promenade still costs if you control a Semblance Anvil imprinting a Bitterblossom.
Which card did behave improperly ?
Semblance Anvil; any pair of tribal cards that don't share a second card type will exhibit the same bug.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Post-BFZ, which shouldn't matter except for the irritating savegame incompatibility.
What exactly should be the correct behavior/interaction ?
Tribal is a card type, not a supertype or subtype, so the Elvish Promenade should cost less to cast, so .
Are any other cards possibly affected by this bug ?
Yup. Looking at the source but not actually testing cards with "card type" in their rules text (I think that's sufficient?), I see:
- Apparently ok: Blood Oath, Darksteel Mutation, Tarmogoyf, everything programmed so far with delirium (I note in passing that Hound of the Farbogs is going to be an unconscionable performance hog)
- Apparently broken: Cliffside Market, Confusion in the Ranks, Counterlash (which doesn't apparently do anything - is it enabled in release?), Creeping Dread, Daring Thief, Holistic Wisdom, Martyr's Bond, Possibility Storm, Shifting Loyalties, Skybreen, World Queller
- Not in Manalink: Fertile Imagination, Mirror Golem, Reweave, Vigean Intuition.
Aside: I'm not generally concerned with trying to maintain bug-for-bug compatibility with the comprehensive rules in cases where the comprehensive rules are only trying to maintain bug-for-bug compatibility with MODO, but I've never been able to decide if needing a Tribal card type in order to print creature subtypes on a non-creature card is one of those cases.
Last edited by Aswan jaguar on 06 Jul 2016, 14:29, edited 1 time in total.
Reason: confirmed bug
Reason: confirmed bug
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Korath - DEVELOPER
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Re: Semblance Anvil doesn't work for tribal
by Aswan jaguar » 06 Jul 2016, 14:17
Blood Oath doesn't deal any damage if you select Tribal.(not even the bugged 3 damage that the card is doing even if there are no cards of the chosen type).I don't know if Gargaroz fixed the tribal bug while fixing the above one here. and so is fixed in dev.
Ok: Tarmogoyf.
Tested broken: Cliffside Market, Confusion in the Ranks,Holistic Wisdom.
Creeping Dread is also not in Manalink -public version at least.
Counterlash is enabled in release and yes can't be cast.(I will report this separately).
Ok: Tarmogoyf.
Tested broken: Cliffside Market, Confusion in the Ranks,Holistic Wisdom.
Creeping Dread is also not in Manalink -public version at least.
Counterlash is enabled in release and yes can't be cast.(I will report this separately).
Last edited by Aswan jaguar on 06 Jul 2016, 14:37, edited 2 times in total.
Reason: edit counterlash
Reason: edit counterlash
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Semblance Anvil doesn't work for tribal
by Korath » 06 Jul 2016, 22:49
Blood Oath is testing fine in dev; I think you'll find that in release, it does nothing if you select planeswalker, and counts planeswalkers if you pick tribal.
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Korath - DEVELOPER
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Re: [confirmed]Semblance Anvil doesn't work for tribal
by Aswan jaguar » 10 Apr 2018, 13:13
Now it doesn't imprint any card, or it doesn't have any effect so this can't be tested as mentioned here:
viewtopic.php?f=112&t=18546&p=196165#p224166
viewtopic.php?f=112&t=18546&p=196165#p224166
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
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